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Winning battles earns characters experience points. Every time they level up, one of their attributes can be increased permanently. Cards also get unlocked along the way, allowing players to choose strategically which ones to include in their deck of 20 cards.
Winning battles earns characters experience points. Every time they level up, one of their attributes can be increased permanently. Cards also get unlocked along the way, allowing players to choose strategically which ones to include in their deck of 20 cards.
===Game Modes===
* Continue (つづきから ''Tsuzukikara''): Continues from where the player left off in the story mode.
* Multiplayer (つうしん ''Tsūshin''): Allows players to battle against each other or trade cards by using a Game Link Cable.
* Battle (バトル ''Batoru''): Allows players to select any cards and characters they have unlocked to battle against randomly selected CPU opponents.
* New Game (はじめから ''Hajimekara''): Starts from the beginning of the story mode. Overwrites any existing save file if progress is saved.
'''Battle Menu'''
* Character status (キャラクター ''Kyarakutā''): Examine the attributes of characters and equip special moves.
* Deck (デッキ ''Dekki''): Edit a deck of 20 cards.
* Team composition (へんせい ''Hensei''): Select which character to use for battle. This is usually one character, but can occasionally be two characters on a team.
* List (リスト ''Risuto''): Browse a list of all the cards the player has unlocked.
* Save (セーブ ''Sēbu''): Save progress in the game.
* Exit (とじる ''Tojiru''): Close the menu screen to go into battle.


==Story==
==Story==
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The story mode of ''Dragon Ball Z: Legendary Super Warriors'' covers the events of the ''[[Dragon Ball Z]]'' television series, split up into 30 chapters of one battle each and accompanying cutscenes.
The story mode of ''Dragon Ball Z: Legendary Super Warriors'' covers the events of the ''[[Dragon Ball Z]]'' television series, split up into 30 chapters of one battle each and accompanying cutscenes.


After an introductory cutscene that briefly describes the history of the [[Dragon Balls]] and [[Son Goku]], the gameplay section of the story picks up after the battle against Raditz, with [[Son Gohan]]'s training under Piccolo functioning as a tutorial for the game. The rest of the story follows more or less Gohan's perspective throughout the battles against the Saiyans, Freeza, Cell and Majin Boo, although there are a few fights he is not present for.
After an introductory cutscene that briefly describes the history of the [[Dragon Balls]] and [[Son Goku]], the gameplay section of the story picks up after the battle against [[Raditz]], with [[Son Gohan]]'s training under [[Piccolo]] functioning as a tutorial for the game. The rest of the story follows more or less Gohan's perspective throughout the battles against the Saiyans, [[Freeza]], [[Cell]] and [[Majin Boo]], although there are a few fights he is not present for.


The character selection per battle is limited throughout the first playthrough, but players can choose any character they have unlocked for any battle in subsequent playthroughs.
The character selection per battle is limited throughout the first playthrough, but players can choose any character they have unlocked for any battle in subsequent playthroughs.

Revision as of 08:00, 7 November 2024

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Dragon Ball Z: Legendary Super Warriors
Japanese

Japanese Title Screen for Dragon Ball Z: Legendary Super Warriors

English

English Title Screen for Dragon Ball Z: Legendary Super Warriors

ドラゴンボールZ 伝説の超戦士たち
Doragon Bōru Zetto Densetsu no Chō Senshi-tachi
Dragon Ball Z: Legendary Super Warriors
Release Date 30 June 2002 (NA)
09 August 2002 (JP)
08 November 2002 (EU)
Genre Card, Role-Playing (RPG)
Developer Flight-Plan
Publisher Banpresto
v · d · e

Dragon Ball Z: Densetsu no Chō Senshi-tachi ("Dragon Ball Z: Legendary Super Warriors") is a card game/role-playing game developed by Flight-Plan and published by Banpresto for the Nintendo Game Boy Color released 30 June 2002 in North America, 09 August 2002 in Japan, and 08 November 2002 in Europe.

The game would be the first and only Dragon Ball game developed for the Nintendo Game Boy Color, as well as the first and only handheld title developed by Flight-Plan and published by Banpresto for the series.

Gameplay

Battles in Dragon Ball Z: Legendary Super Warriors are fought using a turn-based card system, each card representing a move. Attacking moves can range from basic punches and kicks to finishing moves like the Kamehameha and Genki-Dama, whereas defensive options include evasive moves and temporarily boosting a character's attributes.

Winning battles earns characters experience points. Every time they level up, one of their attributes can be increased permanently. Cards also get unlocked along the way, allowing players to choose strategically which ones to include in their deck of 20 cards.

Game Modes

  • Continue (つづきから Tsuzukikara): Continues from where the player left off in the story mode.
  • Multiplayer (つうしん Tsūshin): Allows players to battle against each other or trade cards by using a Game Link Cable.
  • Battle (バトル Batoru): Allows players to select any cards and characters they have unlocked to battle against randomly selected CPU opponents.
  • New Game (はじめから Hajimekara): Starts from the beginning of the story mode. Overwrites any existing save file if progress is saved.

Battle Menu

  • Character status (キャラクター Kyarakutā): Examine the attributes of characters and equip special moves.
  • Deck (デッキ Dekki): Edit a deck of 20 cards.
  • Team composition (へんせい Hensei): Select which character to use for battle. This is usually one character, but can occasionally be two characters on a team.
  • List (リスト Risuto): Browse a list of all the cards the player has unlocked.
  • Save (セーブ Sēbu): Save progress in the game.
  • Exit (とじる Tojiru): Close the menu screen to go into battle.

Story

The story mode of Dragon Ball Z: Legendary Super Warriors covers the events of the Dragon Ball Z television series, split up into 30 chapters of one battle each and accompanying cutscenes.

After an introductory cutscene that briefly describes the history of the Dragon Balls and Son Goku, the gameplay section of the story picks up after the battle against Raditz, with Son Gohan's training under Piccolo functioning as a tutorial for the game. The rest of the story follows more or less Gohan's perspective throughout the battles against the Saiyans, Freeza, Cell and Majin Boo, although there are a few fights he is not present for.

The character selection per battle is limited throughout the first playthrough, but players can choose any character they have unlocked for any battle in subsequent playthroughs.

Playable Characters

Name Forms Notes Status
Son Gohan (Child) Regular
Super Saiyan
Super Saiyan 2
Appears in-battle as the Cell arc incarnation of the character Regular form immediately available; other forms require unlock
Piccolo Regular
Merged with God
Demon King
Treats the Demon King Piccolo as a form, not a separate character; sprite remains identical for all three forms Requires unlock
Kuririn Regular - Requires unlock
Son Goku Regular
Super Saiyan
Super Saiyan 2
Super Saiyan 3
- Requires unlock
Vegeta Regular
Super Saiyan
Super Saiyan 2, Majin-charmed
Regular form appears as the Saiyan arc incarnation of the character; other forms appear as the Boo arc incarnation Requires unlock
Son Gohan (Adolescent) Super Saiyan
Super Saiyan 2
Ultimate
Starts as Super Saiyan; regular form not available Requires unlock
Trunks (Future) Regular
Super Saiyan
Appears with jacket in regular form; without jacket in Super Saiyan form Requires unlock
Son Goten Regular
Super Saiyan
- Requires unlock
Trunks (Present) Regular
Super Saiyan
- Requires unlock
Gotenks Super Saiyan
Super Saiyan 3
Starts as Super Saiyan; regular form not available Requires unlock
Vegetto Super Saiyan Starts as Super Saiyan; regular form not available Requires unlock
Nappa Regular - Requires unlock
Gurd Regular - Requires unlock
Reacoom Regular - Requires unlock
Jheese Regular - Requires unlock
Butta Regular - Requires unlock
Ginyu Regular
Goku's body
When in Goku's body, appears as a purple-colored palette swap of Goku's sprite Requires unlock
Freeza Final Form Final form only; other forms not available Requires unlock
No. 16 Regular - Requires unlock
No. 17 Regular - Requires unlock
No. 18 Regular - Requires unlock
No. 19 Regular Has only two slots for equippable special moves as opposed to the usual three Requires unlock
Dr. Gero Regular Has only two slots for equippable special moves as opposed to the usual three Requires unlock
Cell First Form
Second Form
Perfect Form
- Requires unlock
Cell Jr. Regular - Requires unlock
Majin Boo (Good) Regular - Requires unlock
Majin Boo (Evil) Regular
Gotenks-absorbed
Gohan-absorbed
Pure
- Requires unlock

Codes & Secrets

TBD

Merchandise

TBD

Releases

Domestic Release

Dragon Ball Z: Densetsu no Chō Senshi-tachi was released 09 August 2002 in Japan.

International Release

The game was released 30 June 2002 in North America, more than a month before its release in Japan. The game was later released in Europe on 08 November 2002.

Domestic Media Coverage

TBD

Commercials & Trailers

Dragon Ball Z: Densetsu no Chō Senshi-tachi - Japanese Commercial 1

Legacy

TBD

Additional Notes

TBD

Game Credits

Credited across all versions:

  • Producer: Shintaro Miura, Masami Watanabe
  • Director: Takayuki Kinoshita
  • Planner: Kiyohiko Wakayama, Akira Yamamoto
  • Graphic: Akira Yamamoto, Kotaro Nakashima, Keiji Hitosugi, Takeshi Kawai, Yuki Hata, Shihoko Fujiwara
  • Program: Kiyohiko Wakayama, Daisuke Kurokawa
  • Scenario: Akira Yamamoto
  • Scenario Script: Noriyuki Ito
  • Sound: Katsunari Kitajima, Hiroshi Taniguchi, Katsuzo Sugihashi, Yosuke Kinoshita

Credits exclusive to the Japanese version:

  • Special Support: Hirofumi Nakamura, Hitoshi Sugiyama, Hirokazu Kawase, Tomoyuki Murai, Keitaro Yoshida, Kazuhiro Fukagaya, Satoshi Kato, Tetsuya Sugikami, Kenji Watanabe, Shinji Ikuta, Takatoshi Asai, Pole To Win
  • Development: Flight-Plan
  • Publisher: Banpresto (credited under Development in international versions; no mention of Flight-Plan there)

Credits exclusive to the American version:

Infogrames, Inc.

  • Sr VP Production: Paul Rinde
  • Sr VP Sales: Wim Stocks
  • VP Marketing: Tracy Magnuson
  • Director of Production: Peter Armstrong
  • Producer: Mike Cucchiarella
  • Assistant Producers: Chris Lundeen, Amy Harbin
  • Sr Marketing Manager: Cindy Swanson
  • Sr Print Production Manager: Cherrie Julkowski
  • Acquisitions: Roger Arias
  • Creative Director: Keith Anderson
  • Graphic Designer: Chris Odegard

Quality Assurance - Sunnyvale, California

  • QA Leads: Eric Alberson, Michael Hathaway
  • Assistant Lead: Tien Nguyen
  • Game Testers: Mark Brand, Dan Burkhead, Steve Charbonneau, David Degnan, Peter Eckert, Steve Ellis, Brian Ewoldt, Michael Gjere, Richard Higbee, Jay King, Andrew LeMat, Adrian Morales, Jose Renteria, Fitz

Credits exclusive to the European versions:

  • Software Testing: Olivier Robin, Stéphane Pradier, Yann Schied
  • Marketing: Matthew Woodley, Louise Ringrose
  • Localise Support: S. Pivot-Chossat, Valérie Maillot, Claudia Barbone
  • Localisation Test: Babel Media Ltd.
  • Certification & Plan: Rebecka Pernered, Jérôme Di Tullio, Emilie Ballivy, Caroline Fauchille
  • 3rd-Parties Director: E. Piquet-Gauthier
  • Re-Publishing: Rebecka Pernered, Raphaelle Jonnery
  • Production/Sales: Bandai S.A.

Credited in both American and European versions:

  • Production/Sales: Infogrames

References