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Episode #0468! Mike and Julian kick off a two-part retrospective looking at official fusion designs created by fans. We begin back in 1995 with Akira Toriyama’s own design of Piririn and the contest soliciting new designs. Tune in for the history behind these artists, and how some of these designs were re-used and re-interpreted many years later. Be sure to read along on the website for a closer look at each one!
Namco-Bandai and FUNimation are showing off the upcoming Ultimate Tenkaichi (PS3/360) down at Comic-Con in San Diego this weekend, and have a few new tidbits to pass along. Most of this has already been divulged via prior interviews, but it is nice to see things like the character creation mode and nods to Dragon Ball GT listed in the general press materials this time around:
Complete Character Creation & Customization – Appearance and attributes can be customized such as model body, face, hair, attire, fighting style and more! Additionally fighting style and special moves can be selected.
Enhanced Battle Mechanics – “Impact Break” system allows large scale environment destruction. Improved mechanics allow for faster long-to-short range fights. There is also an added health recovery system and a vast collection of more cinematic camera angles.
Deeper Brand Representation – Fight presentations more closely mirror the animation series. Battle against a new group of giant bosses as in the animation series. Experience 15 animated scenes with bosses up to 15x the size of playable characters! Also enjoy bonus level from movie and Dragon Ball GT series!
A third trailer for the game has also been made available:
Finally, check out a couple new screen shots below:
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