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3,853 Posts & 2,435 Pages Documenting Dragon Ball, since 1998. We've got you covered!
Published by 09 October 2017, 1:11 PM EDTComment

The February 1993 issue of Shueisha’s V-Jump magazine — then still actively emblazoned with the full “Virtual Jump” title — contains a wealth of Dragon Ball coverage, including: promotion for the upcoming eighth Dragon Ball Z theatrical film; a preview of the first Dragon Ball Z: Super Butōden game on the Super Famicom as well as its CG-heavy television commercial; a conversation with Akira Toriyama, Kazuhiko Torishima, and Tsuneo Matsumoto; a preview of what would become the Dragon Ball Z: V.R.V.S. arcade game; and a preview of the first 2D, sprite-based Dragon Ball Z arcade fighting game. The issue includes fantastic bonus manga material as well, in the form of the first Dub & Peter chapter from Toriyama himself, and the first Dr. Slump Returns For a Little Bit chapter written by Takao Koyama and illustrated by Katsuyoshi Nakatsuru.

Perhaps most notable about the arcade fighting game is the inclusion of a comment from original author Akira Toriyama himself:

自分のデザインしたマシンが、こうして形になるなんてすごく光栄です。感激しました!

しかも自分のマンガのゲームがプレイできるなんて、もうワクワクしちゃいますよ。早くプレイしてみたいですね。

本当に夏休みが、とっても待ち遠しいなあ!


It’s such an honor to have the arcade machine I designed myself take shape like this. I was really touched!

And on top of that, it’s exciting to be able to play a game of my own comic. I really want to try my hand at playing it soon.

It’s truly going to be such a long wait until summer vacation!

Indeed, Toriyama designed the actual arcade cabinet that would house the video game! The robot design is similar to some of Toriyama’s previous design work and especially to Robo from Chrono Trigger, who was still a good two years off from release at this point in time, and even Magetta from Dragon Ball Super.

The magazine’s coverage explains how a prototype for the cabinet was initially designed out of wood, though the final version was made out of metal and the feet were slightly adjusted so the machine would not topple over. The game and cabinet were set to debut later that year at Jump‘s 25th anniversary event during summer vacation.

The 1993 arcade game sported much larger sprite work than could be seen on home consoles of the day and included eight main playable characters (with a bonus unlock of Goku in Super Saiyan). No home port was ever adapted or released. Following the first-person Dragon Ball V.R.V.S. arcade game offshoot in 1994, a direct sequel — Dragon Ball Z 2: Super Battle — was released to arcades in 1995. Electronic Gaming Monthly covered the first arcade game in their January 1994 issue’s “Arcade Action” column.

Toriyama has commented on very few games over the years; these have included a sketch and comment for 2005’s Super Dragon Ball Z arcade release, and most recently a comment in support of 2018’s upcoming Dragon Ball FighterZ home console fighting game.

Toriyama’s Dragon Ball Z arcade game comment has been archived in our “Translations” section.

Published by 04 October 2017, 9:16 AM EDTComment

Bandai Namco has announced a forthcoming update to the PC version of Dragon Ball XENOVERSE 2 which will verify the integrity of game files in an attempt to stop “cheating” behavior within the game’s online community, with a stated consequence of banning users circumventing the tool.

ANNOUNCEMENT: This Wednesday we will release a new anti-cheating tool for DRAGON BALL Xenoverse 2 on PC/Steam. It’s designed to stop online uses of boosters, gameplay alterations and various cheats contributing to an unfair online environment. This will be seamless and automatically disable cheats, but users who insist on going around the anti-cheat will be banned by the system.

How will this work?

· The game will be updated with the new tool, which will scan the game’s binary files to ensure they are identical to the files delivered by the developers. The frequency is going to vary somewhat, but it will not have a performance impact.

This is a new tool so we look forward to your feedback and concerns. Thank you and don’t hesitate to ask questions in this post.

We reached out to Bandai Namco about this update — specifically with regard cosmetic “mods” that alter character appearances, etc. but otherwise have no effect on the underlying gameplay — who responded that, “…the PC anti-cheat tool will not alter any graphical modifications.”

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally last month.

Published by 03 October 2017, 9:03 AM EDTComment

The official Japanese Dragon Ball XENOVERSE 2 website has announced a forthcoming “Deluxe Edition” set for release on the PlayStation 4 on 22 November 2017, coming just over a year after the game’s original release.

Releasing at ¥6,558 — compared to the existing base game’s ¥8,208 and season pass’ ¥2,500 — the “Deluxe Edition” will provide access to all four existing downloadable content packs (with their respective playable characters, story missions, etc.), Goku Black as a playable character (previously included as a pre-order/first-printing bonus), and a special PlayStation 4 theme featuring the Future Trunks arc of the Dragon Ball Super series.

The promotional page makes no mention of story content from the first Dragon Ball XENOVERSE game, which has so far been made available as a bonus XENOVERSE 2 download exclusively on the Nintendo Switch version of the game released last month.

A fifth downloadable content pack — not covered by the game’s season pass — will be released this winter, including Boo (Gohan-absorbed) and Dabra as new playable characters.

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally last month.

Published by 02 October 2017, 2:42 PM EDT2 Comments

Late-2017 is shaping up to be packed with various international manga and home video releases, figures, soundtracks, and more. As we head into fall, winter, and the holiday season, here is a quick overview of some of the items on the horizon. Where applicable, vendor referral links are used below. Note that pre-order periods may have already passed on certain figures and continued availability may be limited.

03 October 2017

06 October 2016

  • Saikyō Jump November 2017 Issue (includes franchise news, Dragon Ball SD, Dark Demon Realm Mission, etc.)
    Availability: CDJapanAmazon Japan

08 October 2017

17 October 2017

  • Dragon Ball Super Manga Volume 1 (Spain)
    Availability: Amazon Spain

20 October 2017

21 October 2017

  • V-Jump December 2017 Issue (includes franchise news, Dragon Ball Super chapter 29, etc.)
    Availability: CDJapanAmazon Japan

25 October 2017

30 October 2017

  • Dragon Ball Super DVD/Blu-ray Part 1 (UK)
    Availability: Amazon UK

October 2017 (Unspecified)

  • S.H.Figuarts Super Saiyan God Son Goku
    Availability: Tamashii Web

02 November 2017

21 November 2017

  • V-Jump January 2018 Issue (includes franchise news, Dragon Ball Super chapter 30, etc.)
    Availability: CDJapanAmazon Japan

November 2017 (Unspecified)

05 December 2017

December 2017 (Unspecified)

06 January 2018

Winter (Unspecified)

  • Dragon Ball XENOVERSE 2 DLC Pack #5Read the news story
    Availability: Xbox Live | PlayStation Store | Nintendo eShop
Published by 23 September 2017, 5:46 PM EDTComment

Dragon Ball XENOVERSE 2 hit the Nintendo Switch in Japan earlier this month followed by an expanded international release yesterday. Similar to the Japanese release, the international edition makes available various paid downloadable content in addition to free content during its launch window.

The “All Main Story Characters – Early Unlock” item is available for free through 31 October 2017 and provides access to all non-paid playable characters in the game (these characters can otherwise also be unlocked through normal gameplay); this download is a negligible 1 MB unlock file.

This DLC is used to immediately unlock all playable characters from the game’s main story.

*Unlockable characters can also be unlocked by progressing through the game.
*This does not include characters who are only available as part of paid DLC.
*You may first need to update to the latest version.

*Available until October 31, 2017.

The “Legend Patrol Pack” is also available for free through 31 October 2017 and contains story mode content from the first Dragon Ball XENOVERSE game; this pack requires 2 GB of storage space.

This pack lets you personally experience the main Time Patrol story from DRAGON BALL Xenoverse.
This giant-sized pack also contains content from “Resurrection ‘F’ Arc” and “GT Arc”.

*You may first need to update to the latest version.

*Available until October 31, 2017.

All four of the game’s previous paid downloadable content packs are available for $9.99 each (“DRAGON BALL Super” Packs 1-4), while a “DLC Bundle” serves as the game’s season pass and collects all four packs together for $29.99.

European players can register for the free character unlock code via Bandai Namco’s website.

The Japanese version of the game on the Nintendo Switch eShop is currently 10% off (down to ¥6,609 from the standard ¥7,344). All of the same downloadable content packs are available (with the exception of the fourth pack not coming until 28 September 2017), plus the Japanese-exclusive “Anison & BGM Pack” for ¥1,500.

More content in the form of paid playable characters and additional free updates are set for release across all platforms this winter; these updates will not be included in the cost of the existing season pass / DLC bundle.

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally this month.

Published by 23 September 2017, 3:14 PM EDTComment

Though the downloadable content covered by the game’s season pass has been completed (spanning four paid packs), Bandai Namco has announced additional content coming to Dragon Ball XENOVERSE 2 for the PlayStation 4, Xbox One, PC, and now Nintendo Switch.

The November 2017 issue of Shueisha’s V-Jump magazine announced this week Majin Boo (Gohan-Absorbed) and Dabra are coming to the game as playable characters, along with Zamasu as a new mentor players can train under, in another forthcoming paid downloadable content pack set for this winter.

The V-Jump splash also further teases these character additions coming to the game:

この冬新たに配信されるDLCにて、新たなる戦士がキミの手に!! さらに”未来”を震撼させたあいつも登場だ。


In the new DLC releasing this winter, new fighters will be yours!! In addition, that person who shook the “future” will appear.

Bandai Namco states that — similar to past updates in the game — a free update will accompany the paid update adding more content for all players.

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally this month.

Published by 23 September 2017, 12:45 PM EDTComment

In conjunction with Tokyo Game Show this weekend, Bandai Namco shared a comment from original author Akira Toriyama regarding the upcoming video game Dragon Ball FighterZ:

This is truly incredible!

You can fight your heart out with a quality and speed that was unthinkable even just a little while ago! It’s already too much for me to handle.

The style and direction are amazing too, and it all looks too cool!

Thank you!!

Toriyama has provided comments on few video games throughout the years, perhaps most notably with Super Dragon Ball Z, another more traditional fighting game developed by Crafts & Meister for arcades in 2005 and then PlayStation 2 in 2006 whose visual style adhered more to the original manga.

The 3-on-3, “2.5D” fighting game is set for a February 2018 release worldwide and is under development by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game is advertised as running at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles. Currently-announced playable characters include Son Goku, Son Gohan, Vegeta, Freeza, Cell, Boo, Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, and Tenshinhan (with Chiaotzu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders. A closed beta was recently held on consoles — tune in to Episode #0427 of our podcast for some initial thoughts.

Arc previously worked on Dragon Ball Z: Extreme Butoden for the Nintendo 3DS, as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

Published by 21 September 2017, 4:27 PM EDTComment

In conjunction with today’s November 2017 issue of Shueisha’s V-Jump magazine — and the series’ twenty-eighth chapter — the company has announced the fourth collected volume of the Dragon Ball Super manga coming to Japan 02 November 2017.

The volume will retail for ¥400 + tax and will pick up with the twenty-first chapter of the series. The volume is available to pre-order on Amazon Japan.

The series’ third collected volume saw its release in Japan back in June 2017 spanning chapters 16 to 20 with supplementary commentary from illustrator Toyotarō.

The Dragon Ball Super “comicalization” began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ twenty-eighth chapter coming today in the magazine’s November 2017 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. Viz is currently releasing free digital chapters of the series, and began their own collected print edition this spring; the second volume is due out this December.

The Dragon Ball Super television series airs Sunday mornings at 9:00 a.m. on Fuji TV in Japan. The series now receives weekly simulcast streams on services such as Crunchyroll. FUNimation has also announced their American streaming and distribution license for the series, with the English dub beginning earlier this year on Cartoon Network, and the home video release kicking off this summer.

Published by 21 September 2017, 2:29 PM EDTComment

In conjunction with Tokyo Game Show and today’s November 2017 issue of Shueisha’s V-Jump magazine in Japan, Bandai Namco is promoting the inclusion of Tenshinhan (with Chiaotzu as support) and Yamcha as playable characters in the upcoming Dragon Ball FighterZ video game, along with a brand-new character designed by original author Akira Toriyama himself: #21.

A new story-focused promotional video provides a brief glimpse at #21 in Dragon Ball FighterZ:

V-Jump, which features Toriyama’s original character design, describes as a scientist with brains on par with Dr. Gero and who may be related to #16’s resurrection.

The 3-on-3, “2.5D” fighting game is set for a February 2018 release worldwide and is under development by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game is advertised as running at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles. Currently-announced playable characters include Son Goku, Son Gohan, Vegeta, Freeza, Cell, Boo, Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, and Tenshinhan (with Chiaotzu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders. A closed beta was recently held on consoles — tune in to Episode #0427 of our podcast for some initial thoughts.

Arc previously worked on Dragon Ball Z: Extreme Butoden for the Nintendo 3DS, as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

Published by 21 September 2017, 2:01 PM EDTComment

Continuing onward from the previous chapters, Viz has added their English translation of the Dragon Ball Super manga’s twenty-eighth chapter to their website, continuing the “Universe Survival arc” of the series. This continues the recent initiative of Viz simultaneously publishing the series’ chapter alongside its Japanese debut, which saw its release today in the November 2017 issue of Shueisha’s V-Jump magazine in Japan.

The Dragon Ball Super “comicalization” began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ twenty-eighth chapter coming today in the magazine’s November 2017 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. Viz is currently releasing free digital chapters of the series, and began their own collected print edition this spring.

The Dragon Ball Super television series airs Sunday mornings at 9:00 a.m. on Fuji TV in Japan. The series now receives weekly simulcast streams on services such as Crunchyroll. FUNimation has also announced their American streaming and distribution license for the series, with the English dub beginning earlier this year on Cartoon Network, and the home video release kicking off this summer.