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||[[File:ZarbonPortraitBudokai.png]]||[[Zarbon]]||Monster Form||TBD||TBD
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||[[File:ReacoomPortraitBudokai.png]]||[[Reacoom]]||-||TBD||TBD
||[[File:ReacoomPortraitBudokai.png]]||[[Reacoom]]||-||Reacoom Eraser Gun<br>Reacoom Bomber<br>Reacoom Buster Magnum<br>Reacoom Maximum Vulcan<br>Reacoom Hyper Swing<br>Special Fighting Pose 3<br>Special Fighting Pose 4||TBD
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||[[File:GinyuPortraitBudokai.png]]||[[Captain Ginyu]]||-||TBD||TBD

Revision as of 15:40, 1 April 2020

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Dragon Ball Z
Japanese
Dragon Ball Z (Japanese)
English
Dragon Ball Z: Budokai (American)
"Dragon Ball Z" Title Screen
ドラゴンボールZ
Doragon Bōru Zetto
Dragon Ball Z: Budokai
Release Date 02 November 2002 (EU PS2)
03 December 2002 (US PS2)
13 February 2003 (JP PS2)
28 November 2003 (JP Gamecube)
28 January 2004 (US Gamecube)
Genre Fighting
Price ¥6,800 + tax
Developer Dimps
Producer Daisuke Uchiyama
Music Composer(s) Kenji Yamamoto
Playable Characters 23
Copies Shipped 570,000 (JP)[1]
Copies Sold 3 million (World)[2]
v · d · e

Dragon Ball Z, released internationally as Dragon Ball Z: Budokai, represents the franchise's first return to fighting games since 1997's Dragon Ball: Final Bout. The game's story and roster covers the Saiyan through Cell arcs of the franchise, roughly reflecting the ongoing airing of several international television series broadcasts.

All characters and environments are rendered in a fully 3D space, with battles generally taking place on a 2D field with the occasional dynamic camera angle. In addition to basic attacks such as punches, kicks, and energy blasts, players can perform special moves via specific button combinations, as well as super moves via similar button combinations with sufficient energy gathered.

Though the original three games were simply titled with the "Dragon Ball Z" moniker in Japan, the games received a "Budokai" subtitle branding internationally. This branding was subsequently used back in Japan as well as internationally for the two Dragon Ball Z: Shin Butoden games on the Sony PlayStation Portable. As such, the collective series is generally referred to as the "Budokai" game series by many fans for clarity purposes.

Dragon Ball Z was developed by Dimps, who would go on to develop additional games in the Dragon Ball Z ("Budokai") series, as well as Dragon Ball Z: Infinite World, Dragon Ball Z: Burst Limit, and the Dragon Ball Heroes card-based arcade game series.

Planning for a new Dragon Ball game on the PlayStation 2 began as early as 2000, with an intended summer 2002 release date slipping to later that year; this placed the game squarely between the launch of the kanzenban and the first Dragon Box release in Japan, an unintended but highly beneficial timeframe.[2]

Gameplay

Game Modes

  • Story Mode: Fight across the story of Dragon Ball Z from the Saiyan Arc to Cell Arc, along with special "What-If" side stories.
  • Duel: Fight against another player/computer, or watch two computers fight each other.
  • World Tournament: Fight your way up a tournament bracket to become World Martial Arts champion and earn prizes.
  • Practice: Practice your skills in the game.
  • Skill Edit: Attach skill capsules to fighters to grant new moves and transformations.
  • Legend of Mr. Satan: Defeat all the fighters at the Cell Games as Mr. Satan while undergoing a gauntlet of different handicaps.

Story

Saiyan Arc

Episode Number Portrait Title Summary
1
謎の異星人戦士来襲!
Mysterious Alien Attack!!
Battles:
Goku vs. Raditz
2
Include Japanese Title
A Mutually Deadly Foe
Battles:
Piccolo vs. Raditz
3
Include Japanese Title
Saiyan Attack!!
Battles:
Piccolo vs. Saibaimen (x6)
Piccolo vs. Nappa
4
孫悟空の静かな怒り
Goku's Quiet Fury
Battles:
Goku vs. Nappa
5
Include Japanese Title
Super Duel
Battles:
Goku vs. Vegeta
6
見せろ!悟飯の底力
Show Gohan's True Power!
Battles:
Gohan vs. Vegeta
7
Include Japanese Title
Vegeta, Saiyan Prince
Special 'What-If' episode, depicting the scenario where Vegeta defeats Earth's fighters. Health does not recover between matches. Ends with Vegeta turning Super Saiyan after being enraged by Yajirobe.
Battles:
Vegeta vs. Goku
Vegeta vs. Kuririn
Vegeta vs. Gohan

 

Namek Arc

Episode Number Portrait Title Summary
1
Include Japanese Title
Let's Go to Namek!
Players go through a series of trials that aim to teach core game mechanics as Goku approachs Namek. Ends with battle against a 'virtual' Vegeta
Battles:

Goku vs. Vegeta
2
ベジータ快進撃!
Vegeta's Attack
Battles:
Vegeta vs. Zarbon
Vegeta vs. Reacoom
3
悟空、到着!
Goku's Arrival
Battles:
Goku vs. Reacoom
Goku vs. Ginyu
Ginyu vs. Goku
4
Include Japanese Title
The Road to Super Saiyan
Battles:
Vegeta vs. Freeza (First Form)
5
Include Japanese Title
Freeza? Or Vegeta?
Battles:
Vegeta vs. Freeza (Final Form)
6
悟空、復活!!
Goku's Revival!
Battles:
Goku vs. Freeza (Final Form)
7
Include Japanese Title
The Legendary Super Saiyan
Battles:
Goku (Super Saiyan) vs. Freeza (Final Form)
8
静かなる激闘
A Quiet But Fierce Battle
Battles:
Goku (Super Saiyan) vs. Freeza (100% Final Form)
9
Include Japanese Title
Raging Freeza
Special story scenario depicting Freeza's battles on Namek from his perspective
Battles:
Freeza vs. Gohan
Freeza vs. Piccolo
Freeza (Final Form) vs. Vegeta
10
Include Japanese Title
The True Ruler
Special 'What-If' episode depicting the scenario where Freeza defeats Goku on Namek
Battles:
Freeza (100% Final Form) vs. Goku (Super Saiyan)

 

Artificial Human Arc

Episode Number Portrait Title Summary
1
Include Japanese Title
A New Threat
Battles:
Goku (Super Saiyan) vs. Artifical Human No. 19
2
超サイヤ人ベジータ
Super Saiyan Vegeta
Battles:
Vegeta (Super Saiyan) vs. No. 19
Vegeta (Super Saiyan) vs. No. 18
3
Include Japanese Title
A Wicked Omen
Battles:
Piccolo vs. Cell
4
忍び寄るセル
Sneaky Cell
Battles:
Piccolo vs. No. 17
5
Include Japanese Title
Vegeta's Confidence
Battles:
Super Vegeta vs. Cell (Second Form)
6
セルの完全体完成!!
Perfect Form Cell Complete!!
Battles:
Super Vegeta vs. Cell (Perfect)
7
Include Japanese Title
Cell's game begins
Battles:
Goku (Super Saiyan) vs. Cell (Perfect)
8
悟空を超えた戦士
A Warrior Beyond Goku
Battles:
Gohan (Super Saiyan) vs. Cell (Perfect)
9
Include Japanese Title
Gohan Explodes!!
Battles:
Gohan (Super Saiyan 2) vs. Cell Jr. (x7)
Gohan (Super Saiyan 2) vs. Cell (Perfect)
10
最後の決戦!!
The Final Battle!!
Battles:
Gohan (Super Saiyan 2) vs. Cell (Perfect, Power Form)
11
目指せ!完全体
Aim For Perfect Form!
Special story episode where Cell attempts to absorb No 18. Ends with Cell accidently absorbing Kuririn.

Battles:
Cell (Second Form) vs. No. 16
Cell (Second Form) vs. Kuririn
12
恐るべき刺客
A Cold-Blooded Assassin
Special 'What-If' episode depicting the scenario where Cell fights against an enraged Yamcha after accidently absorbing Kuririn

Battles:
Cerurin vs. Yamcha

 

Playable Characters

Portrait Name Forms Techniques Status
Son Goku Kaio-Ken x2
Kaio-Ken x5
Kaio-Ken x10
Super Saiyan
Kamehameha
Teleportation Kamehameha
Rapid Fire Kamehameha
Genki-Dama
Zanku-Fist
Dragon Throw
Super Dragon Fist
Immediately Available
Son Gohan Potential Unlocked
Super Saiyan
Super Saiyan 2
Great Saiyaman
TBD Immediately Available
Piccolo Fuse with Nail
Fuse with Kami
TBD Immediately Available
Tenshinhan - Kikōhō
Dodonpa
Volleyball Fist
Consecutive Fist
Machine Gun Fist
Immediately Available
Kuririn Potential Unlocked Kamehameha
Kienretsuzan
Zanku-Fist

Fierce Continuous Fist
Continuous Strike
Immediately Available
Yamcha - TBD TBD
Vegeta Super Saiyan
Super Vegeta
TBD TBD
Raditz - Double Sunday
Saturday Crush
Exciting Year
Weekly Special
Day Crush
Dynamite Monday
TBD
Nappa - Break Cannon
Deluxe Bomber
Giant Attack
Megaton Throw
Breakstorm
TBD
Dodoria - TBD TBD
Zarbon Monster Form TBD TBD
Reacoom - Reacoom Eraser Gun
Reacoom Bomber
Reacoom Buster Magnum
Reacoom Maximum Vulcan
Reacoom Hyper Swing
Special Fighting Pose 3
Special Fighting Pose 4
TBD
Captain Ginyu - TBD TBD
Freeza Final Form
100% Power
Mecha-Freeza
Death Beam
Death Ball
Killer Ball
Freeza Nightmare
Meteor Crash
Evil Dance
TBD
Trunks Super Saiyan
Super Trunks
Super Trunks 2
TBD TBD
No. 19 - Photon Shot
Drain Life
Power Break
Rolling Crush
Cybernetic Pain
TBD
No. 18 - Power Blitz
Energy Field
Power Strike
Power Falling Star
Buster Swing
TBD
No. 17 - Power Blitz
Energy Field
Power Strike
Power Falling Star
Buster Swing
TBD
No. 16 - Rocket Punch
Hell Flash
Devil Crush
Killing Neck Throw
Finishing Splash
TBD
Cell Second Form
Perfect Form
Perfect Form (Power)
Kamehameha
Ultimate Attack
Genki-Dama
Negative Power Rain
Cybernetic Raider
Lasso
TBD
Mr. Satan High Tension Dynamite Kick
Satan Special
Present For You
Satan Critical Attack
Satan Miracle Bomber
Satan Ultra Dynamite
TBD

Stages

Icon Name Status
Grasslands Immediately Selectable
World Martial Arts Tournament Arena Immediately Selectable
Room of Spirit And Time Immediately Selectable
Rock Mountain -
Cell Games Tournament Ring -
Planet Namek -
Valley Plains -
Islands -
God's Temple -

Codes & Secrets

TBD

TBD

Theme Song

Dragon Ball Z's opening sequence featured a new, in-game, 3D rendering of "CHA-LA HEAD-CHA-LA" along with the original version of the song itself performed by Hironobu Kageyama. While the opening animation was kept intact in America, the song was swapped to the 1996 FUNimation Dragon Ball Z English dub opening theme, "Rock the Dragon."

Soundtrack

The game's soundtrack was composed and arranged by Kenji Yamamoto. Tower of Power explanation here.

HD Collection re-release soundtrack information here.

Packaging

Dragon Ball Z PlayStation 2 edition instruction manual

Each territory received different cover artwork. America received red-toned cover featuring Super Saiyan Son Goku, Son Gohan, Piccolo, Vegeta, and Cell. Europe received a non-Super Saiyan Son Goku holding Nyoibō with a series of blue-toned characters lining the bottom (including Spopovitch, who does not appear in the game). Japan received an original illustration of Super Saiyan Son Goku; though only a portion of Goku's top half is present on the cover, a complete illustration was produced.[3]

The Japanese version's instruction manual, both on the PlayStation 2 and Gamecube, is stylized to resemble a classic Dragon Ball tankōbon cover.

Merchandise

Original Soundtrack

A single-disc original soundtrack (KDSD-42), Dragon Ball Z & Z2, was released by... 19 January 2005 for ¥2,800 (tax-included) spanning 28 tracks and covering the first two games in the series. The composition/arrangement is credited to TBD, with...................... piano by Kentarō Haneda (track 5), performances by Y.S. Project (tracks 1, 3, 4, 6, 7, 8, 9) and DBZ Orchestra (tracks 2, 10), guitar by Keisuke Murakami (tracks 1, 4, 5, 6), and soprano saxophone by Jake H. Concepcion (track 7).

Track Title Length
1 Light a Fire in your Smouldering Heart!! 1:35
2 Big Opportunity 5:20
3 Expectation 1:07
4 Like the Warm Winds 2:31
5 The Sprint Towards Victory 4:06
6 Move Forward Fearlessly 2:05
7 The Challengers 1:48
8 Breaking Free 2:15
9 Countdown to the Deciding Battle! 1:30
10 Time of Shudders 2:22
11 The Mightiest Power 2:41
12 BUDO~Asian Spirit~ 1:45
13 FLaSH RuN aCRoSS THe UNiVeRSe 1:35
14 Spark of Fighting 1:47
15 A lot of 'Qi' 1:50
16 Go Beyond your Limits: The Limit of Ki 1:45
17 7th Sense: Believe in the Power of the Supreme 1:38
18 Encounter 1:55
19 Warrior from a Mysterious Land 1:44
20 The Battle with All my Force 4:12
21 Wild-Natured Spirit: Wild Soul 2:30
22 Soul Vaccination 2:49
23 Only So Much Oil In The Ground 2:50
24 Soul With A Capital 'S' 2:35
25 I'm Gonna Get Over: The Other Side of the Horizon 2:19
26 Do it at All Risks 2:25
27 Full of Tears: In the Depths of Sadness 4:25
28 The Man Called 'C' 3:19

Guide Book

TBD

Releases

PlayStation 2

Original Japanese Sony PlayStation 2 cover

Dragon Ball Z was initially released on the Sony PlayStation 2.

Nintendo Gamecube

Original Japanese Nintendo Gamecube cover

Dragon Ball Z was re-released on the Nintendo Gamecube the following year featuring a new variation on the cel-shaded graphics.

International Releases

The American and European markets provided additional, ongoing success to Bandai and associated parties throughout the lifecycle of the Sony PlayStation 2; all three games in the Dragon Ball Z mainline series released internationally ahead of their own domestic, Japanese release. These international editions took on the "Budokai" subtitle. All three main territories received different cover artwork, as well.

Jump Festa 2003

Title screen from the game's Jump Festa 2003 edition

A special edition of the game was available for attendees of Jump Festa 2003, held in December 2002. This version's title screen specifically includes the Jump Festa (ジャンプフェスタ, Janpu Fesuta) branding.[4]

Domestic Media Coverage

  • V-Jump, October 1993 issue, "ビッグタイトル疾風怒濤5大情報!!"
  • TBD

Commercials & Trailers

Dragon Ball Z - Official DVD Promotional Preview (JPN)

Dragon Ball Z - TV CM 1 & 2 (JPN)

Dragon Ball Z: Budokai - TV CM 1

Dragon Ball Z: Budokai - TV CM 2

International Media Coverage

Legacy

Alongside the third game, the first Dragon Ball Z was included as part of the Dragon Ball Z: Budokai HD Collection in November 2012 in America and Europe; Japan did not receive a localized release. Aside from "Rock the Dragon" being kept as the opening theme song, the game's entire soundtrack was replaced. The HD Collection also retained some censorship previously only seen in the European edition of the game.[5]

Additional Notes

Full body artwork of Son Goku used for the Dragon Ball Z Japanese cover art

In 2016's Dragon Ball 30th Anniversary: Super History Book, producer Daisuke Uchiyama stated that the company expected base sales due to nostalgia demand, as people who grew up with the series were coming of age with disposable income. Due to outside distributor demands, Bandai made international versions and were surprised with these sales, having initially figured that these would just be a bonus on top of what they sold in Japan. The game ended up selling around three million copies; as such, Goku was seen at Bandai as blazing a trail in their overseas business for the new generation of games and hardware.[2]

The game's production was slow in its early days due to the development process not quite being in place yet; though the game was planned for release in summer 2002, its schedule kept slipping, eventually releasing internationally in late 2002 with a Japanese release in early 2003. The 3D cel-shading came out of their trying to find a way to make it feel more like Dragon Ball. At the time there was not a lot of information about how to achieve that type of result, and so the team would make three differently shaded versions of the characters and combine those; this amounted to three times the work and three times the cost. Uchiyama and the development team felt the final 3D models were better for it compared to what they started with, and the end product, particularly by the time Dragon Ball Z 3 was developed, showed a night and day improvement that speaks for itself even today.[2]

Though only a cropped portion of the image was used in the final product, a full body drawing of Son Goku used for the game's Japanese cover art was in fact produced.[2]

Bandai's advertisements for the game went for a sense of speed with characters like Freeza and Cell, and used a minimalist approach in its posters; it had been some time since Dragon Ball was in the public consciousness, so they saw this as fanning the anticipation among people ahead of the game's release. Some advertisements that focused on ideas that would create an impact and strike but were ultimately not used included a black-and-white close up of hands doing the Kamehameha, as well as a mock quiz asking readers to fill in the box for the missing part of a bowl of rice (representing "Gohan") pointing to an empty space and then pointing down to to bread (representing "Pan").[2]

Game Credits

References

  1. "Dragon Ball Video Game Data". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (p. 216)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 "Video Games Selection Pick Up! 03". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (pp. 186-187)
  3. "Video Games Selection Pick Up! 03". 30th Anniversary: Dragon Ball Chōshishū –Super History Book–. Japan: Shueisha, 21 January 2016. ISBN 978-4-08-792505-0. (p. 187)
  4. @pekingdaq (19 January 2018). Twitter. Retrieved: 14 November 2018.
  5. "Dragon Ball Z: Budokai HD Collection Contains New Censorship" (14 November 2012). Kanzenshuu. Retrieved: 26 September 2018.

External Links

Dragon Ball Z - Official Bandai Games Page Mirror