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3,853 Posts & 2,435 Pages Documenting Dragon Ball, since 1998. We've got you covered!
Published by 07 January 2017, 10:11 AM ESTComment

The San Francisco Chronicle reports that Gerard Jones was arrested 29 December 2016 on child pornography charges, accused of, “…possessing more than 600 child pornography files and uploading the graphic videos to YouTube.”

Gerard Jones, 59, was arrested after a police investigation and ensuing search warrant at his residence in the 600 block of Long Bridge Street in San Francisco’s Mission Bay neighborhood turned up a host of electronic devices storing more than 600 images and videos depicting child pornography, police said.

Jones, an Eisner award-winning author (2005, Men of Tomorrow: Geeks, Gangsters, and the Birth of the Comic Book), has contributed works to the likes of Marvel and DC. Jones was hired by Viz to adapt scripts for the English translation of various manga series, including Ranma 1/2 and Dragon Ball.

According to a spokesman for the San Francisco District Attorney’s Office, Jones has entered a not guilty plea.

Published by 06 January 2017, 10:13 AM ESTComment

Shueisha has released the cover artwork for the eighteenth and final volume (“Legend 18”) of the Dragon Ball manga’s new “Digest Edition” (Sōshūhen), wrapping up the “Majin Boo arc” and the entire original series itself in this manga re-release:

These editions are touted as allowing the reader to “enjoy Dragon Ball the same way as when it was serialized in Jump“, and are the same size as the original Weekly Shōnen Jump serialization (JIS B5; 18.2 × 25.7 cm). The volumes feature an exclusive large foldout poster, the original color pages and titles, promotional slogans, text and logos, and next issue previews at the end of each chapter.

“Legend 18” runs 500 pages, will be released 13 January 2017 for ¥650 plus tax, and is still available for order via Amazon Japan and CDJapan.

Check out Episode #0410 of our podcast for an in-depth look at and review of this release.

Published by 05 January 2017, 9:19 AM EST1 Comment

An article posted on Yahoo! Japan earlier this week takes a closer look at the new “Dragon Ball Room” initiative, an interdepartmental collaboration to support and expand upon the Dragon Ball franchise. In particular, section chief Akio Iyoku discusses the natural inception of the team, as well as the challenges they face when marketing to multiple generations of fans in various countries.

At a new publication planning press conference held by Shueisha in October 2016, one section had everyone involved talking, even without a “new publication” being announced. Its name is the “Dragon Ball Room”. Shueisha’s first ever section devoted exclusively to a single franchise, it is supposed to “take this globally popular major property and expand it even further”, but in concrete terms what exactly does this section do (or what will it do)? And how exactly did it come to be? We asked the section chief Akio Iyoku. According to materials distributed at the planning conference, the Dragon Ball Room is a section for handling all mediation between the author and foreign or domestic licensees and helping with editorial supervision and contracts relating to filming and commercialization of Dragon Ball and other works by Akira Toriyama. According to Iyoku, it’s hard to define the exact timeline of when this section was created, but there were long-running discussions at Shueisha over how to manage a point of contact for outside companies when it came to Dragon Ball, which has finished its serialization. As a result, “they decided to establish a new section for contacting Toriyama-sensei and other things to keep the franchise going indefinitely”.

That raises a question. The TV anime Dragon Ball Super currently airing Sunday mornings is a new series based on Akira Toriyama’s original draft, and is supposed to be running in V-Jump (with artwork by Toyotaro). Iyoku’s answer: “Me and everyone else in charge of Dragon Ball Super are on the V-Jump editorial department and also work at the Dragon Ball Room.” Unpacking that, “The Dragon Ball Room is part of the rights department, and was originally conceived as an integration of the V-Jump editorial department and the rights department. Both were doing the same job, so they decided to do it together.”

Iyoku says that one of the Dragon Ball Room’s major roles is “commercialization inspection”. It seems they coordinate with Toei Animation, who make the TV anime, and “handle editorial supervision, official paperwork… as well as merchandise development. We decide the content of games like the arcade game Super Dragon Ball Heroes or the game series Dragon Ball Xenoverse. By taking part in this merchandise development, we try and make the franchise into an even bigger hit.” The 3DS game Dragon Ball Fusions, aimed at a young audience, features fusions of popular characters not seen in the original story. The members of the Dragon Ball Room thought that this would be something children would enjoy. In addition to domestic merchandise development, another major job for this section is expanding overseas. It seems that the basis for what makes a character popular are slightly different overseas than in Japan: “Overseas, ‘strength’ determines popularity”, he says. One particularly large difference between Japan and overseas is the “incredible popularity” of the movie-original character Broli, who appeared as an enemy in three films (one of which featured a clone of him): “He’s got bulging muscles and gives Goku a tough fight, so the Super Saiyan version of Broli is popular.”

2016 marks Dragon Ball‘s 30th anniversary since its debut in Weekly Shonen Jump in 1986. With the passage of 30 years, Iyoku says that among fans, “There’s a generational shift. Parents are from the generation that experienced the series in real time, and I guess you could say they support their children when they get into Dragon Ball. I think it’s precisely because we’ve reached that timeframe that the series is so popular right now.”At the same time, LINE Stamp is getting the “real time generation” buzzing with content like “the ideal boss Freeza” or “Yamcha goes a little too far”. “Recently they’ve become able to consciously make things that have a different style to them, which is another accomplishment of the Dragon Ball Room. Rather than simply making merchandise, we’re at the point where we can plan things out and go create them together.”

The birth of the Dragon Ball Room is sure to stimulate the Dragon Ball property to evolve even further in 2017.

Published by 03 January 2017, 3:02 PM ESTComment

Happy 2017! The podcast kicks off this year with our review of the recently-completed “Future Trunks arc” from the Dragon Ball Super television series. Enjoy this massive discussion, and stay tuned for our annual predictions episode later this month, as well!

SHOW DESCRIPTION:
Episode #0418! Mike, Chris, Scott, and Meri review the “Future Trunks arc” of the “Dragon Ball Super” TV series. As the series transitions from multiple movie retellings to a fun tournament diversion and now to a dark, serious setting, does it find an identity of its own? What value is there in torturing Trunks again, and do the end results give us an emotional payoff? What does the escalating scale of godly destruction bring to the table? Tune in for a discussion filled with our thoughts and your opinions as we look ahead to the “Universe Survival arc” this year!

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Instagram, Google+, and Tumblr.

Our podcast feed is available via iTunes and/or Google Play Music. You can also listen to this episode by directly downloading the MP3, or you can listen on YouTube.

Published by 01 January 2017, 9:03 PM ESTComment

While the last few years have all been massive ones, there is no denying that 2016 left its own distinctive mark on the Dragon Ball franchise. These were the top five stories of the year according to total website traffic, rate of traffic growth, social media conversations, etc.


#5: April 22nd – Arale to Appear in Upcoming “Dragon Ball Super” Episode

While all five of our top news stories involve Dragon Ball Super in some way (spoilers…?), the #5 spot was secured by something appropriate for the Kanzenshuu audience: a deep-cut from Dr. Slump. Unfortunately, we all seemed to extrapolate more from Mami Koyama’s website listings than we should have at the time. While Arale’s cameo was unfortunately just that, it was at least a taste of things to come in that magical episode later in December.

#4: June 3rd – “Future Trunks Arc” Key Visual Revealed For “Dragon Ball Super”

Say what you will about Toei’s overall marketing strategy, but there is no denying the key visual for the Future Trunks arc left an immediate impression. Whether it be a gun-toting Mai, an evil Goku smirk, a Potara earring, or even just Trunks’ blue hair, there was something for everyone in this image. With less than two weeks to go until the new arc when the image debuted, the visual accomplished everything it needed to.

#3: April 23rd – God Hierarchy to Expand with “Zen’ō” in Upcoming “Dragon Ball Super” Episode

When the 2013 theatrical film Battle of Gods teased another dozen universes out there, there was no doubt in our collective minds that future entries in the franchise would show us this larger plane of existence. Despite the series rolling out God and then gods above him and then even more gods above those gods, color us all surprised to see the Omni-King — the “lord of everything” — introduced as both a playmate and literal deus ex machina. As we roll into 2017 with two “Zen-chan” hosting a multi-universal tournament, our interest in the character can only increase!

#2: May 9th – “Future Trunks Arc” Announced For “Dragon Ball Super”

Blue hair?! Blue hair. B-but… blue hair? Yes, blue hair.

While Trunks’ return had been teased in interviews with Akira Toriyama and Toyotarō, May’s confirmation that the following month would see a brand-new story arc starring the tortured time traveller penned by Toriyama himself (with a little help from the editorial department) threw the Internet into hysterics. Toriyama warned us that things might get a little confusing, but some of us are still trying to work out all these timeline leaps.

#1: December 15th – “Dragon Ball Super” Upcoming “Universe Survival Arc” Key Visual & Synopsis

The top story of 2016 is only two weeks old, and did significantly more traffic in those two weeks than the number two story, which was posted over half a year ago.

After some disappointing movie re-tellings, Dragon Ball Super‘s Universe 6 vs. 7 tournament finally began to drag fans back in. While it was a fun diversion, there is no denying that the darker tone of the Future Trunks arc was what a huge contingent had been waiting for. With promises of universal destruction ahead, it seems as if the next arc will fall right in line. Hopefully the optimistic and fun tone is not lost along the way!


In terms of popular website content this year, the Dragon Ball Super episode guide has seen an enormous amount of traffic, while staff- and fan-favorite “Animation Styles Guide” has also held steady as a top-performer. Deeper cuts across the site that also did well in 2016 include the “Dragon Ball Super” section of our manga guide’s “Spin-Off” section as well as the “Databook” page in our “Battle Power Guide“.

onward_2016

Cheers to an amazing 2016! Onward into 2017!

Published by 30 December 2016, 5:15 PM ESTComment

This month’s 2.2.0 update for Dragon Ball Fusions on the Nintendo 3DS in Japan introduced new Space/Time Vortex Quest weekly challenges. Running from 21 December 2016 to 27 December 2016, the third quest tasked players with defeating Merged Zamasu. All participants in this third challenge received Zamasu and Merged Zamasu as playable characters, with the top 60,000 players (based on the online leaderboard) also receiving the “Holy Wrath” technique. Players also received the villains’ clothing as new customization options.

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise portable video game and is exclusively available on the Nintendo 3DS. The game has sold upward of 170,000 copies thus far in Japan and has received three free updates. The game was released in America 22 November 2016 and is set for a release in Europe 17 February 2017. Bandai Namco has announced a free update coming to the international release of the game in early 2017.

Read our full review, or check our Episode #0415 of our podcast for more discussion regarding the game.

Published by 30 December 2016, 4:52 PM ESTComment

Continuing onward from the previous fourteen chapters, Viz has added their English translation of the Dragon Ball Super manga’s fifteenth chapter to their website, continuing into the “Future Trunks arc” of the manga.

The respective page in our “Manga Guide” has been updated with this release information.

The Dragon Ball Super “comicalization” began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ nineteenth chapter recently published in the magazine’s February 2017 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. Viz is currently releasing free digital chapters of the series, and will release their own collected print edition beginning in May 2017.

The Dragon Ball Super television series now receives weekly simulcast streams on services such as Crunchyroll and Daisuki. FUNimation has also announced their American distribution license for the series.

Published by 26 December 2016, 1:12 PM ESTComment

Shueisha has released the cover artwork for the seventeenth volume (“Legend 17”) of the Dragon Ball manga’s new “Digest Edition” (Sōshūhen), now into the “Majin Boo arc” in the manga re-release series:

These editions are touted as allowing the reader to “enjoy Dragon Ball the same way as when it was serialized in Jump“, and are the same size as the original Weekly Shōnen Jump serialization (JIS B5; 18.2 × 25.7 cm). The volumes feature an exclusive large foldout poster, the original color pages and titles, promotional slogans, text and logos, and next issue previews at the end of each chapter.

“Legend 17” runs 446 pages, was released last week (23 December 2016) for ¥600 plus tax, and is still available for order via Amazon Japan and CDJapan. “Legend 18” will wrap up this re-release series next month (13 January 2017) and is still available for pre-order via Amazon Japan and CDJapan.

Check out Episode #0410 of our podcast for an in-depth look at and review of this on-going manga release.

Published by 21 December 2016, 8:26 AM ESTComment

This month’s 2.2.0 update for Dragon Ball Fusions on the Nintendo 3DS in Japan introduced new Space/Time Vortex Quest weekly challenges. Running from 07 December 2016 to 13 December 2016, the first quest tasked players with dealing as much damage to Goku Black as possible within a certain time limit. Running from 14 December 2016 to 20 December 2016, the second quest tasked players with defeating Vegetto as many times as possible within a certain time limit. All participants in the second challenge received Vegetto (in his “Super Saiyan God Super Saiyan” form, or “Super Vegetto: Blue” per the character’s own dialog) as a playable character, with the top 60,000 players (based on the online leaderboard) also receiving the “Final Kamehameha” technique.

The third quest began today and will run through 27 December 2016. Having trained up for their battle, the team faces off against not just Goku Black, and not just Zamasu, but a full team led by Merged Zamasu! Players are tasked with defeating Merged Zamasu as quickly as possible, ignoring other opponents as reinforcements will continue to populate the team until the leader is defeated.

Man and God
Being held until 27 December 2016.

Defeat the opponent who has been destroying other dimensions and bring back peace to the time-space continuum! Defeat the leader as quickly as possible! Reinforcements will come regardless of whether you defeat other opponents!

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise portable video game and is exclusively available on the Nintendo 3DS. The game has sold upward of 170,000 copies thus far in Japan and has received three free updates. The game was released in America 22 November 2016 and is set for a release in Europe 17 February 2017. Bandai Namco has announced a free update coming to the international release of the game in early 2017.

Read our full review, or check our Episode #0415 of our podcast for more discussion regarding the game.

Published by 20 December 2016, 12:11 PM ESTComment

The first paid downloadable content pack for Dragon Ball XENOVERSE 2 is available today from Bandai Namco. The “Dragon Ball Super Pack 1” ($9.99, or included with the game’s season pass) contains new in-game items, story points, and two new playable characters: Cabba (with a Super Saiyan transformation) and Frost (in his final form), both originally from the Champa / Universe 6 vs. 7 tournament arc of Dragon Ball Super.

Dragon Ball Super Pack 1 includes the following content:
– 2 new playable characters: Cabba (with his Super Saiyan transformation) and Frost (Final Form)
– One new master: Hit
– 5 new attacks
– 3 new Parallel Quests
– 2 new costumes
– 5 Super Souls
– 2 emotes

You can get the content from Dragon Ball Super Pack 1 with the Season Pass or by purchasing it individually!

Bandai Namco has made a separate “Masters Pack” available for free on all platforms, adding an additional five characters for the player to train under in-game: Coola, #16, Future Gohan, Bardock, and Whis.

Bandai Namco released an update to the game last week prepping compatibility with the new paid updates, as well as adding new techniques for certain characters, providing bug fixes, etc. Downloadable content packs are included in the cost of the game’s season pass, which is available for $29.99 and will cover four content packs.

Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, and PC. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game exclusively launched on the PlayStation 4 console 02 November 2016.