08 September 2016 by VegettoEX
30 June 2016 by VegettoEX
24 June 2016 by VegettoEX
10 June 2016 by Hujio
While the Dragon Ball Super television series has been licensed for certain international territories, no announcement has been made for North America.
The Dragon Ball Super manga began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ sixteenth chapter printed this week in the magazine’s November 2016 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. The first collected volume, covering the first nine chapters and one bonus chapter, was released this past April. Viz will release their own collected print edition beginning in May 2017.
Following a Brazilian rating, multiple independent reports of both Walmart and Gamestop accepting pre-order reservations, and this morning’s Amazon Listing, Bandai Namco has officially announced an international localization for Dragon Ball Fusions on the Nintendo 3DS.
The game will launch 13 December 2016 in North America, followed by a European release in February 2017.
SANTA CLARA, Calif., (September 21, 2016) – BANDAI NAMCO Entertainment America Inc. the premier publisher of anime videogames today announces DRAGON BALL® Fusions, a new portable Dragon Ball® Action-RPG experience for the Nintendo 3DS handheld system. DRAGON BALL Fusions is scheduled to launch in the Americas on December 13, 2016.
Currently in development at Fukuoka, Japan based Ganbarion Co., Ltd; DRAGON BALL Fusions is the latest Dragon Ball experience to appear on the Nintendo 3DS platform. DRAGON BALL Fusions is an Action-RPG game that combines fighting, customization, and collecting elements to bring the Dragon Ball world to life. The game features a huge roster of character appearances stretching across Dragon Ball all the way to Dragon Ball Super. Players will have the opportunity to enter an all new original Dragon Ball story in DRAGON BALL Fusions‘ Adventure mode or prove their fighting prowess in Multiplayer Battle mode. DRAGON BALL Fusions also enables players to combine the powers between characters to create endless combinations of powerful characters. Players looking to share their DRAGON BALL Fusions fun will be able to use the Nintendo 3DS’ camera to take pictures with friends and fuse them with Dragon Ball characters or trade special moves with nearby players.
“The Nintendo 3DS continues to be a popular platform for gamers on-the-go and we’re excited to finally bring a Dragon Ball RPG experience to its fans.” said Dennis Lee, Director of Brand Marketing at BANDAI NAMCO Entertainment America Inc. “With DRAGON BALL Fusions we’re excited to see players take their Dragon Ball adventure with them wherever they go and share their experiences with friends through a robust multiplayer mode and fun fusion photo functions.”
DRAGON BALL Fusions is currently rated “T” for Teen by the ESRB. The game will be coming to the Americas exclusively for the Nintendo 3DS handheld system on December 13, 2016. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation on Twitter at http://www.twitter.com/bandainamcous.
Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. A free update is due this autumn, bringing with it a new “Time-Space Radar stage” plus more online and single-player functionality. As of last week, the game has sold 159,638 copies in Japan. Check out Episode #0409 of our podcast for our first impressions with the game.
Following a Brazilian rating and multiple independent reports of both Walmart and Gamestop accepting pre-order reservations, Amazon has now updated with a listing for Dragon Ball Fusions on the Nintendo 3DS with a 13 December 2016 release date at a $29.99 price point.
AVATAR – Create your own avatar and participate in a totally new experience in the Dragon Ball universe
FLY – Fly to the Dragon Ball flying island to progress through the story and discover new missions
FUSIONS – Gather the strongest fighters to fuse them together and get powerful new characters; hundreds of different combinations are possible
RPG – The gameplay is based on a “Rock-Scissors-Paper” RPG system getting deeper the more you progress into the story
PHOTO FUSIONS – Take pictures with your friends and fuse into a Dragon Ball character
Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. A free update is due this autumn, bringing with it a new “Time-Space Radar stage” plus more online and single-player functionality. Check out Episode #0409 of our podcast for our first impressions with the game.
Thanks to Wario64 for the heads-up.
Dragon Ball Fusions continues its solid sales figures seven weeks into its release on the Nintendo 3DS in Japan, jumping again slightly over last week’s numbers.
According to the Media Create sales list for the reporting period of 12 September 2016 to 18 September 2016, the game pushed another 7,220 copies, which brings the game’s sales up to 159,638 total copies.
Fusions‘ seventh week sales far exceed last year’s Extreme Butōden (also on the Nintendo 3DS), which pushed 115,545 copies by its own seventh week. Fusions is also currently trending higher than 2014’s Dragon Ball Heroes: Ultimate Mission 2, which sold 139,934 copies by its seventh week.
Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. A free update is due this autumn, bringing with it a new “Time-Space Radar stage” plus more online and single-player functionality. While no international release has been officially announced, one does seem likely at this point. Check out Episode #0409 of our podcast for our first impressions with the game.
Japanese band Arukara (アルカラ) has announced that their upcoming single “Chao Fan MUSIC” (a Chinese pronunciation of “炒飯MUSIC” or “Fried Rice Music”) will take over as the sixth ending theme song for the Dragon Ball Super TV series beginning in October.
A CD single release will follow 23 November 2016, which will also contain the song “Phantom Thief Miracle Boy 2” (the latest opening theme for the third and fourth seasons of the Mysterious Joker anime television series), along with the song “LET・IT・DIE” (used in promotion for the upcoming PlayStation 4 video game of the same name by Grasshopper and GungHo). Karaoke versions of all three songs round out the CD single:
The standard edition of the CD single (VICL-37235) will retail for ¥1,200 + tax. A “Limited Edition” version of the CD single (VIZL-1085) will also be available for ¥1,800, which will come packed with a bonus DVD featuring footage from Nekofes 2016.
Both editions are available for pre-order on CDJapan.
Vocalist Taisuke Inamura provided a comment about the song alongside its announcement:
Heya! I’m Arukara’s vocalist, Taisuke Inamura! It’s an honor that we’ve been selected for the next Dragon Ball Super ending.
I wrote this song while reminiscing about when I used to watch anime back in elementary school. Thinking about it now, even to my young mind the Dragon Ball opening and ending themes were always full of excitement and mystery.
In the lyrics for “Mystical Adventure!” (the one with “grab them!”), I read 一途 as “itto” [translated as “most” in this context] and sang it without even knowing what it meant. When the Z series came around, Hironobu Kageyama-san‘s “CHA-LA HEAD-CHA-LA” was electrifying; the singing, the title, everything.
There are these strange voices at the start of the ending theme “Come Out, Incredible ZENKAI Power!” and I wondered what the heck they were. When I grew up, I was surprised to learn that these voices concealed a hidden message through a process called “back-masking”.
This time around, when people think of Dragon Ball they think of scenes of Goku pigging out, so I figured some kind of food would be good, and so titled it “Chao Fan Music”. I think at the time “dra” sounds were used a lot, and I made it to include that amazing back-masking and “itto” in the lyrics, so it ended up being a work with Arukara’s Dragon Ball love wrapped up in it.
The back-masked portion actually hides a message saying “give the dra——-“, so please trying playing it backwards again and again.
To say just a bit more, many people of my generation now have kids in elementary school, so they watch Dragon Ball together with their kids. I hope that with this song I can make people of our generation feel nostalgic and stimulate parents and children talking through this generation-spanning Dragon Ball series.
The vocalist references the garbled words at the beginning of “Come Out, Incredible ZENKAI Power!” (the first closing theme to the Dragon Ball Z TV series), which is actually a back-masking tribute to some of the musical production staff.
CD singles for the show’s first four ending themes — “Hello Hello Hello” by Good Morning America, “Starring Star” by KEYTALK, “Light Pink” by LACCO TOWER, “Forever Dreaming” by Czecho no Republic, and “Easy-Going Dance” by Batten Showjo Tai — have been released. A CD single for the show’s opening theme — “Chōzetsu ☆ Dynamic!” by Kazuya Yoshii — was released 07 October 2015.
In conjunction with Tokyo Game Show 2016, Bandai Namco has announced a forthcoming free update to Dragon Ball Fusions on the Nintendo 3DS. The update, hitting this autumn, will include a new “Time-Space Radar stage” set in the real world, plus new a new “Online Vs. and Ranking Function”. Additionally, a “Special Firsthand Experience Edition” is also set to be distributed this autumn. In this, you can adventure in a specialized stage and EX Fuse the characters you have collected into new super warriors.
Also, “talents” Maple Superalloy, Yoshio Kojima-san, and Dandy Sakano-san have been hired to serve as promotional ambassadors for Dragon Ball games, and will appear using the Time-Space Radar in a new TV commercial that will begin airing in October.
Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. As of last week, the game has sold 152,418 copies in Japan. While no international release has been officially announced, one does seem likely at this point. Check out Episode #0409 of our podcast for our first impressions with the game.
This week’s Tokyo Game Show in Japan brought a few key updates and hands-on impressions for the upcoming Dragon Ball XENOVERSE 2 from Bandai Namco. In particular, several people have shared the latest full-length promotional video for the game:
In the video, Trunks asks if you (as the player) want to become a Time Patroller. This group is responsible for stopping changes to the timeline, returning history to the way it should be. You can hone your skills at their gym, school, and other facilities. The Kaiōshin of Time points out that changing history is a grave offense, so don’t be like Trunks! Both say they are waiting for your enlistment. The narrator explains that only you can save Dragon Ball‘s history, which is under threat. To prevent changes to history, you can team up with anyone else playing the game and undertake quests. You can do group battles with up to six people against one common (giant!) enemy. Unexpected things may happen midway through, like an ally becoming an enemy. Towa has new magic to power-up bad guys far beyond their limits.
Much like the first game, XENOVERSE 2 will feature a playable beta version exclusively on the PlayStation 4 home console. The closed beta will run from 08 October 2016 to 10 October 2016, followed by an open beta from 14 October 2016 to 17 October 2016. Those who digitally preorder the game on the PlayStation Network will gain access to the beta, while other codes will be made available through various means; Japanese players may, for example, purchase the upcoming November 2016 issue of V-Jump for access.
Dragon Ball XENOVERSE 2 is in development for the PlayStation 4, Xbox One, and PC. In North America, the game will launch for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game will launch across all platforms 28 October 2016. In Japan, the game will exclusively launch on the PlayStation 4 console 02 November 2016.
The original Dragon Ball XENOVERSE, developed by Dimps for Bandai Namco, was announced in May 2014 and launched in February 2015 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC (via Steam) internationally. The game saw a user-created character teaming up with Trunks and the Kaiōshin of Time to correct anomalies and disruptions to the timeline caused by the villains Mira, Towa, and Demigra. As of February 2016, the game had shipped over three million copies worldwide.
Dragon Ball Fusions continues its solid sales figures six weeks into its release on the Nintendo 3DS in Japan, jumping slightly over last week’s numbers.
According to the Media Create sales list for the reporting period of 05 September 2016 to 11 September 2016, the game pushed another 7,002 copies, which brings the game’s sales up to 152,418 total copies.
Fusions‘ sixth week sales far exceed last year’s Extreme Butōden (also on the Nintendo 3DS), which pushed 113,181 copies by its own sixth week. Fusions is also currently trending higher than 2014’s Dragon Ball Heroes: Ultimate Mission 2, which sold 137,142 copies by its sixth week.
Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise video game and is exclusively available on the Nintendo 3DS in Japan. While no international release has been officially announced, one does seem likely at this point. Check out Episode #0409 of our podcast for our first impressions with the game.
In addition to our regular (mostly-)weekly lineup of podcast episodes, the staff at Kanzenshuu occasionally collaborate or make guest appearances on other shows to discuss Dragon Ball. For those fans looking to supplement their listenings this week, check out the latest episode of Chris Niosi‘s Kirblog series — “Step Into The Grand Tour” — for an 80+ minute discussion about the 1996-1997 Dragon Ball GT TV series. How did it come to be, what risks did it take, how did its story play out, and what legacy does it leave behind?
For those of you subscribed to our podcast feed (perhaps in the iTunes Store or Google Play Music): surprise! The episode should have already downloaded for you (and if not, give you podcast subscriptions a refresh).
Check out our “Special Episodes & Guest Appearances” page for more supplemental episodes you may have missed over the years.
In conjunction with today’s 2016 #41 issue of Weekly Shōnen Jump in Japan, Bandai Namco’s official website for Dragon Ball Z: Extreme Butōden has announced a forthcoming patch that will allow cross-game battles (クロス対戦) with the upcoming One Piece: Great Pirate Colosseum, also on the Nintendo 3DS.
One Piece: Great Pirate Colosseum hits the Nintendo 3DS in Japan 21 September 2016 for ¥5,700 + tax. The patch enabling cross-game battles — which will include both local and online multiplayer — will hit later this year in November.
Both Dragon Ball Z: Extreme Butōden and One Piece: Great Pirate Colosseum are developed by Arc System Works for Bandai Namco on the Nintendo 3DS, with the former seeing an international release last October following its June 2015 release in Japan.