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Published by VegettoEX
25 June 2016, 1:04 PM EDTComment

Viz has posted an English translation of the first chapter of Toyotarō’s Dragon Ball Super manga on their website:

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The chapter features the original Japanese sound effects with accompanying translations. “Hercule” remains as the edited name for Mr. Satan in the otherwise faithful translation.

No license announcement appears to accompany the posting, and no Dragon Ball Super manga volumes appear on the company’s upcoming release schedule (which currently runs through September 2016).

While the Dragon Ball Super television series has been licensed for certain international territories, no announcement has been made for North America.

The Dragon Ball Super manga began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ thirteenth chapter running this week in the magazine’s August 2016 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. The first collected volume, covering the first nine chapters and one bonus chapter, was released this past April.

Special thanks to Donald Kirby for the heads-up!

Published by VegettoEX
24 June 2016, 10:05 PM EDTComment

While our primary goal here at Kanzenshuu is to document Dragon Ball information, this occasionally does extend to tangential material. This includes “pre-Dragon Ball” interviews with Akira Toriyama, which help explain where Dragon Ball came from and how Dr. Slump would ultimately shape his storytelling. As Toriyama’s career extends into and beyond Dragon Ball, our coverage may also include material during Dragon Ball‘s downtime. Our latest interview translation is one of these pieces!

Toriyama’s friendship with manga author Masakazu Katsura (DNA², Video Girl Ai, I”s, Zetman, etc.) spans decades, and this friendship has seeped into Dragon Ball itself in subtle ways: it was Katsura himself who supposedly came up with the idea of fusion, for example.

The duo’s friendship and collaboration continued through two specific works of interest as they relate to our latest translation: Sachie-chan GOOD!! in 2008, and JIYA in 2010. While Dragon Ball fans may know the Galactic Patrol by way of Jaco, the space organization actually began with these two prior one-shots.

Immediately after wrapping up JIYA‘s serialization, the 2010 #7 issue of Weekly Young Jump published a special behind-the-scenes interview with the duo. Toriyama and Katsura talk about their collaboration process, while Toriyama goes more in-depth about writing for a slightly-older audience; meanwhile, Katsura provides a few jabs at his friend’s expense:

Katsura:
This is the first time you’ve let the “dere” part of a “tsundere” come out, isn’t it? I mean, even when Bulma hooked up with that prematurely-balding guy, she wasn’t all over him.

Toriyama:
Vegeta is not balding! How dare you show such disrespect…!

Katsura:
So the fact that this time, Kaede, a bit unlike Bulma, shows something of a romantic side…

Toriyama:
Look, that’s because this is a seinen magazine. (laughs)

Perhaps most relevant to Dragon Ball is a previously-unpublished storyboard page for an entirely different version of the series. Over 40 pages were apparently drawn of this alternate take, where both the alien character and the man he encounters are completely different from in JIYA.

The dialog in this one particular storyboard page — referencing a downed-spaceship, a “Super-Elite,” super-strength, and more — may sound oddly familiar some six years later, even beyond the Galactic Patrol setup in JIYA itself. It would seem that Toriyama took these unfinished ideas and adapted them almost directly into Jaco the Galactic Patrolman in 2013!

READ THE FULL INTERVIEW TRANSLATION

This interview has been archived in our “Translations” section. Stay tuned for additional Toriyama and Katsura antics translations!

Published by VegettoEX
22 June 2016, 4:22 PM EDTComment

This week’s August 2016 issue of Shueisha’s V-Jump magazine in Japan contains a brief update on Bandai Namco’s upcoming console video game, Dragon Ball XENOVERSE 2.

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The game will be set in Age 852, two years after the “Demigra Incident” (i.e., the first game) in Age 850. The time patrol has since expanded, and players will take on the role of a new recruit. History is changing again, with Tullece (from Dragon Ball Z Movie 3) and Coola (from Dragon Ball Z Movie 5) appearing on Namek, the Ginyu Force powering up from Shinsei-ju fruit, etc. This time the player will not merely fix history, but will “infiltrate” it as well, such as going undercover to join Freeza’s army.

Dragon Ball XENOVERSE 2 is in development for the PlayStation 4, Xbox One, and PC. The game is set for release in Japan this winter, with a 2016 release planned for international territories.

The original Dragon Ball XENOVERSE, developed by Dimps for Bandai Namco, was announced in May 2014 and launched in February 2015 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC (via Steam) internationally. The game saw a user-created character teaming up with Trunks and the Kaiōshin of Time to correct anomalies and disruptions to the timeline caused by the villains Mira, Towa, and Demigra. As of February 2016, the game had shipped over three million copies worldwide.

Published by VegettoEX
22 June 2016, 2:32 PM EDTComment

The bundle pack for Bandai Namco’s upcoming Dragon Ball Fusions video game for the Nintendo 3DS will come packaged with a bonus downloadable game from the franchise’s Nintendo Famicom days: 1990’s Dragon Ball Z: Kyōshū! Saiya-jin (“Assault! The Saiyans”).

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A new 15-second trailer for Dragon Ball Fusions recaps some of the latest announcements and promotes the bonus Famicom game:

Kyōshū! Saiya-jin follows the events of the Saiyan arc along with the first Dragon Ball Z film. The game was later adjusted and combined with its follow-up, 1991’s Dragon Ball Z: Gekishin Furīza!! (“Fierce God Freeza!!”), to create the 1992 Super Famicom game, Dragon Ball Z: Super Saiya Densetsu (“Super Saiya Legend”).

Kyōshū! Saiya-jin was recently included within the 2013 Nintendo 3DS compilation package J Legend Retsuden (“Jump Legend History”). Another of the compilation’s inclusions, Super Butōden 2, was included as a pre-order/first-pressing bonus with 2015’s Dragon Ball Z: Extreme Butōden, also on the Nintendo 3DS.

Dragon Ball Fusions (originally revealed as “Project Fusion”) is currently under development by Ganbarion for a 04 August 2016 release by Bandai Namco on the Nintendo 3DS in Japan. No international localization has been announced as-of-yet.

Thanks to Vitas Varnas for the heads-up.

Published by VegettoEX
21 June 2016, 1:37 PM EDTComment

Once upon a time, you could sarcastically respond to a simple or obvious question with, “Is the sky blue?” Nowadays, red is blue, and apparently purple is also blue. What is a Dragon Ball fan supposed to believe?! Join us for yet another podcast discussion about hair color!

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SHOW DESCRIPTION:
Episode #0407! Mike and Meri discuss the “change” of Trunks’ hair color from lavender to blue for the “Dragon Ball Super” TV series. What has Akira Toriyama said about these kinds of changes in the past, and what circumstances might have led to this situation? Is this lack of consistency even a worthwhile conversation to have, or is it yet another overblown production nugget?

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Instagram, Google+, and Tumblr.

Our podcast feed is available via iTunes and/or Google Play Music. You can also listen to this episode by directly downloading the MP3, or you can listen on YouTube and/or SoundCloud.

Published by VegettoEX
19 June 2016, 7:41 AM EDT2 Comments

Japanese band Batten Shōjo-Tai (“X-Mark Girl Squad”, stylized as “Batten Showjo Tai”) has announced that their upcoming single “Yoka-Yoka Dance” (“Easy-Going Dance”) will take over as the fifth ending theme song for the Dragon Ball Super TV series beginning in July.

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According to the group’s official website, “Yoka-Yoka Dance” will begin airing in July 2016 with a CD single release following 14 September 2016.

The song was written by Takemasa Ono of KEYTALK, who performed the series’ second closing theme, “Starring Star“. Additionally, Narasaki (known as the producer of Momoiro Clover Z, who contributed “Pledge of ‘Z’ as the closing theme for the 2015 theatrical film Resurrection ‘F’) was involved in the editing and production of the new song.

Takemasa Ono provided a comment about the song alongside its announcement:

It’s a song about how even when things are rough, you can smile and overcome it! I’ll be glad if it gets people excited during live concerts! By the way, I wrote it while dancing (^O^) Yoka-Yoka Dance! Heh!!!

Batten Shōjo-Tai was formed in June 2015 by Star Dust Promotion Fukuoka. The idol group’s members average 14 years of age. The group aims… “to be popular not only in Fukuoka but also all of Kyushu and the entire country.” The group’s major debut was with the song “Osshoi!” from Victor Entertainment Colorful Records in April 2016.

CD singles for the show’s first four ending themes — “Hello Hello Hello” by Good Morning America, “Starring Star” by KEYTALK, “Light Pink” by LACCO TOWER, and “Forever Dreaming” by Czecho no Republic — have been released. A CD single for the show’s opening theme — “Chōzetsu ☆ Dynamic!” by Kazuya Yoshii — was released 07 October 2015.

Thanks to @nemurenatta for the clarification on “Osshio!”, previously reported incorrectly as a debut album rather than individual song and CD single.

Published by VegettoEX
18 June 2016, 9:10 PM EDTComment

Next week’s upcoming August 2016 issue of Shueisha’s V-Jump magazine in Japan (set for release 21 June 2016) teases a new character for the Dragon Ball Super TV series, “Zamasu” (ザマス), with a character design by original manga author Akira Toriyama:

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A mystery man who appears in the new part added in to the TV anime’s opening!! What is his true identity…!?

These clothes… don’t tell me he’s a Kaiōshin?!

The issue goes on to confirm that “Zamasu” will be played by Shin’ichirō Miki, a veteran voice actor who has worked on series such as Full Metal Alchemist and Pokemon as well as video games such as the Virtua Fighters series.

“Zamasu” was first shown in the opening animation change during last week’s 47th episode of Dragon Ball Super, and has yet to appear in the series-proper:

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Dragon Ball Super airs Sunday mornings at 9:00 a.m. on Fuji TV in Japan. The “Future Trunks Arc” began last week with the series’ 47th episode.

Published by VegettoEX
17 June 2016, 11:59 AM EDT1 Comment

Shueisha has released the cover artwork for the upcoming fifth volume (“Legend 5”) of the Dragon Ball manga’s new “Digest Edition” (Sōshūhen):

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These editions are touted as allowing the reader to “enjoy Dragon Ball the same way as when it was serialized in Jump“, and are the same size as the original Weekly Shōnen Jump serialization (JIS B5; 18.2 × 25.7 cm). The volumes feature an exclusive large foldout poster, the original color pages and titles, promotional slogans, text and logos, and next issue previews at the end of each chapter.

“Legend 5” picks up with Chapter 113, will run 366 pages, and is set for release 24 June 2016 for ¥500 plus tax, with the second and fourth Friday of each subsequent month seeing one new volume apiece (“Legend 6” is due out 08 July 2016 with “Legend 7” following 22 July 2016). “Legend 5” is available for pre-order via Amazon Japan.

Published by VegettoEX
14 June 2016, 3:35 PM EDTComment

The 2016 Electronic Entertainment Exposition (“E3”) kicked off for attendees today in Los Angeles, and Bandai Namco has the upcoming Dragon Ball XENOVERSE 2 on display. The company has provided a few new tidbits of information ahead of their scheduled demos, in particular noting a hub city seven times the size of the first game’s and post-launch support guaranteed up through a year after the game’s release.

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Developed to fully utilize the power of current generation gaming consoles and PCs, DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed. DRAGON BALL XENOVERSE 2 will deliver a new hub city and the most character customization choices to date among a multitude of new features and special upgrades. DRAGON BALL XENOVERSE 2 is scheduled to launch in the Americas in 2016.

  • Relive the Dragon Ball story by time traveling and changing historic moments in the Dragon Ball universe
  • Next-gen visuals bring the Dragon Ball anime experience to life
  • New characters and boss fights
  • Brand new hub city 7X the size of the original game with 300 players online at the same time
  • More in depth character creation system
  • Updates and post launch support for up to one year

The European branch of the company has also uploaded a gameplay trailer featuring Tullece (from 1990’s Dragon Ball Z Movie 3) fighting the future version of Son Gohan (from 1993’s Trunks TV special), whose description confirms the game will run, “…at a smooth 60 FPS on all platforms!”

Dragon Ball XENOVERSE 2 is in development for the PlayStation 4, Xbox One, and PC. The game is set for release in Japan this winter, with a 2016 release planned for international territories.

The original Dragon Ball XENOVERSE, developed by Dimps for Bandai Namco, was announced in May 2014 and launched in February 2015 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC (via Steam) internationally. The game saw a user-created character teaming up with Trunks and the Kaiōshin of Time to correct anomalies and disruptions to the timeline caused by the villains Mira, Towa, and Demigra. As of February 2016, the game had shipped over three million copies worldwide.

Published by VegettoEX
14 June 2016, 3:11 PM EDTComment

As we pour all of our attention toward the “Future Trunks Arc” of Dragon Ball Super, let us not forget the first truly new story arc in the series: the Universe 6 and 7 God of Destruction Invitational Tournament (or perhaps just the “Champa arc” for short)! In this week’s episode, Kirbopher and KaiserNeko join in for a look back at the arc, its new characters, and what that all means for the future of the series.

SHOW DESCRIPTION:
Episode #0406! Mike, Chris, and Scott review the Universe 6 and 7 God of Destruction Invitational Tournament (or just the “Champa arc” for short!) from the “Dragon Ball Super” TV series. How well were the new characters integrated into the larger story, and what does this all mean for the future of the series? What were some of the best character moments, and where was the ball dropped along the way?

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Instagram, Google+, and Tumblr.

Our podcast feed is available via iTunes and/or Google Play Music. You can also listen to this episode by directly downloading the MP3, or you can listen on YouTube and/or SoundCloud.