Dragon Ball Z: Legendary Super Warriors: Difference between revisions
m →The Rarest Cards: phrasing |
|||
| Line 133: | Line 133: | ||
'''Father-Son Kamehameha and Crashing Volleyball''' | '''Father-Son Kamehameha and Crashing Volleyball''' | ||
These exceptionally powerful attacks can be unlocked from the second playthrough onwards, by clearing the story mode without losing any battles, including the Extra Chapters. The type of Deck that was chosen at the start of the game, | These exceptionally powerful attacks can be unlocked from the second playthrough onwards, by clearing the story mode without losing any battles, including the Extra Chapters. The type of Deck that was chosen at the start of the game, the one that prioritizes ''ki'' blasts (光線 ''kōsen'') or the one that prioritizes physical attacks (打撃 ''dageki''), determines which card gets unlocked first. The other one can be obtained by repeating the unlocking process. Father-Son Kamehameha (おやこかめはめは ''Oyako Kamehameha'') and Crashing Volleyball (げきとつ バレーボール ''Gekitotsu Barēbōru'') can only be used in two-versus-two team battles, by child Gohan with Goku as a teammate and Gotenks with anyone as a teammate respectively. | ||
'''Unlocking via Battle Mode''' | '''Unlocking via Battle Mode''' | ||
Revision as of 10:37, 28 December 2024
| This page is incomplete. Kanzenshuu wiki team members are aware that they must edit this page to add missing information and complete it. |
| Dragon Ball Z: Legendary Super Warriors | |||
|---|---|---|---|
| |||
| Release Date |
30 June 2002 (NA) 09 August 2002 (JP) 08 November 2002 (EU) | ||
| Genre | Card, Role-Playing (RPG) | ||
| Developer | Flight-Plan | ||
| Publisher | Banpresto | ||
Dragon Ball Z: Densetsu no Chō Senshi-tachi ("Dragon Ball Z: Legendary Super Warriors") is a card game/role-playing game developed by Flight-Plan and published by Banpresto for the Nintendo Game Boy Color released 30 June 2002 in North America, 09 August 2002 in Japan, and 08 November 2002 in Europe.
The game would be the first and only Dragon Ball game developed for the Nintendo Game Boy Color, as well as the first and only handheld title developed by Flight-Plan and published by Banpresto for the series.
Gameplay
Battles in Dragon Ball Z: Legendary Super Warriors are fought using a turn-based card system, each card representing a move. Attacking moves can range from basic punches and kicks to finishing moves like the Kamehameha and Genki-Dama, whereas defensive options include evasion moves and temporarily boosting a character's attributes.
Winning battles earns characters experience points. Every time they level up, one of their attributes can be increased permanently. Cards also get unlocked along the way, allowing players to choose strategically which ones to include in their deck of 20 cards.
Game Modes
Title Menu
- Continue (つづきから Tsuzukikara): Continues from where the player left off in the story mode.
- Multiplayer (つうしん Tsūshin): Allows players to battle against each other or trade cards by using a Game Link Cable. Available after reaching Chapter 11 in the story mode.
- Battle (バトル Batoru): Allows players to select any cards and characters they have unlocked to battle against randomly selected CPU opponents. Unlocked by clearing the story mode once.
- New Game (はじめから Hajimekara): Starts from the beginning of the story mode. Overwrites any existing save file if progress is saved.
Battle Menu
- Character status (キャラクター Kyarakutā): Examine the attributes of characters and equip special moves.
- Deck (デッキ Dekki): Edit a deck of 20 cards.
- Team composition (へんせい Hensei): Select which character to use for battle. This is usually one character, but can occasionally be two characters on a team.
- List (リスト Risuto): Browse a list of all the cards the player has unlocked.
- Save (セーブ Sēbu): Save progress in the game.
- Exit (とじる Tojiru): Close the menu screen to go into battle.
Story
The story mode of Dragon Ball Z: Legendary Super Warriors covers the events of the Dragon Ball Z television series, split up into 30 chapters of one battle each and accompanying cutscenes.
After an introductory cutscene that briefly describes the history of the Dragon Balls and Son Goku, the gameplay section of the story picks up after the battle against Raditz, with Son Gohan's training under Piccolo functioning as a tutorial for the game. The rest of the story follows more or less Gohan's perspective throughout the battles against the Saiyans, Freeza, Cell and Majin Boo, although there are a few fights he is not present for.
The character selection per battle is limited throughout the first playthrough, but players can choose any character they have unlocked for any battle in subsequent playthroughs. The more heroic characters can be unlocked during the first playthrough, whereas the more villainous ones can be obtained from the second playthrough onward.
Playable Characters
| Sprite | Name | Forms | Notes | Status |
|---|---|---|---|---|
| Son Gohan (Child) | Regular Super Saiyan Super Saiyan 2 |
Appears as the Cell arc incarnation of the character | Regular form immediately available. Reach Chapters 17 and 18 for Super Saiyan and Super Saiyan 2 respectively. Great Ape form available as an attacking move by means of the Tail card. | |
| Piccolo | Regular Merged with God Demon King |
Treats the Demon King Piccolo as a form, not a separate character; sprite remains identical for all three forms | Correctly answer the Chapter 1 tutorial questions to unlock Piccolo in Chapter 9. Alternatively, find the hidden Piccolo four times on the Chapter 11 map. Alternatively, reach Chapter 14. Unlock Piccolo before Chapter 14 to unlock the Fused-with-God form at that point. Alternatively, lose Chapter 14 once before winning. Unlock the Demon King form by completing a story playthrough without losing any battles including the bonus chapters, then repeatedly pressing Start at the "THE-END" screen. | |
| Kuririn | Regular | - | Unlock by reaching Chapter 5. | |
| Son Goku | Regular Super Saiyan Super Saiyan 2 Super Saiyan 3 |
- | Reach Chapters 3, 10 and 23 for the regular, Super Saiyan and Super Saiyan 2 forms respectively. Obtain all characters and forms in the first nine character slots to unlock Super Saiyan 3 in Chapter 30. | |
| Vegeta | Regular Super Saiyan Super Saiyan 2, Majin-charmed |
Regular form appears as the Saiyan arc incarnation of the character; other forms appear as the Boo arc incarnation | Reach Chapter 8 after beating Chapters 4, 5 and 6 as Gohan, and Chapter 7 with Goku in the first slot and anyone else in the second slot. Alternatively, talk to Bulma on the Chapter 12 map. Alternatively, Vegeta will be unlocked alongside Future Trunks. Super Saiyan form available from Chapter 13 onwards. Unlock the Majin-charmed form by losing Chapter 23 once before winning, then beating Chapter 24 as the temporarily available Majin-charmed Vegeta. | |
| Son Gohan (Adolescent) | Super Saiyan Super Saiyan 2 Ultimate |
Starts as Super Saiyan; regular form not available | Reach Chapters 21 and 27 for the Super Saiyan and Ultimate forms respectively. Beat Chapter 27 in Super Saiyan form to unlock Super Saiyan 2. | |
| Trunks (Future) | Regular Super Saiyan |
Appears with jacket in regular form; without jacket in Super Saiyan form | Speak to Trunks four times in the Chapter 14 map until he talks about the future, then check the bottom-left jar in the Chapter 16 map five times for the Trunks' Sword card. This unlocks Future Trunks, including Super Saiyan form, in Chapter 17. | |
| Son Goten | Regular Super Saiyan |
- | Beat Chapter 22 as the temporarily available Goten to unlock him and his Super Saiyan form permanently. | |
| Trunks (Present) | Regular Super Saiyan |
- | Unlock Future Trunks and the Extra Chapters, then beat Chapter 24 as the Majin-charmed Vegeta. Alternatively, lose Chapter 22. Super Saiyan form unlocked alongside regular form. | |
| Gotenks | Super Saiyan Super Saiyan 3 |
Starts as Super Saiyan; regular form not available | Temporarily available in Chapter 26. Unlock both forms permanently by first unlocking Goten and Trunks, then repeatedly pressing Start at the "THE-END" screen. | |
| Vegetto | Super Saiyan | Starts as Super Saiyan; regular form not available | Temporarily available in Chapter 29. Unlock permanently by first unlocking the Super Saiyan forms of Goku and Vegeta, then repeatedly pressing Start at the "THE-END" screen. | |
| Nappa | Regular | - | In the second playthrough or later, beat Chapter 2 as any form of Piccolo, Vegeta or Vegetto. | |
| Gurd | Regular | - | In the second playthrough or later, beat Chapter 5 as Kuririn. | |
| Reacoom | Regular | - | In the second playthrough or later, beat Chapter 6 as Goku in his regular form. | |
| Jheese | Regular | - | In the second playthrough or later, beat Chapter 7 with Goku's regular form in the first slot and anyone else in the second slot. | |
| Butta | Regular | - | In the second playthrough or later, beat Chapter 7 with Goku's regular form in the first slot and anyone else in the second slot. | |
| Ginyu | Regular Goku's body |
When in Goku's body, appears as a purple-colored palette swap of Goku's sprite | In the second playthrough or later, beat Chapter 8 with Vegeta's regular form in the first slot and anyone else in the second slot. Beat Chapter 11 as Ginyu to unlock his body-swapped form. | |
| Freeza | Final Form | Final form only; other forms not available | In the second playthrough or later, beat Chapter 10 as Ginyu or Super Saiyan Future Trunks. | |
| No. 16 | Regular | - | In the second playthrough or later, beat Chapter 16 with Cell's second form in the first slot and anyone else in the second slot. | |
| No. 17 | Regular | - | In the second playthrough or later, beat the first Extra Chapter as Dr. Gero and No. 19 in any order. Alternatively, beat Chapter 15 as Dr. Gero. | |
| No. 18 | Regular | - | In the second playthrough or later, beat the first Extra Chapter as Dr. Gero and No. 19 in any order. Alternatively, beat Chapter 16 with Kuririn in the first slot and anyone else in the second slot. | |
| No. 19 | Regular | Has only two slots for equippable special moves as opposed to the usual three | In the second playthrough or later, beat Chapter 12 as Super Saiyan Vegeta. | |
| Dr. Gero | Regular | Has only two slots for equippable special moves as opposed to the usual three | In the second playthrough or later, beat Chapter 13 as No. 19. | |
| Cell | First Form Second Form Perfect Form |
- | In the second playthrough or later, beat Chapter 14 as the Fused-with-God form of Piccolo. Unlock the second form by beating Chapter 15 as the first form. Unlock the Perfect form by beating Chapter 16 with Cell's second form in the first slot and anyone else in the second slot. | |
| Cell Jr. | Regular | - | In the second playthrough or later, beat Chapter 18 as Perfect Cell. | |
| Majin Boo (Good) | Regular | - | In the second playthrough or later, beat Chapter 24 as Goten or Trunks in their regular form. | |
| Majin Boo (Evil) | Regular Gotenks-absorbed Gohan-absorbed Pure |
- | In the second playthrough or later, beat Chapter 26 as the Good version of Boo. Unlock the Gotenks-absorbed form by beating Chapter 28 as Super Saiyan Gotenks. Unlock the Gohan-absorbed form by beating Chapter 29 as Super Saiyan adolescent Gohan. Unlock the Pure Boo form by beating Chapter 30 as the Good version of Boo or Super Saiyan Vegeta. |
There are three empty slots at the bottom of the character selection menu; despite what rumors may say, these do not contain any secret characters and really are just empty.
Codes & Secrets
Extra Chapters
The story mode contains two extra bonus chapters, featuring Future Trunks going back to his timeline after the battle with Cell. These chapters can be accessed by first unlocking Future Trunks and then beating Chapter 20 with any form of Vegeta. The story will transition into Extra Chapters 1 and 2 before moving on to Chapter 21.
The Rarest Cards

Special Card
Only one thing in the game is permanently missable; the so-called Special Card (スペシャル カード Spesharu Kādo). It is obtainable only by completing the very first story mode playthrough without losing any battles, including the two hidden chapters, and then repeatedly pressing Start at the "THE-END" screen after the closing credits. This card has no effect in battle, but the image depicts the "Akira" part of Akira Toriyama's autograph.
Father-Son Kamehameha and Crashing Volleyball
These exceptionally powerful attacks can be unlocked from the second playthrough onwards, by clearing the story mode without losing any battles, including the Extra Chapters. The type of Deck that was chosen at the start of the game, the one that prioritizes ki blasts (光線 kōsen) or the one that prioritizes physical attacks (打撃 dageki), determines which card gets unlocked first. The other one can be obtained by repeating the unlocking process. Father-Son Kamehameha (おやこかめはめは Oyako Kamehameha) and Crashing Volleyball (げきとつ バレーボール Gekitotsu Barēbōru) can only be used in two-versus-two team battles, by child Gohan with Goku as a teammate and Gotenks with anyone as a teammate respectively.
Unlocking via Battle Mode
After winning ten Battle Mode battles in a row, rarer cards are more likely to be included in the post-battle rewards. The Special Card will never be among them, however.
Merchandise
TBD
Releases
Domestic Release
Dragon Ball Z: Densetsu no Chō Senshi-tachi was released on 09 August 2002 in Japan.
International Release
Dragon Ball Z: Legendary Super Warriors was released on 30 June 2002 in North America, more than a month before its release in Japan. The game was later released in Europe on 08 November 2002.

The English translation in the international releases is mostly faithful and accurate to the Japanese version, aside from a few errors here and there. Kaiō's planet (界王星 Kaiōsei) is mistakenly called Neptune (海王星 also Kaiōsei) at one point and Trunks refers to his father as "Baba" once, likely because "パパ" papa was misread as "ババ" baba.
In the English version of the European release, all instances of the words "die" and "kill" were replaced with "lost" and "beat" respectively, which led to erroneous grammar in several sentences.
Domestic Media Coverage
Commercials & Trailers
Legacy
TBD
Additional Notes

A lot of Nintendo Game Boy Color games cannot be played on the original monochromatic Nintendo Game Boy. When an incompatible Game Boy Color cartridge is inserted into a regular Game Boy and the system is turned on, the screen will display a warning message. These warnings usually consist of plain text, as is the case for the international versions of Legendary Super Warriors, but the Japanese version includes an image of Son Gohan.
Game Credits
Credited across all versions:
- Producer: Shintaro Miura, Masami Watanabe
- Director: Takayuki Kinoshita
- Planner: Kiyohiko Wakayama, Akira Yamamoto
- Graphic: Akira Yamamoto, Kotaro Nakashima, Keiji Hitosugi, Takeshi Kawai, Yuki Hata, Shihoko Fujiwara
- Program: Kiyohiko Wakayama, Daisuke Kurokawa
- Scenario: Akira Yamamoto
- Scenario Script: Noriyuki Ito
- Sound: Katsunari Kitajima, Hiroshi Taniguchi, Katsuzo Sugihashi, Yosuke Kinoshita
Credits exclusive to the Japanese version:
- Special Support: Hirofumi Nakamura, Hitoshi Sugiyama, Hirokazu Kawase, Tomoyuki Murai, Keitaro Yoshida, Kazuhiro Fukagaya, Satoshi Kato, Tetsuya Sugikami, Kenji Watanabe, Shinji Ikuta, Takatoshi Asai, Pole To Win
- Development: Flight-Plan
- Publisher: Banpresto (credited under Development in international versions; no mention of Flight-Plan there)
Credits exclusive to the American version:
Infogrames, Inc.
- Sr VP Production: Paul Rinde
- Sr VP Sales: Wim Stocks
- VP Marketing: Tracy Magnuson
- Director of Production: Peter Armstrong
- Producer: Mike Cucchiarella
- Assistant Producers: Chris Lundeen, Amy Harbin
- Sr Marketing Manager: Cindy Swanson
- Sr Print Production Manager: Cherrie Julkowski
- Acquisitions: Roger Arias
- Creative Director: Keith Anderson
- Graphic Designer: Chris Odegard
Quality Assurance - Sunnyvale, California
- QA Leads: Eric Alberson, Michael Hathaway
- Assistant Lead: Tien Nguyen
- Game Testers: Mark Brand, Dan Burkhead, Steve Charbonneau, David Degnan, Peter Eckert, Steve Ellis, Brian Ewoldt, Michael Gjere, Richard Higbee, Jay King, Andrew LeMat, Adrian Morales, Jose Renteria, Fitz
Credits exclusive to the European versions:
- Software Testing: Olivier Robin, Stéphane Pradier, Yann Schied
- Marketing: Matthew Woodley, Louise Ringrose
- Localise Support: S. Pivot-Chossat, Valérie Maillot, Claudia Barbone
- Localisation Test: Babel Media Ltd.
- Certification & Plan: Rebecka Pernered, Jérôme Di Tullio, Emilie Ballivy, Caroline Fauchille
- 3rd-Parties Director: E. Piquet-Gauthier
- Re-Publishing: Rebecka Pernered, Raphaelle Jonnery
- Production/Sales: Bandai S.A.
Credited in both American and European versions:
- Production/Sales: Infogrames
References
| ||||||||||||||||||||||||||


