Following up on the first interview in this series, our latest translation addition continues with material from 2016’s 30th anniversary Super History Book. Here in the second in a five-part series of video game-related interviews, we travel back in time to the Super Butōden era with producer Toshihiro Suzuki (perhaps better known as his mascot-esque persona, “Dragon Suzuki”).
In this interview, Suzuki reminisces about the condensed development timeline for the Super Butōden games, working with Toriyama through the difficult button combinations to unleash the games’ special moves, and Super Butōden 2‘s minor spotlight in the 3DS era.
Stay tuned in the coming weeks as we make our way fully through this five-part interview series!