Bandai Namco has detailed numerous gameplay and character-specific changes in the 1.17 patch of Dragon Ball FighterZ hitting this week, releasing in conjunction with tomorrow’s “Son Goku (GT)” playable character debut.
The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, and PC (via Steam); on these systems, the game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” is a new character central to the game’s story mode.
A first “FighterZ Pass” with eight additional playable characters is available for $29.99. A “FighterZ Pass 2” is also available for $24.99 covering six further characters, which are still mid-cycle in their release with “Son Goku (GT)” following Videl and Jiren. Said additional paid characters are also all available piecemeal at $4.99 each.
Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history. The game shipped on the Nintendo Switch back in September 2018.