Dragon Ball Z: Hyper Dimension: Difference between revisions
Game modes and minor text updates |
Domestic media coverage initial citations, fixing release date |
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| rom_title = Doragon Bōru Zetto Haipā Dimenshon | | rom_title = Doragon Bōru Zetto Haipā Dimenshon | ||
| eng_title = | | eng_title = | ||
| dates = | | dates = 29 March 1996 | ||
| genre = Fighting | | genre = Fighting | ||
| price = ¥7,800 + tax | | price = ¥7,800 + tax | ||
| Line 14: | Line 14: | ||
| chars = 10 | | chars = 10 | ||
}} | }} | ||
''Dragon Ball Z: Hyper Dimension'' is the final ''Dragon Ball'' franchise game on the Nintendo Super Famicom, released ''' | ''Dragon Ball Z: Hyper Dimension'' is the final ''Dragon Ball'' franchise game on the Nintendo Super Famicom, released '''29 March 1996''' in Japan. The game's story and roster roughly covers the end of the series' original serialization, while also including [[Freeza]] and [[Cell]] as playable characters and story mode villains. | ||
As with the previous games such as the ''Super Butōden'' series, battles are held on a 2D field. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered and/or meeting specific health meter requirements. ''Hyper Dimension'' features a new gameplay system wherein the player's health and energy are one in the same. | As with the previous games such as the ''Super Butōden'' series, battles are held on a 2D field. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered and/or meeting specific health meter requirements. ''Hyper Dimension'' features a new gameplay system wherein the player's health and energy are one in the same. | ||
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===Domestic Releases=== | ===Domestic Releases=== | ||
''Dragon Ball Z: Hyper Dimension'' was originally released on the Nintendo Super Famicom ''' | ''Dragon Ball Z: Hyper Dimension'' was originally released on the Nintendo Super Famicom '''29 March 1996'''. As with most Nintendo Super Famicom games, the game comes packaged in a cardboard box meant to be stood vertically. The plastic packaging inside holds the game cartridge, while the instruction manual and promotional material slide in and fit on top. | ||
===International Releases=== | ===International Releases=== | ||
| Line 154: | Line 154: | ||
==Domestic Media Coverage== | ==Domestic Media Coverage== | ||
* ''V-Jump'', March 1996 issue, promotional campaign + "Dragon Ball Z Game and Anime Double Feature" | |||
* ''V-Jump'', | * ''V-Jump'', April 1996 issue, May 1996 issue coverage preview + back cover advertisement | ||
* ''V-Jump'', | * ''V-Jump'', May 1996 issue, (contents unknown) | ||
* ''V-Jump'', | * ''V-Jump'', June 1996 issue, (contents unknown) | ||
* ''V-Jump'', | |||
==Commercials & Trailers== | ==Commercials & Trailers== | ||
* https://www.youtube.com/watch?v=o_DW_qY7p4o | |||
* https://www.youtube.com/ | * https://www.youtube.com/watch?v=4Wtzb-0SX5U | ||
* https://www.youtube.com/watch?v= | |||
==International Media Coverage== | ==International Media Coverage== | ||
Revision as of 13:50, 6 July 2018
| This page is incomplete. Kanzenshuu wiki team members are aware that they must edit this page to add missing information and complete it. |
| Dragon Ball Z: Hyper Dimension | |||
|---|---|---|---|
![]() "Dragon Ball Z: Hyper Dimension" Title Screen | |||
| |||
| Release Date | 29 March 1996 | ||
| Genre | Fighting | ||
| Price | ¥7,800 + tax | ||
| Developer | TOSE Software | ||
| Music Composer(s) | Takano, Nakajima, Tonkupon, Chatrita | ||
| Playable Characters | 10 | ||
Dragon Ball Z: Hyper Dimension is the final Dragon Ball franchise game on the Nintendo Super Famicom, released 29 March 1996 in Japan. The game's story and roster roughly covers the end of the series' original serialization, while also including Freeza and Cell as playable characters and story mode villains.
As with the previous games such as the Super Butōden series, battles are held on a 2D field. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered and/or meeting specific health meter requirements. Hyper Dimension features a new gameplay system wherein the player's health and energy are one in the same.
Like other Dragon Ball video games of its era, Dragon Ball Z: Hyper Dimension is presumed to have been developed by TOSE Software for Bandai.[1]
The Hyper Dimension cartridge makes use of the Super Accelerator 1 (SA1) chip, which allows for upgraded features over the base level Super Famicom capabilities including a faster clock speed and RAM, data compression, etc.
Game Modes
- Story Mode (ストーリーモード Sutōrī Mōdo ): single-player story mode
- Fighting Mode (対戦モード Taisen Mōdo): player vs. player, player vs. CPU
- Strongest Under the Heavens Martial Arts Tournament (天下一武道会 Tenka'ichi Budōkai): tournament mode
- Practice Mode (練習モード Renshū Mōdo): practice mode
- Options (オプション Opushon): game options and adjustments
Playable Characters
| Sprite | Name | Form | Notes | Status |
|---|---|---|---|---|
| Son Goku | Super Saiyan | Boo arc; also appears in non-gameplay modes and special techniques with no transformation and Super Saiyan 3 | Immediately selectable | |
| Vegeta | Super Saiyan, Majin-charmed | Boo arc; also appears in non-gameplay modes with no transformation and non-charmed Super Saiyan | Immediately selectable | |
| Gotenks | Super Saiyan 3 | Boo arc; also appears in non-gameplay modes as regular Super Saiyan and split apart as Son Goten and Trunks | Immediately selectable | |
| Son Gohan | Ultimate | Boo arc | Immediately selectable | |
| Vegetto | Super Saiyan | Boo arc; also appears in non-gameplay modes with no transformation | Immediately selectable | |
| Piccolo | n/a | n/a | Immediately selectable | |
| Majin Boo (Good) | n/a | n/a | Immediately selectable | |
| Majin Boo (Pure) | n/a | Also appears in non-gameplay modes transforming down from the Southern Kaiōshin absorption | Immediately selectable | |
| Freeza | Final Form | Also appears in none-gameplay modes in each prior transformation | Immediately selectable | |
| Cell | Perfect | Also appears in non-gameplay modes as second form; Cell Jr. accompanies special attacks | Immediately selectable |
Stages
SB2 LEFTOVERS
- Wilderness (荒野 Kōya)
- Widerness at Dusk (夕焼けの荒野 Yūyake no Kōya)
- Forest (森林 Shinrin)
- Forest at Dusk (夕焼けの森林 Yūyake no Shinrin)
- Rocky Area (岩場 Iwaba)
- Rocky Area at Dusk (夕焼けの岩場 Yūyake no Iwaba)
- Seas (海上 Kaijō)
- Seas at Dusk (夕日の海上 Yūhi no Kaijō)
- Sandstorm (砂あらし Suna-arashi)
- Desert (砂漠 Sabaku)
- Snowfield (雪源 Setsugen)
- Snowstorm (吹雪 Fubuki)
- Skies (上空 Jōkū)
- Skies at Dawn (朝焼けの上空 Asayake no Jōkū)
- Tournament Stage (武舞台 Bu-butai)
- Tournament Stage Finals (武舞台決勝 Bu-butai Kesshō)
- Tournament Stage Semifinals (最終決戦場 Bu-butai Jun-kesshō)
Codes & Secrets
SB2 LEFTOVERS

Additional Playable Characters
By selecting one of the four playable characters and completing the story mode on the third difficulty level or higher without losing with reward the player with one quarter of the unlock code (two button presses per character of the eight button presses in total). Beating the boss character as Son Gohan reveals the first; beating the boss character as Piccolo reveals the second; beating the boss character as Vegeta reveals the third; and beating the boss character as Trunks reveals the fourth and final sequence.
The full button press sequence of Up, X, Down, B, L, Y, R, A — when entered pre-title screen (as Son Gohan's arms can be seen flying forward) — will unlock Son Goku and Broli as playable characters. An audible quote of Broli speaking the name Kakarotto... ("Kakarrot", Goku's original Saiyan name) indicates a correct sequence input.
The same code would later be used in games such as Super Butōden 3 (where it would unlock the future Trunks as a playable character) and ''Ultimate Butoden'' (where it would once again unlock Broli as a playable character). Variations on the code could be used Extreme Butōden to unlock various assist characters.
Merchandise
Arranged Soundtrack
A single-disc arranged soundtrack (COCC-13345), Dragon Ball Z – Game Music: Rebirth Edition, was released by Nippon Columbia Co., Ltd. 19 April 1998 for ¥2,800 (tax-included). The 16 total tracks cover Dragon Ball Z: Super Legend of Goku -Awakening Chapter- on the Nintendo Super Famicom (tracks 2-4), Dragon Ball Z: Hyper Dimension on the Nintendo Super Famicom (tracks 5-8), and Dragon Ball Z: Shin Butoden (tracks 1, 9-15) on the Sega Saturn. One bonus track is also included (an instrumental/karaoke version of "Willpower of Light"). The album's composition/arrangement is credited to Kenji Yamamoto, with lyrics by Yukinojo Mori and Yuriko Mori.
| Track | Title | Length |
|---|---|---|
| 1 | Shin Butōden's Theme (SS Version "Shin Butōden" Powerful Arrange Version) | 3:42 |
| 2 | Elegy of Battle (SFC Version "Awakening Chapter Suite: Battle Elegy" Powerful Arrange Version) | 4:35 |
| 3 | Decisive Battle! (SFC Version "Awakening Chapter Suite: Battle Elegy" Powerful Arrange Version) | 4:13 |
| 4 | Vegeta's Theme (SFC Version "Awakening Chapter Suite: Assault!!" Powerful Arrange Version) | 4:07 |
| 5 | Theme of Hyper Dimension (SFC Version "Hyper Dimension" Powerful Arrange Version) | 8:20 |
| 6 | Battle Edition (SFC Version "Hyper Dimension" Powerful Arrange Version) | 3:27 |
| 7 | Danger Signal (SFC Version "Hyper Dimension" Powerful Arrange Version) | 3:43 |
| 8 | Dear (SFC Version "Hyper Dimension" Powerful Arrange Version) | 4:33 |
| 9 | Zarbon's Theme (SS Version "Shin Butōden" Unreleased Theme) | 3:42 |
| 10 | Mr. Satan Mode (SS Version "Shin Butōden") | 9:14 |
| 11 | Get Angry, Gohan!! (SS Version "Shin Butōden" Extended Piano Sonata) | 9:14 |
| 12 | Evil Warrior Vegeta (SS Version "Shin Butōden" Hyper Dub-Mix) | 9:14 |
| 13 | Confrontation of Destiny (SS Version "Shin Butōden" Film Score-Mix) | 9:14 |
| 14 | Ending Theme: "Red-Hot Fighting" (SS Version "Shin Butōden" Vocal Version) | 9:14 |
| 15 | Midday's Darkness ~Prince Of Darkness~ (SS Version "Zarbon's Theme" Vocal Version) | 9:14 |
| 16 | Bonus Track: Willpower of Light (Original Karaoke) | 9:14 |
Guide Book

Dragon Ball Strongest Fight BIBLE (ドラゴンボール 最強格闘BIBLE Doragon Bōru Saikyō Kakutō BIBLE), a guide book released under the V-Jump Guide Books Game Series, was released 01 October 1997 covering three video games: Dragon Ball: Final Bout on the Sony PlayStation, Dragon Ball Z: Idainaru Dragon Ball Densetsu on the Sony PlayStation and Sega Saturn, and Dragon Ball Z: Hyper Dimension. ## pages are dedicated to Hyper Dimension, showcasing...
Releases
Domestic Releases
Dragon Ball Z: Hyper Dimension was originally released on the Nintendo Super Famicom 29 March 1996. As with most Nintendo Super Famicom games, the game comes packaged in a cardboard box meant to be stood vertically. The plastic packaging inside holds the game cartridge, while the instruction manual and promotional material slide in and fit on top.
International Releases

A French localization of Hyper Dimension was released in February 1997, which does not include the game's story mode.
Unofficial Releases
Hyper Dimension appears to have initially been distributed on the Internet as a ROM in November 1999.[2]
Fan translations of Hyper Dimension have existed in various stages of completion in multiple languages since 2000.[3]
Domestic Media Coverage
- V-Jump, March 1996 issue, promotional campaign + "Dragon Ball Z Game and Anime Double Feature"
- V-Jump, April 1996 issue, May 1996 issue coverage preview + back cover advertisement
- V-Jump, May 1996 issue, (contents unknown)
- V-Jump, June 1996 issue, (contents unknown)
Commercials & Trailers
International Media Coverage
N/A
Legacy
SB2 LEFTOVERS Several pieces of music from Super Butōden 2 later made their way into subsequent video games; Son Gohan's piano-based theme reappeared in Dragon Ball Z: Ultimate Battle 22 (played at a much faster pace), while Trunks' theme appeared in a remixed form in Super Butōden 3 alongside its respective character.
Additional Notes
SB2 LEFTOVERS On the initial black screen, players hear an audible quote of Son Goku speaking ("Omae no debanda, Gohan!" or "It's your turn, Gohan!", a line originally from chapter 403 of the manga), referencing the general time placement and cast of characters available in the game.
The number "13" printed on the game's box indicates its 13th place in line of Bandai games published on the Nintendo Super Famicom.
In 2016's Dragon Ball 30th Anniversary: Super History Book, game producer Toshihiro Suzuki stated that the development team only took one week off between the completion of the first Super Butōden and commencing work on the second. At that time, they received their first draft illustrations from Toei Animation, and began working on an increased number of background stages compared to the first game, along with the Butōden mode's adventure elements. During this period of receiving illustrations from Toei, a request was also received to put an emphasis on movie characters, leading to Broli and Bojack (along with Zangya) making their way into the game as playable characters. Suzuki also notes that original author Akira Toriyama himself had difficulty performing characters' special moves in the first game, and so the inputs were made easier to perform in the sequel. With regard to the game being included as a bonus download alongside Extreme Butoden on the Nintendo 3DS, Suzuki stated he was happy to see it selected, and enjoyed playing it again himself while reminiscing.[4]
Game Credits

- Production Manager: Eisaku Maniwa
- Executive Producer: Kazumasa Ogata
- Producer: Takeo Isogai, Toshihiro Suzuki
- Coordinator: De Yasu, Kabao Isojin
- Programmer: Happy Hasei, CLQ, MNT-KWI 1996, Maruko, Mitsu
- Designer: Tako2, Paul·Paula, Laru Itagawa, Waya, Torosuke, Ichi Fuji, Ni Taka, San Nasubi
- Composer: Takano, Nakajima, Tonkupon, Chatrita
- Animator: Ganchi, Sarusaru
- Toei Animation: Kōzō Morishita, Sei'ichi Hiruta, Hiroshi Takeda
- Assist Work: Yasuomi Shimizu, Daisuke Uchiyama
- Special Thanks: Takashi Syoji, Hisashi Fujiwara, Koji Hoshikawa, Hirotaka Watanabe, Kumi Sato, Hirofumi Inagaki, Kenichirou Otsuka, Michito Okamoto, Yumiko Kosaka, Takahiro Mizuno, Jun Kazumi
- Weekly Jump: Nobuhiko Horie, Toshimasa Takahashi, Fuyuto Takeda, Hisanaga Otsuka
- Monthly V-Jump: Kazuhiko Torishima, Yū Kondō, Kenji Okamoto, Taizo Nakamura, Muneharu Machida, Tsuneo Matsumoto, Naoto Akamatsu, Yoshitaka Kiyono, Makoto Iwahara, Noriaki Suganuma
- Monthly V-Jump Game Monitor: Tetsuya Maruoka, Takeshi Okuyama, Eri Murata, Takayuki Iwabuchi, Yusuke Takei, Yurie Kobayashi, Yutaka Ito, Takae Asakura, Minako Horiuchi, Daisuke Iwasaki, Yumi Abe, Akihisa Takahashi, Kosuke Nishida, Yuko Sawai, Naoyuki Hosaka, Yusuke Fukuizumi, Risa Kobayashi, Miki Sakamoto, Takamasa Honma, Yoshiyuki Uchida, Project DBZ
Character Voice:
- Son Goku & Son Gohan: Masako Nozawa
- Piccolo: Toshio Furukawa
- Gotenks: Masako Nozawa & Takeshi Kusao
- Vegetto: Masako Nozawa & Ryō Horikawa
- Vegeta: Ryō Horikawa
- Cell: Norio Wakamoto
- Freeza: Ryūsei Nakao
- Boo & Mr. Boo: Kōzō Shioya
References
- ↑ Sam Kennedy, 1UP.com, ("TOSE: Gaming's Dirty Little Secret")
- ↑ "Download file" (05 November 1999). virgo69. Retrieved: 06 July 2018.
- ↑ "Games - Dragon Ball Z: Hyper Dimension". ROMhacking.net. Retrieved: 06 July 2018.
- ↑ Dragon Ball 30th Anniversary: Super History Book, pp. 185-185.
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