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3,853 Posts & 2,435 Pages Documenting Dragon Ball, since 1998. We've got you covered!
Published by 27 February 2018, 2:04 PM ESTComment

Following up on the February and March update roadmap detailed last week, Bandai Namco has further detailed specific mode and character updates coming to Dragon Ball FighterZ:

MODES –
PARTY MATCH: Added the Party Match feature which enables automatic match-up with 5 other players to play a Party Match.

REPLAY CHANNEL: Expanded Replay Channel functions (added “Followed Player Channel” and “Search Channel”) – Previous replay data will be deleted

RANKED MATCH / CASUAL MATCH: Added controller vibration to indicate when an opponent has been found

ARCADE MODE: Added “Return to Character Selection” and “Return to Course Selection” after completing a course

TRAINING MODE: Fixed a bug that shows the Dragon Balls collection animation while options were set on “Do not display”

TRAINING MODE: Fixed a bug that made the Assist Gauge recover when player guards continuously

BATTLE TUTORIAL: Fixed a bug that prevented the UI to be displayed properly when player passes the objective right after the beginning of the match

CHARACTERS –
GOKU BLACK: Fixed a bug that prevented the character to disappear when Goku Black’s Special Move ” The Work of a God ” was used after an Ultimate Z Change

ANDROID 21: Fixed bug that prevented Android 21 from disappearing immediately after she is called in for a Z-Assist and the main character takes damage

ANDROID 21: Fixed a red visual bug when Android 21 is called in for a Z-Assist and the main character takes damage

FRIEZA: Fixed a bug that prevents Frieza to properly use “You Must Die by My Hand!” when lying on the ground after his Golden Frieza transformation

HIT: Fixed a bug that prevents the “Super Ghost Kamikaze Attack” effect to disappear when used during Ultimate Z Change and Hit’s Meteor Special Attack

HIT: Fixed a bug that prevents the Z-Assist character to disappear when the main character is damaged at the very same moment by Hit’s “I Keep Improving” attack

TIEN: Fixed a bug that makes a character invisible when both the main character and Z-Assist character are damaged by Tien’s attack “Farewell, Tien…”

CAPTAIN GINYU: Fixed a bug that allows Ultimate Z Change to be performed with less than 3 gauges after performing “Powerful Energy Wave”

MAJIN BUU: Fixed a bug that makes the opponent invincible if Majin Buu’s “Standing Light – Follow Up 2” and the opponent’s Super Dash hit simultaneously

ANDROID 18: Fixed a bug of voice/mouth synchronization when special dialogues are played against Piccolo and Vegeta

OTHER FEATURES –
SHENRON: Fixed a bug that prevents Destructive Finish and Stage Destruction effects to appear with a character resurrected by Shenron

SUPPORT CHARACTERS: Fixed a bug that prevents voices of Support Characters (like Android 17 or Ginyu Force) to be played normally when called into battle

DRAGON RUSH: Fixed a bug that reversed the guard controls when a character is being changed by a Dragon Rush

The 3-on-3, “2.5D” fighting game is developed by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” has also been revealed as a new character central to the game’s story mode.

Dragon Ball FighterZ was released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan.

Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

Arc previously worked on Dragon Ball Z: Extreme Butōden for the Nintendo 3DS (which Dragon Ball FighterZ producer Tomoko Hiroki also served as producer on), as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

Published by 26 February 2018, 8:49 PM ESTComment

The official Dragon Ball website’s thirty-first entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is the character design for the male protagonist character from the 2015 video game Dragon Quest Heroes: The World Tree’s Woe and the Blight Below.

The artwork was recently included in the “Akira Toriyama Dragon Quest Illustrations” hardcover book released in 2016.

The character is named “Luceus” in the international English localization, while he is named “Akuto” (アクト) in Japanese. A female protagonist was also designed by Toriyama: “Aurura” in the English localization, “Meer” (メーア; Mēa) in the original Japanese. The website’s write-up also notes that Toriyama provided a design for the character Gagora.

Developed by Omega Force and originally released on the PlayStation 3 and PlayStation 4 in Japan (later receiving an international PlayStation 4 and PC release, along with a Nintendo Switch port), The World Tree’s Woe and the Blight Below is an action game in the “Warriors” (or “Musou”) vein, akin to the developer’s Dynasty Warriors series.

A sequel — Dragon Quest Heroes II: Twin Kings and the Prophecy’s End — would see a release in Japan in 2016 and internationally in 2017.

As with prior games in the franchise — see previous citations in this series for Dragon Quest II, Dragon Quest III, Dragon Quest IV, and Dragon Quest VI — Toriyama provided a number of character designs for Dragon Quest Heroes.

Published by 26 February 2018, 12:45 PM EST2 Comments

The official Dragon Ball website’s thirtieth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is a fold-out feature from the 1986 No. 12 issue of Weekly Shōnen Jump (released 18 February 1986) entitled “Chasing the 7 Secrets of Anime Dragon Ball!!”, which includes an inside look at the then-upcoming animated series:

While Akira Toriyama did not provide the fold-out feature’s main illustration, which was early promotional art drawn for the animated series, he did draw this issue’s cover and fold-out poster illustrations.

The seven different “secrets” of the Dragon Ball TV series are spread across the backside of this fold-out poster and carry over onto the very first page as well. However, it should be noted that the official website’s image and write-up is missing the left-most section of the feature included on the issue’s first page, which includes part of item #4 and the entirety of items #5 thru #7. We have included those here for the sake of completeness.

#1: Is the animation drawn by Akira Toriyama-sensei?
The number one secret behind the Dragon Ball television series: it is not animated by Akira Toriyama, but rather dozens of animators! The animation is overseen by the animation supervisor, Minoru Maeda, and the background art and designs are developed by the art director, Tadanao Tsuji, both of whom consulted with Toriyama during the series’ planning and development. The animation cels, based on character designs from Minoru Maeda, are placed over the background art to create the animation. An example of this is provided, showing a clear cel of Yamcha swinging his sword before being placed over a stormy backdrop.

#2: What is the difference between an animated series and a comic?
As the second secret reveals, one main difference between animation and manga is that in animation there is sound. The characters have to speak, so voice actors are needed, and there is background music created to add an atmosphere. A scriptwriter is also necessary to write the character’s dialogue, otherwise the voice actors don’t know what to say. However, the main difference is that the manga is created by a single person, while an animated television series is created by bringing together numerous experts of different trades. Toriyama comments that “animation is seriously hard work”, and says he is glad he only has to draw manga.

#3: How many people does it take to make a single animated series?
In the lead-up to the television series’ debut, Akira Toriyama visited Toei Animation and learned what it takes to produce an animated series. Roughly needing 18 images per second, it takes approximately 27,000 cels to create a 25 minute episode. They note that to create this many cels for a single episode it takes on average roughly 16 key animators, 35 in-between animators, 32 finishing touches artists, and 5 photographers. This does not even include all the other staff involved, like assistant directors, production managers and their staff, producers, etc. In total it takes about 150 people to create a single episode.

While at Toei Animation, Akira Toriyama was able to draw his own key frame and watch the process involved in turning it into an animation cel. Toriyama’s finished colored cel of Son Goku is included near the bottom of the fold-out spread.

#4: Who will be performing the [character] voices?
Unlike with manga, where the reader can imagine the voices of the characters, a television series uses voice actors to bring a series’ characters to life with distinct, unique voices. During his visit to Toei Animation, Akira Toriyama was able to listen to the voice actor audition tapes, which included the late Hiromi Tsuru (Bulma), Masako Nozawa (Son Goku), and the late Kōhei Miyauchi (Kame-Sen’nin).

In the “Special Voice-Actor Roundtable” included in the TV Animation Part 3 supplemental Daizenshuu, the voice actors present discuss which of them actually auditioned for their role(s). Both Tōru Furuya (Yamcha) and Ryō Horikawa (Vegeta) note that they did not have to audition, and that outside of the initial auditions held at the beginning of the Dragon Ball series, very few voice actors actually had to audition. Masako Nozawa notes in her Dragon Ball Tenka’ichi Densetsu interview that she remembers her audition and hearing later that Akira Toriyama had listened to her audition tape and chose her, saying, “This person will play Goku.”

#5: What kind of songs will there be, and who is singing them?
The fifth secret unveils the series’ opening and ending theme songs, “Mystical Adventure!” and “I’ll Give You Romance“, respectively. The opening theme sung by Hiroki Takahashi is described as a song having a “cool rock arrangement”, while the ending theme sung by Ushio Hashimoto is described as a song from “Bulma’s heart”.

#6: When and where can I watch Dragon Ball?
With the Dragon Ball television series set to debut in just nearly a week from this issue’s publication date, this secret covers the various regions of Japan and their respective local Fuji TV affiliate stations that will carry the series, as well as stating that the nationwide network television broadcast will begin 26 February 1986.

#7: Where can I send my opinions on the anime?
The mailing addresses for Toei Animation planner Keizō Shichijō and Fuji TV producer Tokizō Tsuchiya are provided so that fans can send letters with their opinions, impressions, or concerns about the TV series.

Akira Toriyama’s corresponding author comment alongside chapter 62 of the manga in this issue referenced his hectic schedule, but also enthusiasm, for the upcoming animated television series debut:

仕事と模型コンテストのしめ切りと弟の結婚式、友人の結婚式などでもう大変。でもアニメだけは必ず見るぞ! <明>

Things are ridiculously hectic, what with my work and plastic model contest deadlines, my younger brother’s wedding, and my friend’s wedding. But I’ll definitely watch the anime’s premiere, no matter what! <Akira>

The Dragon Ball television series debuted 32 years ago today, making this feature an appropriate choice for the website’s daily entry.

Published by 25 February 2018, 9:00 PM ESTComment

Growing with each new adventure, the “Dragon World” has expanded from the small blue planet of Earth to the expansive twelve universes that comprise it. Along the way Akira Toriyama has also established a bureaucratic, hierarchical system of gods, from the individual planetary gods to the Omni-King, to oversee nearly every aspect of the world he has created.

In 2012 we began working on a “Gods & Cosmos Guide”, but with the then-upcoming Dragon Ball Z: Battle of Gods movie only months away from premiering, which would be introducing the series’ first God of Destruction, the guide’s development was put on hold. With a flourish of new information covering the make-up of the “Dragon World” coming from the movie, newly published guide books, and several new Toriyama interviews, we began re-working the guide. However, just as all this new information was finally incorporated into the guide, Dragon Ball Z: Resurrection “F” was announced, and then shortly thereafter the Dragon Ball Super TV series debuted. So now with Dragon Ball Super ending in March, it seems as good a time as any to finally unveil the “Gods & Cosmos Guide”!

Dragon Ball Macrocosm

The guide is split up into multiple sections covering the hierarchy of gods established in the series and their various responsibilities, as well as the general setup of the universe itself. Some additional sections are also included, such as an overview of the concept of gods and religion in the “Dragon World”, a detailed look at the governing rules of death and the afterlife in Dragon Ball, and a dissection of the various Dragon Gods that appear throughout the franchise.

While the guide as it sits now is up-to-date with the most current information, we do want to stress that this is a living guide that will continue to be updated as new information becomes available. In the meantime, the guide has been added to the main navigation and is live for your reading pleasure!

Published by 23 February 2018, 9:04 AM ESTComment

Following up on another tease in this week’s April 2018 issue of Shueisha’s V-Jump magazine in Japan, Bandai Namco has announced a 28 February 2018 American and European release date for the “Extra Pack Set 2” coming to Dragon Ball XENOVERSE 2 on the PlayStation 4, Xbox One, PC, and Nintendo Switch.

The pack will include four new playable characters: Fu (a thus-far-unused character originally developed for Dragon Ball Online), Son Goku (Ultra Instinct), Jiren, and #17 (Dragon Ball Super ver.). Additionally, the pack will include five new parallel quests, eight new skills, and eight new Super Souls along with mentor team-ups and new “Tokipedia” gameplay routes.

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally in September 2017.

The game’s two “Extra Packs” are not covered by the game’s original “season pass” and must be purchased separately (or for $16.99 together in a bundle).

Published by 23 February 2018, 8:31 AM ESTComment

The official Dragon Ball website’s twenty-ninth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is page 138 from the 2003 anime guide book, Son Goku Densetsu, featuring Toriyama’s updated character designs for Bardock and his crew from the 1990 television special, as well as King Vegeta:

Most of these designs were originally seen in 1995’s sixth Daizenshuu, “Movies & TV Specials”. Alongside the designs, Toriyama provided brief notes with his thoughts on potential colors and names:

My personal thought is that Saiyan hair is black, but I also planned for them to have distinguishing features, so I changed them like this. But since it seems like you want the colors to be a little more varied, I won’t mind, even if it’s not black. (I’ve selfishly gone and changed the names, as well…)

The Son Goku Densetsu caption also notes that it seems Toriyama did not draw King Vegeta’s entire body or costume.

These designs are actually updated from original ones provided by character designer and animator Katsuyoshi Nakatsuru, which are shared earlier on page 102 of Son Goku Densetsu. It was here that we — seemingly! — got our first glimpse at these original designs and names. While Jaga (who would become Totapo) remained relatively close to the design and name pun (jagaimo meaning “potato”), Tomah (Toma) received a haircut and a different syllable emphasis, Pumbkin (Panbukin) received a slightly rearranged name and much more width, and Korn (Selypa) received an entire overhaul.

These original designs may seem familiar: the eyecatches (and final shot that concludes the ending theme) to the 1990 television special showcase some of the original Katsuyoshi Nakatsuru character designs in the background behind their “updated” versions.

For even more information, check out our article on the history of Bardock which includes the full background on his creation for the television special, usage in the manga, and continued exploitation in video games.

Published by 22 February 2018, 10:15 AM ESTComment

In response to consistent issues with certain aspects of the online gameplay in Dragon Ball FighterZ, Bandai Namco and the game’s producer, Tomoko Hiroki, have outlined a roadmap for patches coming to the game throughout February and March:

Hello, all! I’m Tomoko Hiroki, the producer of DRAGON BALL FighterZ. First of all, I would like to thank all of you for your continuous support before and after the launch of the game. We’ve heard all your feedbacks since the release, and we’re fully aware of the online issues that you’re having such as the matching in “Ring Match” or being disconnected from the lobby. We’re aware of the situation, and keep to resolve them with all our might. In order to resolve these issues, we’re planning to release a patch on late February. However, please bear in mind that this first patch might not fix everything at once. Therefore, we’re also planning to release another patch on mid and late March to gradually reduce the issue. Rest assured that we will not stop until the fix has been completed. Meanwhile, DRAGON BALL FighterZ still has a lot more to offer so we hope you will look forward to future announcements. We thank you again for your huge support on DRAGON BALL FighterZ!

The 3-on-3, “2.5D” fighting game is developed by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” has also been revealed as a new character central to the game’s story mode.

Dragon Ball FighterZ was released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan.

Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

Arc previously worked on Dragon Ball Z: Extreme Butōden for the Nintendo 3DS (which Hiroki also served as producer on), as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

Published by 21 February 2018, 9:31 PM ESTComment

The official Dragon Ball website’s twenty-eighth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is Toriyama’s contribution to the cover of the 1999 No. 37-38 double issue of Weekly Shōnen Jump (originally released 10 August 1999), selected for today to coincide with “Cat Day”:

The issue featured Toriyama’s second chapter in the Neko Majin series, Neko Majin Ga Iru 2 (“Neko Majin is Here 2”).

Toriyama’s corresponding author comment this issue lamented his increasing age:

このごろ近くの物が見えなくなってきた。ガーン!やっぱり44才って激しくオヤジだ <明>

These days, I’m starting to have trouble seeing things that are close to me. Augh! At 44, I’m seriously getting to be an old man. <Akira>

A few years after completing Dragon Ball, and sporadically over the next few years in between his other projects, Akira Toriyama released chapters of Neko Majin, a series that increasingly became a Dragon Ball parody and spin-off as it went on.

Chapters were published between Weekly Shōnen Jump and (the now-defunct) Monthly Shōnen Jump, sometimes entire years apart from each other. The series consists of two chapters of Neko Majin ga Iru (“Neko Majin is Here”), one chapter of Neko Majin Mike, and five chapters of Neko Majin Z. The final two chapters of Neko Majin Z bucked the trend and were published back-to-back in consecutive issues of Monthly Shōnen Jump.

All eight chapters were collected into a single volume in April 2005. The volume was printed at the same size and quality level as the Kanzenban release of the Dragon Ball manga. They were later released in a newly-colorized version on 04 April 2013 (with no monochrome version available) for ¥450 plus tax via Shueisha and their digital offerings.

So far, the only chapter ever to be officially published and released in English has been Neko Majin Z 5, which was printed (without a chapter number) in the October 2007 issue of Viz’s (now-defunct) print version of Shonen Jump.

Published by 21 February 2018, 10:44 AM ESTComment

Continuing onward from previous chapters, Viz has added their English translation of the Dragon Ball Super manga’s thirty-third chapter to their website, moving further into the “Universe Survival arc” of the series. This continues Viz’s initiative of simultaneously publishing the series’ chapter alongside its Japanese debut, which saw its release today in the April 2018 issue of Shueisha’s V-Jump magazine in Japan.

The Dragon Ball Super “comicalization” began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ thirty-third chapter available today in the magazine’s April 2018 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. Viz is currently releasing free digital chapters of the series, and began their own collected print edition early last year. The third collected volume is due out in English from Viz in July 2018, while the fifth collected volume is due out from Shueisha in Japan next month.

The Dragon Ball Super television series airs Sunday mornings at 9:00 a.m. on Fuji TV in Japan and is set to conclude with the series’ 131st episode next month. The series receives weekly simulcast streams on services such as Crunchyroll. FUNimation has also announced their American streaming and distribution license for the series, with the English dub beginning earlier this year on Cartoon Network, while the home video release also kicked off last year.

Published by 21 February 2018, 10:15 AM ESTComment

In conjunction with today’s April 2018 issue of Shueisha’s V-Jump magazine in Japan, Bandai Namco have formally unveiled Bardock and Broli as the first two playable characters to be released as paid downloadable content for Dragon Ball FighterZ.

The optional $34.99 “FighterZ Pass” covers eight additional playable characters over the game’s base roster; Bardock and Broli are the first of these eight. No release date for these characters has been listed, though one is expected to be revealed by next month.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” has also been revealed as a new character central to the game’s story mode.

Dragon Ball FighterZ was released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan.

Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

Arc previously worked on Dragon Ball Z: Extreme Butōden for the Nintendo 3DS, as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.