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Published by 12 February 2015, 8:20 AM EST1 Comment

Though Dragon Ball XENOVERSE is still around the corner for North America and Europe, the latest video game for the Dragon Ball franchise saw its release on consoles in Japan last week.

According to the Media Create sales list for the reporting period of 02 February 2015 to 08 February 2015, the game (released 05 February 2015) pushed 44,221 copies on the PlayStation 3 and another 34,690 copies on the PlayStation 4 (with an unknown amount sold on the Xbox 360 and Xbox One, not uncommon at all for Japan), for at least a combined 78,911 total copies, making it the top selling game of the week.

While it is tough to draw exact parallels with prior games due to the console generation shift (and XENOVERSE being a split-generation, multi-platform release), here is a list of other recent fighting games and their first-week sales in Japan (note that Dragon Ball Z for Kinect and Budokai HD Collection were not released in Japan):

Battle of Z (2014)

Ultimate Blast / Ultimate Tenkaichi (2011)

Dragon Ball Kai: Ultimate Butōden (2011)

Tag VS / Tenkaichi Tag Team (2010)

Raging Blast 2 (2010)

Raging Blast (2009)

Infinite World (2008)

Burst Limit (2008)

Published by 10 February 2015, 8:37 PM ESTComment

Dragon Ball XENOVERSE is officially out… in Japan, anyway! That has never stopped us here at Kanzenshuu from diving in as soon as we can, however, and the latest video game for the franchise is no different. A little sickness doesn’t slow us down, either, so tune in for some sniffly first impressions on the new hotness.

SHOW DESCRIPTION:
Episode #0374! VegettoEX and Meri provide some early, first impressions on “Dragon Ball XENOVERSE” based on its Japanese release. Dimps is back at the development helm, and a custom character creation mode gives players a chance to intervene on history’s behalf to save the Dragon Ball timeline. Is the game everything we had been hoping for, and how do its online modes affect the general gameplay experience?

REFERENCED SITES:

Enjoy! Discuss this episode on the Kanzenshuu forum, and be sure to connect with us on Twitter, Facebook, Google+, and Tumblr.

Published by 10 February 2015, 8:03 AM EST3 Comments

Dragon Ball XENOVERSE is officially available in Japan with the first run of the game coming packed with a “Patrol Perks” downloadable content set including Jaco as a playable character and a Kame-Sen’nin character customization set.

jaco_xenoverse

These digital items come packed with a redemption code alongside physical copies, but are also available to those purchasing the game digitally in Japan. The PlayStation Store listing notes that these first run items will only be available until 06 May 2015:

※2015年5月6日までにご購入頂くと、DLC「ジャコ・亀仙人セット」が入手できます。


If you purchase by 06 May 2015, you can obtain the “Jaco / Kame-Sen’nin Set” DLC.

Internationally, Jaco will come within the third pack of downloadable content (priced at $9.99), which itself can be obtained at a slightly reduced price as a part of the “season pass” for $24.99.

Dragon Ball XENOVERSE — developed by Dimps for Bandai Namco — will be released on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC. The game was released last week (05 February 2015) in Japan, while other territories have shifted slightly (North America to 24 February 2015, and Europe to 27 February 2015, the lattermost of which will also act as the global PC release date).

Published by 05 February 2015, 6:24 PM ESTComment

The European branch of Bandai Namco provided an extensive live stream of Dragon Ball XENOVERSE earlier today, showcasing various story and versus battle modes.

xenoverse_live_stream

During the stream, the company divulged some details about the PC port:

On PC you’ll get to play … at 30 frames per second, or 60 frames per second!

4K is also supported.

And 3D Vision from NVIDIA is not officially supported … but it works.

The company also confirmed that keyboard and mouse support is available, but heavily recommends using a traditional game controller, which is indeed supported in the PC version.

Dragon Ball XENOVERSE — developed by Dimps for Bandai Namco — will be released on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC. The game was released today (05 February 2015) in Japan, while other territories have shifted slightly (North America to 24 February 2015, and Europe to 27 February 2015, the lattermost of which will also act as the global PC release date). A season pass for three downloadable content packs has been announced, with the first hitting players in March.

Published by 05 February 2015, 11:08 AM EST1 Comment

While author and illustrator Naho Ooishi has not been one to shy away from diversions and side stories, as of late the standard Dragon Ball SD serialization in Saikyō Jump has been a rather straight-up re-telling of the original manga.

Tomorrow’s March 2015 issue of Saikyō Jump contains a curious chapter of the spin-off re-telling which is perhaps best described as a filler-esque side story.

sd_filler_1

Goku is in the wilderness, training on his own some time after departing from Uranai Baba’s. As he thinks about the fact that his tail is still weak, he looks up to see something like a meteor streaking through the sky and impacting nearby. Going to investigate, he finds a strange sphere in a smoking crater, out of which two youths appear — and both of them have tails, just like him!

Vegeta complains about having to share a pod with Raditz: they’ve sneaked off to this backwater planet to train Raditz’s weak tail in secret, away from the prying eyes of Freeza’s other subordinates. Goku goes up and greets them, but despite the tail in common, Vegeta assumes he is merely one of the planet’s native inhabitants, since Goku’s tail (which has started to grow back after Son Gohan broke it off) is still short. Since Raditz is there to train, as well, they decide to train together.

What ensues on the following pages is a series of tail-training feats and brotherly bonding between the unwitting siblings. As the day comes to a close and their tails have been strengthened, Goku parts on friendly terms with the two strangers, vowing to meet them again someday. They depart, and he marvels at their ride, which is a lot weirder than anything of Bulma’s.

Off in space, the two Saiyans are returning to Planet Freeza No. 79, but a drowsy Raditz’s tail accidentally destroys the controls, and they crash-land. An unamused Nappa asks just where the two of them have been for the past month, but neither can remember: the shock of the impact has given them amnesia.

Dragon Ball SD chapters do not actually receive chapter numbers or titles until they are compiled into the tankobon release (of which there are currently three), so it remains to be seen if this month’s chapter will be included in the regular line-up or classified for the long haul as a side story. However, Naho Ooishi’s comment in the table of contents seems to indicate this is the beginning of a story arc of sorts:

悟空の一人修行編がはじまりました! みんな応援よろしくお願いします!


Goku’s solitary training arc has begun! Everyone, please give me your support!

Saikyō Jump abruptly moved to a bi-monthly schedule late last year, making new installments of Dragon Ball SD less frequent but otherwise no different; this issue is the first significant departure from the plot of the original series since the special “Battle of Gods SD” chapter in the April 2013 issue. It is not yet known whether the series will return to its regular format of retelling the main Dragon Ball story afterwards.

The March 2015 issue of Saikyō Jump is available for purchase from CDJapan and Amazon Japan. It also contains the latest chapter of the Dragon Ball GT “animanga”, the 2004 Akira Toriyama one-shot Neko Majin Z 3, and the antics of Yoshito, Tsubasa, and Momo in Dragon Ball Heroes: Super Charisma Mission.

Published by 05 February 2015, 8:00 AM ESTComment

Tomorrow’s March 2015 issue of Saikyō Jump showcases new character designs for Bulma and Kame-Sen’nin (the Turtle Sage) for the upcoming film, Dragon Ball Z: Revival of “F”:

revival_of_f_-_bulma_kamesennin

この2人も闘いに参戦!?
亀仙人はともかく、ブルマは大丈夫なの!?


These two will also be participating in the battle?!
Never mind Kame-Sen’nin; will Bulma be all right?!

The previously-revealed character designs for Gohan and Kuririn are also showcased on the same page.

The story for Revival of “F”, opening nationwide in Japan 18 April 2015 in 2D and IMAX 3D, is being crafted by original manga author Akira Toriyama, who stated he is writing it, “…as though it were a continuation of the manga when it was in serialization,” and that while it will, “…of course be a continuation of the previous Battle of Gods,” he has also, “…deliberately increased the amount of action scenes by a good deal.” Tadayoshi Yamamuro, who worked for many years as character designer and animation supervisor on the Dragon Ball franchise, will serve as the film’s director and animation supervisor. Norihito Sumitomo will return from Battle of Gods and the Majin Boo arc of Dragon Ball Kai for musical composition duties. Momoiro Clover Z will contribute a song alongside Maximum the Hormone, whose “F” will be used as a “battle song” during the film. Revival of “F” is set to bring back Freeza and will also include two new characters (Sorbet and Tagoma), feature Beerus and Whis again from Battle of Gods, and much more.

Published by 03 February 2015, 9:01 AM ESTComment

Momoiro Clover Z, the idol group previously revealed to be providing the main theme for the 2015 movie Dragon Ball Z: Revival of “F”, made an appearance in Tokyo today to announce that they will also be lending their voices to the film. All five members of the group will be playing “an important role”, voicing angels tasked with keeping Freeza captive in Hell. The group gave a sneak-peek of their characters, who are color-coded identically to their real-life counterparts, and appear among a variety of cuddly creatures in Hell. These angels heavily resemble the character Gatchan from Dr. Slump (who also appears in Dragon Ball during the Red Ribbon Army arc); Gatchan is, in fact, an angel, as is revealed late in Dr. Slump. (At the same time, however, the God of that series has nothing to do with the divine characters of Dragon Ball, and instead serves as the model/inspiration for Kame-Sen’nin.)

momoiro_guests_3

The group appeared dressed in the uniform of the Turtle School, alongside Masako Nozawa (voice of Son Goku) and a life-size version of the character in his outfit from the film. Members Reni Takagi and Kanako Momota went one step further and dressed as Kuririn and Super Saiyan Goku, respectively. Shiori Tamai joked that “this always happens when [Momota] gets into leader battle mode”, while Momota herself said that she “[felt] more powerful”. Takagi said she felt pumped, and joked that she now wanted to do a live-action version. The group members all expressed their enthusiasm for the project, while Ayaka Sasaki, having previously performed in Saint Seiya: Legend of Sanctuary, promised to try and take the lead with the others (with Momota needling her in turn for her presumptuousness).

momoiro_guests_2

Having first met Momoiro Clover Z at a cherry blossom viewing held by the Japanese prime minister in April 2013, even going so far as having her picture taken with them, Masako Nozawa herself welcomed their roles in the new film, saying that they were “already part of the Dragon Ball family” to her. She also gave the novice voice-actors among the group some pointers about how to approach their performance.

With today being the third of February, a traditional festival day known as Setsubun in Japan, all present then proceeded to perform a traditional “bean-scattering” ritual, with Freeza standing in for the customary Oni. Although they gave their all, the tyrant was ultimately too powerful to be driven from the stage.

The event closed out with a photo-up where all present gave Goku’s signature Kamehameha technique, similar to the open recording session for Battle of Gods in 2013 with guest voices Shōko Nakagawa (Oracle Fish) and Kaori Matsumoto (Motorcycle Cop). Nozawa praised the script for the new movie, saying, “It will betray expectations in a good way. It’s the best, just as you’d expect of [Toriyama] Sensei. It’s fun.” Takagi declared that she would be going to see the movie even if she had to pay for it herself.

momoiro_guests_1

The story for Revival of “F” is being crafted by original manga author Akira Toriyama, who stated he is writing it, “…as though it were a continuation of the manga when it was in serialization,” and that while it will, “…of course be a continuation of the previous Battle of Gods,” he has also, “…deliberately increased the amount of action scenes by a good deal.” Tadayoshi Yamamuro, who worked for many years as character designer and animation supervisor on the Dragon Ball franchise, will serve as the film’s director and animation supervisor. Norihito Sumitomo will return from Battle of Gods and the Majin Boo arc of Dragon Ball Kai for musical composition duties. Momoiro Clover Z will contribute a song alongside Maximum the Hormone, whose “F” will be used as a “battle song” during the film. Revival of “F” is set to bring back Freeza and will also include two new characters (Sorbet and Tagoma), feature Beerus and Whis again from Battle of Gods, and much more.

Published by 31 January 2015, 10:27 AM ESTComment

After having been teased last week in the March 2015 issue of V-Jump (though without a name, and just implied to be at the root of Towa’s and Mira’s alterations to history), the upcoming 2015 #10 issue of Weekly Shonen Jump in Japan is set to divulge more details on Dragon Ball XENOVERSE‘s “Domigura” (ドミグラ), or — as he will likely be named in the English localization — “Demigra”.

demigra_final_reveal

The promotional text says that, at the end of an adventure spanning time and space, there is this man… the one behind the alterations to history?! His presence is there behind Towa and Mira, but his true identity and goals are shrouded in mystery. However, he is identified as the one responsible for the “fiendish” red-eyed powerups given to heroes and villains alike, and can be witnessed doing so in the game. But what is he planning…?

With the game less than a week away from release in Japan, more information is likely to be revealed sooner than later!

domigura_design

Bandai Namco has also uploaded their fourth promotional video for the game, focusing on the various playable characters, including an array of characters from Dragon Ball GT and the 2013 film Battle of Gods. Enemies have been made even more vicious than usual, and you will have to be a true super warrior to defeat them.

Dragon Ball XENOVERSE — currently in development by Dimps for Bandai Namco — will be released on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC. The game is still on track for 05 February 2015 release in Japan, while other territories have shifted slightly (North America to 24 February 2015, and Europe to 27 February 2015, the lattermost of which will also act as the global PC release date). A season pass for three downloadable content packs has been announced, with the first hitting players in March.

Published by 30 January 2015, 11:47 AM ESTComment

The upcoming Dragon Ball XENOVERSE video game was recently reviewed in issue #1365 of Japan’s Famitsu magazine. Per their usual style, four reviewers contributed their thoughts along with a score (out of 10). For all four consoles, the game scored 7/8/8/7 from the respective reviewers, adding up to a 30/40.

xenoverse_famitsu

Tsutsumi Deluxe (7):

The contents, with the premise that the Dragon Ball world everyone knows has been altered, and that you are present at those famous scenes to restore the proper history, is a fun new twist. Getting to fight alongside Goku & co. with an original character you make yourself feels like becoming a character in the story, which is also nice. While the controls are simple, you can come out with some seriously flashy moves; the way it’s made so you can enjoy it even if you’re not one for action games is a definite plus.

Jigoro☆Ashida (8):

Rather than being a carbon-copy of the original like we’ve seen so many times in previous games, we get to see scenes that are different from the original, and the concept of intervening in the battles in order to correct an altered history is interesting. The customization of your created character through enhancing their abilities and changing their equipment is fun, too. In terms of action as well, you can get a taste of exhilarating Dragon Ball action with controls that aren’t too complex. I would have liked more variety in the missions, but the way it’s set so that even the same mission will develop differently is nice.

Honma Urara (8):

Correcting famous scenes from the original series that have been altered is a fresh angle. It’s fun becoming a disciple of the characters from the series, learning their techniques, and customizing your own character. On previous-generation consoles, there’s a slight amount of slowdown in scenes where there are a lot of characters on screen, such as in 3-on-3 battles, but the graphics are on par with the current-gen version, and you can enjoy the world of the anime to the fullest. Overall, it’s weighted towards online play, but I’m glad that they’ve given some thought to single player, as well.

Rolling Uchisawa (7):

The way it’s made so the player becomes one of the characters and can enjoy a “what-if” Dragon Ball world feels fresh. The 3D battles with a sense of speed are exhilarating, and you can get a taste of tactics such as back-and-forth battles getting behind your opponent, but on the other hand, the controls are a tad cumbersome. Also, while there are a variety of setups, there are also parts where, depending on the mission, the plot tends to develop in the same way. There is a lot to like, such as collecting items and cooperative play with friends, but it would have been even better if it led the player more gently.

As ShonenGameZ notes, the game’s main story mode is expected to last players roughly 15 hours, with dozens more available for those seeking to unlock all the game has to offer.

It is important to note — and perhaps does not even need to be said — that when comparing review scores, the same four individuals may not necessarily review the same franchise’s games years and years down the road. While reviewers are employed by the magazine, their opinions do belong to them as individuals, as well.

Dragon Ball XENOVERSE — currently in development by Dimps for Bandai Namco — will be released on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC. The game is still on track for 05 February 2015 release in Japan, while other territories have shifted slightly (North America to 24 February 2015, and Europe to 27 February 2015, the lattermost of which will also act as the global PC release date). A season pass for three downloadable content packs has been announced, with the first hitting players in March.

Published by 30 January 2015, 7:57 AM ESTComment

Various Dragon Ball smartphone games will become unavailable for purchase this month. In a message posted on the websites for Dragon Ball: Tap Battle, Dragon Ball RPG: Boyhood Arc, and Dragon Ball: Ultimate Swipe, Bandai Namco thanks people for playing and apologizes for the inconvenience. While the games themselves will be unavailable for purchase, any characters/stages/scenarios/etc. (various in-app purchases) will continue to work.

This announcement, strange as it is, comes right on the heels of the release for Dokkan Battle.

Thanks to @IMissBionix for the heads-up.