Last month, FUNimation officially announced what we had long since known: the company would be re-releasing the Dragon Ball Z TV series on Blu-ray.
The new release, officially out today, is the company’s second attempt at releasing the original version of Dragon Ball Z on Blu-ray. During these on-and-off releases, the “refreshed” Dragon Ball Kai saw a release on Blu-ray as well, all in addition to complete and incomplete versions alike of the series on VHS and DVD.
For the Kanzenshuu community, it was a puzzling release in every way (timing, format, remastering process, etc.). FUNimation came to us and asked if we would be interested in soliciting questions for them to answer regarding the new Blu-ray “season” sets. We in turn asked you all, and you in turn delivered in spades.
Below are the questions that we sent, followed by FUNimation’s answers and any accompanying materials. When questions are listed as “via”, this means that they have been edited, combined, and re-written (generally from a group of people that asked similar questions). When listed with just a name, this means they have been presented basically verbatim from their original posting. We tried to select a range of questions about the packaging, the audio, the video, and the overall remastering process.
via GWOtaku, etc.:
Which artist or artists are responsible for the cover art for this new home release, and what have they done before with FUNimation?
When we started working on the Dragon Ball Z Blu-ray release, we knew we wanted to do something special with the packaging. We took a look back at all the past releases and knew that taking an entirely different approach would be an exciting treat for the fans. Dragon Ball Z is filled with so many memorable moments and characters that we wanted to find a way to celebrate them.
We worked very closely with the art team at Toei Animation in Japan to construct how we imagined each cover looking. From there, they handed it off to their team of artists, who provided us with these amazing pencil sketches. After reviewing the pencil sketches, and making minor tweaks to make sure everything would work when we translated it to packaging, they prepared the final, colored art files.
We wanted artwork that was diverse enough to use for more than just Blu-ray covers; something that we could use to provide awesome looking posters, merchandise, convention experiences, and much more.
The best part is, we get to do this two more times! We’re already in the early stages of working on covers 4 – 6 and can’t wait to share the finished product with the fans.
via nessmudkip
How did the Blu-ray survey factor into the decisions about re-launching a Blu-ray release and the processes used in the new remastering?
We took multiple factors into consideration when deciding how to approach the topics of restoration and remastering the Dragon Ball Z Blu-ray releases. The survey data was only one of those factors. Others included past performance of the Level Sets and Orange Bricks, as well as what experience we’re trying to deliver with this release, just to name a few.
via theoriginalbilis
The original press release mentioned that the audio (including the Japanese audio) was being adjusted/cleaned up for this Blu-ray release. How will the Japanese track compare to previous releases, including the Dragon Box?
The audio master tapes contain noise and tape-hiss that our audio department has been able to reduce, bringing additional clarity to the original Japanese audio while preserving the presentation of the original.
via Flamzeron, DragonBalllKaiHD, coola, etc.
Will anything about the existing English dub be altered/adjusted/edited/redone for this release?
The Blu-ray Season Sets will contain the same edits of the English 5.1 hybrid and English stereo broadcast. The audio mix is being re-evaluated to ensure the presentation meets the highest quality standards.
via saiyajinslayer
Will next-episode-previews be included?
Not in this release, no.
via majinboogc, Daimakku, etc.
The Latin American dub was included on the canceled “Ultimate Uncut Edition”. Does FUNimation still have the rights to this audio track? Could it be included on this and/or future releases?
We currently have no plans to release Dragon Ball Z with a Latin American audio track.
via Kanzenshuu staff, theawesomepossum777, etc.
Other than the second Dragon Box release from February 2010 – which now reaches $400 on the second-hand market – there is currently no legal option for North American fans to obtain DBZ TV episodes 35 up through approximately episode 68 in its original 4:3 aspect ratio. Is there the possibility of a limited-run Dragon Box reprint, or single-disc volumes thereof?
The Dragon Box releases of 2010 were a limited run focused on giving the hardest of core fans the opportunity to own something unique. While we won’t completely rule out the potential for these video files being released in the future, there is nothing planned for them at this time.
Kanzenshuu staff
Do you believe that the sales – and continued success – of the orange bricks (and what you expect to see with sales of these new Blu-ray sets) are based more on the price point / episode count, or based on the “remastering” done with the footage? Could one be possible without the other?
It’s really difficult to pinpoint one, single factor that contributed to the success of the Orange Brick releases. Dragon Ball Z was at the height of its popularity in the U.S. at that time. It was on television five days a week right after school. Of course price point plays a big factor in everything. People want to know that they’re getting their money’s worth when they buy a product.
As for the remastering, that’s always going to be a touchy subject. Everyone who consumes entertainment, whether it be movies, video games, or a television series, will have their own opinion of what the optimal experience is when enjoying that medium. The best we can do is listen to everyone’s feedback, as well as use the large amount of consumer data that’s at our fingertips, and make decisions that we feel most comfortable with.
The approach we’re taking with the Blu-rays is very similar to that of the Orange Bricks. We’re providing a viewing experience that’s current with today’s tech, while keeping the same episode count and low price point approach that has worked so well in the past.
via BlazingFiddlesticks, kuwabara, etc.
Had you considered the timing of each subsequent re-release? The first “Level” Blu-ray set was released roughly one month after the final Dragon Box set had released, themselves announced just two months after the completion of the orange bricks. All the meanwhile, “Kai” was also being released and broadcast on TV. Could the “Level” sets have sold more effectively if there was a little breathing room?
Timing is always a critical factor when determining our release schedule. One of the biggest things we look at is to make sure we’re not overloading the same group, or demographic, for a particular genre with back-to-back releases. We get that fans only have so much money to spend on entertainment, and competing with ourselves is something we try not to do, when possible. That said, though, while the Level Sets, DBoxes, and Dragon Ball Z Kai series all fall under the Dragon Ball Z franchise, they were meant for very different audiences. DBZ and Kai, in particular, are treated as different IPs entirely – each with their own creative team.
As for the Level Sets’ going away, there were many factors that just weren’t working for us. It wasn’t just performance related either, we really had to take another look at how our restoration and remastering processes worked. All of these factors were taken into consideration when we made the decision to give Blu-rays another go, and we made necessary tweaks along the way.
Kanzenshuu staff
For the “Level” sets, the Phoenix line of products from Image Systems were purchased by FUNimation to aid in the remastering. At the time, a heavy emphasis was made on preserving the integrity of the film and respecting the grain. Are these the same tools being used? What is being done differently that results in such a different kind of image, and why a seemingly complete reversal in policy?
We continue to use the Digital Vision Phoenix software as our primary toolset for restoration. Recent advancements have allowed us to go into more depth in the restoration process, including tools that better address warp and stabilization. For the Blu-ray Season Sets, we are going beyond the restoration process, further reducing noise and grain and reframing the presentation to the 16×9 aspect ratio. I wouldn’t really call this a “reversal in policy” as much as it is simply taking a different direction. It’s something that I know we’ve said a ton already, and we’re going to continue to do so, but the purpose of this release is to take an amazing, fan favorite show from 25 years ago and deliver that in a modern format that lives up to the experience many cartoon and anime watchers expect today.
(NOTE: The following two questions were answered together with one larger response.)
Kanzenshuu staff
Other Blu-ray releases from FUNimation include Yu Yu Hakusho and FLCL; one was a traditional, cel-animated show, while the other was a digital production. Both aired on Cartoon Network, both were originally 4:3, and both were kept at their original aspect ratio on Blu-ray. What makes DBZ different?
dinochow
In the modern film restoration world, the emphasis on restoring or remastering footage in need of ‘clean up’ is almost always on respecting the source, and being as accurate to the original presentation as possible. Think, for example, of the Criterion Collection and the restoration and release of classic, foreign, and significant films on home video. They are a successful and celebrated company, and yet they have never ‘modernized’ an older title; the emphasis is instead on making the image look (and audio sound) as good as possible within the specific aesthetic context of the work as it was originally created. On the flip side, we may consider the ‘colorization’ debate of the 1980s and 90s, in which films shot in black-and-white were ‘modernized’ by artificially adding color to the image. This is not a commonly used practice anymore, precisely because consumers – in addition to scholars and critics – rejected the practice on the grounds of aesthetic integrity.
Now, by your own admission in the press release – by using terms like “bolder, more vibrant color palette” and “converted from the native, full screen format” – the notion of ‘truth to the source’ is obviously not the philosophy being used on the Dragon Ball Z Blu-Ray releases. My question, then, is why? What specific benefits does FUNimation see from going against the modern film restoration consensus, and what about Dragon Ball Z demands a full-scale aesthetic overhaul even more extreme than what was done back in 2007 for the season sets? I am genuinely curious, especially because, in making such drastic changes (as seen in the trailer) to the image, color balance, grain structure, line-work, and more, can it be said you are actually presenting the show fans – of both the original Japanese version and the American dub – are used to seeing, or want to see going forward? If the show needs such drastic reworking, why did people love it (and buy it) in the first place? And what benefits will fans of the show as it has almost always (outside of the Season Sets) existed – in 4×3, with a rich and textured color palette and fine grain structure – see from this dramatic overhaul?
Dragon Ball Z is unlike any other anime brand FUNimation, or anyone for that matter, has rights to in America. It has been acclaimed as one of the greatest action cartoons of all time. Its influence has been seen in countless animated and live action productions. It has transcended the anime to main stream cartoon barrier, and there is no denying its place in American pop culture.
Next year marks the 25th anniversary of the Dragon Ball Z anime. A lot has changed in twenty five years. Technology has flourished, and new generations of animated action lovers have grown up with entertainment created for the times we live in. The millions of people who have watched and enjoyed Dragon Ball Z over the past 25 years are as diverse as they come. Ranging from hardcore otaku to casual cartoon fans, Dragon Ball Z has a certain magic to it that has captivated so many. We’ve had many releases of Dragon Ball Z in the past, each of them finding a specific audience they speak to.
For this Blu-ray release of Dragon Ball Z, we are creating a version that is fit for the modern era. A release that takes advantage of the 1080p, widescreen televisions and powerful Blu-ray players most people own today. A bolder, more vibrant Dragon Ball that both old and new fans can appreciate. In order to accomplish this, we had to change the remastering and restoration approach that we took with the Level Sets in 2011.
First off, going with widescreen over standard definition was a must. We understand the concerns with what is lost during the 4:3 to 16:9 conversion. To offset this loss, as much as possible, our remaster team conducted a precise, shot-by-shot reframing of every scene, in every episode. Where a normal, 4:3 to 16:9 conversion would automatically crop everything to a predetermined template, these individuals manually place the camera to ensure the optimal picture when converting from its native, full screen format. It solves the problem of losing vital content while still being able to deliver an experience that utilizes your modern television. We knew that this would be one of most controversial decisions with the release, which is why we went the extra mile to make the end result something diehard fans can appreciate. We’re really pushing for fans to not pass judgment on the widescreen conversion until they’ve had a chance to actually sit down and watch an episode.
Secondly, we stepped up the level of detail in our remastering process. Along with the intensive process of fixing blemishes, tape marks, scratches, and foreign object, we’ve tweaked our color presentation to something vibrant and more exciting. The image is now sharper, by making it high definition and adjusting the noise (or grain) level. The textures of the Blu-ray version have been updated in a big way, putting them on par with animated shows being produced today. We look at each shot, and made sure everything is balanced, correct, cleaned up, and updated to mirror current visual aesthetics.
Lastly, another improvement on this Blu-ray release will be the audio. Minor noise reduction (less hiss) and some remixing to the English elements have occurred to bring things up to modern standards.
We had a pretty good idea as to what kinds of answers we could expect. FUNimation is a company – one with a very active and effective marketing department – and their job is to sell their product. That being said, acknowledging that there are aspects about the release that might not please every single last fan is definitely a step up from ye’ olden forgotten Barry Watson days.
If you have been with Kanzenshuu (and its previous incarnations) for any amount of time, you know that we love this series to an obscene degree. We want what is best for the series, we want what is best for the fans, and we do actually believe that FUNimation wants the same thing. That being said, we continue to believe that the various Dragon Ball TV series are best presented in their original 4:3 production aspect ratio. We continue to believe that grain is an inherent part of the production method, and while its negative effects – primarily due to multigenerational copies provided to licensees – can be mitigated, it is also something that must be respected with care. We continue to believe that Dragon Ball is a product of its time, and was / is / forever will be loved exactly as that.
Unfortunately, we do not have a reasonable recommendation for our fellow North American fans looking for a 4:3 product. The “Level” sets were discontinued in favor of these Blu-ray sets, and the Dragon Box releases were limited in their production and many now reach several hundreds of dollars on the second-hand market. Assuming that these new Blu-ray sets see their way to completion, the defacto versions of the Dragon Ball Z TV series on the market – these and the original orange bricks from 2007-2009 – will continue to be cropped, heavily DVNR-ed versions.
Kanzenshuu extends a huge thanks to FUNimation for the opportunity to conduct a Q&A regarding these new Blu-rays. It would have been easy for FUNimation to completely dismiss a resource like us, a site who already wrote off the entire concept of a cropped release back in 2007. Opportunities like this give us much better insight into the decisions that go into the new products.
Stay tuned here to the site and the podcast: those of you still interested in the sets can look forward to a proper review from us here on the site, as well as a chance to grab your own copy.
The playable demo for the upcoming new video game Dragon Ball Z: Battle of Z hit Xbox Live and the PlayStation Network across the world this past week. This time around on our show, Kirran / “LordMoonstone” joins in to tell us why exactly it is we need to stop expecting a “fighting game” out of Battle of Z, and why we should perhaps start thinking of it more in a strange combination of MMO and old-school arcade multiplayer action terms!
SHOW DESCRIPTION:
Episode #0351! VegettoEX and LordMoonstone discuss the playable demo for the new video game “Dragon Ball Z: Battle of Z”. The game is being promoted and universally described as a “fighting game”, but is this entirely accurate? What are we all missing here? A tiny bit of year-end news and “Who’s That Character?” wrap up the episode!
Originally teased last month, the “Anime Comics” — colloquially referred to as “animanga” — version of Dragon Ball GT has begun in the January 2014 issue of Saikyō Jump released earlier this month Japan.
None of the original advertisements for the animanga made any indication of where in the series it might pick up with. It has, in fact, begun with the very last arc of the series: the “Evil Dragon” arc. Chapter 1 (“Evil Dragons Arc, Part One: An Evil Dragon Appears!”) covers Dragon Ball GT episodes 47 and 48 with a few panels at the very beginning from the earlier part of the series.
Goku & co. have gathered the Dragon Balls to undo the damage wrought by the battle with Super No. 17, but instead of the usual Shenlong, a strange Dragon cloaked in black smoke appears and mocks them, refusing to grant any wishes. He sucks in the Dragon Balls and swallows them, then splits into seven Dragons that disperse in seven different directions.
The Elder Kaiōshin then contacts them telepathically to berate them about not heeding his advice about relying too heavily on the Dragon Balls. Whenever a wish is made, “Minus Energy” accumulates in them that takes over a century to dissipate, but thanks to Bulma’s Dragon Radar, they have been able to call Shenlong repeatedly over the past three [which should really be “four”] decades, and even pushed the number of wishes that can be made one time to three with Dende’s power-up. This was all too much for the Dragon Balls to handle, and the evil overflowed, creating the Dragon they saw just now.
Bulma objects to the blame being laid on her, since after all, she would not have been able to gather the Dragon Balls in the first place if Goku had not been with her. Sensing that the current situation is at least partially his fault, and mindful of the warning that the Earth and even the surrounding Galaxy will be destroyed if nothing is done, Goku vows to go beat up these Evil Dragons and take back the Dragon Balls. Meanwhile, as natural disasters occur all over the world, the first Evil Dragon [Liang Xing Long, the Two-Star Dragon] rears his head.
Dragon Ball GT now has a reputation for picking up in seemingly-random parts of the series, with FUNimation originally skipping the first 16 episodes of the TV series back in 2003 and later releasing them as “The Lost Episodes”.
The January 2014 issue of Saikyō Jump, which also contains the 24th chapter of Naho Ooishi’s Dragon Ball SD since its monthly reboot, is currently available at CDJapan and Amazon Japan.
The February 2014 issue of V-Jump in Japan, released this past weekend on 21 December 2013, contains information about the next “Evil Dragon Mission 2” of Dragon Ball Heroes and some new tidbits about Jump J-Stars Victory Vs, but as always, it also comes with the latest chapter of Dragon Ball Heroes: Victory Mission by “Toyotarō“.
In the seven-page Mission 16: “Formed! The Dragon Ball Heroes!!” (結成! ドラゴンボールヒーローズ!! Kessei! Doragon Bōru Hīrōzu!!), the remaining fighters are transported back to the stadium, where a worried Yoshito-kun asks if they are all right and informs them that the tournament has been canceled and everyone else has been sent home due to the system being “out-of-order”.
Dr. Auto apologizes about what he has inadvertently done. Tsubasa is concerned about their predicament: they have no time to lose, but as long as there is no reaction from the “Dragon Orb” he is holding, they will not know where the Evil Dragons are or be able to rescue the Artificial Human trio.
Note wants to know if it is true that the real world is in danger, and Momoko-chan explains that if the Evil Dragons appear in the real world, there will be no way for them to win. They must end it while they are still confined to the Battlefield, or else the lives of the people in the real world — no, the universe itself — will be in danger.
Tsubasa asks them to decide for themselves whether they will fight together in order to save the world. Note feels put-upon to be asked something like that so abruptly, but Froze immediately volunteers. Kagyu confirms with Tsubasa that their power is needed to defeat the Evil Dragons, then decides he will fight as well, if his strength will be of use to others.
Faced with Kagyu’s good nature, Note decides to commit as well. After all, those Dragons make her angry — she was supposed to win, but now the whole tournament has gone to waste! She wants to hurry up and get the tournament started up again. Abra volunteers on Kabra’s behalf, and so Kabra finds himself accepted before he can make a decision. Abra tells him telepathically to read the situation already. Momoko-chan welcomes him, and he smiles nervously, accepting his lot. Tsubasa asks about Beat, but he does not give an answer. Yoshito-kun suggests that they all take some time to think about this, as they may be in for a long battle.
The next day, as he and Note leave school, Beat comments on the dark clouds, wondering if they are due to the Evil Dragons’ influence. Note seeks to reassure him, saying that she is pretty scared, despite volunteering. She does not get what the adults are thinking, telling them they have to fight to save the world. Normally, she would not accept such an outrageous story, but the Dragon Balls really existed! The Evil Dragons may have come out because the Dragon granted too many wishes, but she thinks there were people who made righteous wishes among them. This means that the world they live in now is a “future that was saved by someone else”, right? Thinking about it that way, now it is their turn to save the world. She knows Beat is worried, but now their strength is needed to–
Actually, Beat is not worried at all! He does not know about the whole “world in a bind” or “dangerous battle” thing, but if everyone is in trouble, of course he will fight together with his friends to save them! If that’s the case, then, asks Note, what is the problem? There is one big problem….
…And that is Beat’s mother [a clear analogue of Chi-Chi], who is absolutely against what she sees as an excuse for him to go off and play video games all night instead of studying. She will not be taken in by a story like the one Beat is earnestly, but ham-handedly, trying to explain to her. Beat’s grandfather [bearing some similarity to the elder Son Gohan] smokes his pipe and watches as his mother shouts that he made a promise to lead a proper lifestyle — she will absolutely not allow him to put games ahead of his schooling! Beat protests that this is about more than games now, but Note cuts in and spins a story about how it is like a camp to help improve their skills, along with studying. Beat hastily agrees. From his chair, Beat’s grandfather clears his pipe and tells his mother to let him go. Beat at least knows the difference between right and wrong, and appears there are some circumstances involved. His one request is that once Beat sets his mind on something, he see it through to the end. He must not lose! Beat thanks his grandfather.
And so, Beat and the others gather once again at the Heroes Laboratory. It is a dangerous battle with the fate of the world on the line, but not a singe person ran away. Perhaps they realized that Dragon Ball Heroes is not a mere game… and perhaps they had sensed that a day like this would come, sooner or later.
As they are transported into the game world, Tsubasa says they need to decide on a name for the team. Isn’t it obvious, asks Yoshito-kun. They are the “Dragon Ball Heroes”, aren’t they?
The latest chapter has been catalogued on the respective page (which is soon due for a major expansion…!) of our “Spin-Off Manga” guide page.
The February 2014 issue of V-Jump is packed with additional Dragon Ball news and is available for purchase from CDJapan, Play-Asia, and Amazon Japan for an MSRP of ¥560.
In conjunction with Jump Festa kicking off in Japan this weekend, Namco-Bandai has unleashed a new trailer for the upcoming fighting game Dragon Ball Z: Battle of Z on the Xbox 360, PlayStation 3, and Vita:
The company also provided a slew of new screen shots focusing on the giant boss characters players will come up against:
A demo for the game is currently available worldwide on the Xbox 360, PlayStation 3, and Vita. Battle of Z is due out in Japan23 January 2014, in Europe24 January 2014, and just a few days later in North America28 January 2014. First-pressings in Japan will come packed with a download code for Son Goku in his Naruto “Sage Mode” outfit along with a Dragon Ball Heroes card. North American and European releases will have pre-order downloadable content in the form of the Naruto outfit as well as Super Vegetto and Super Saiyan Bardock, while Europe alone will be receiving a special “Goku Edition” of the game with further physical bonus material.
The DVD publisher Manga Entertainment that already released the Dragon Ball Z series in the UK acquired the DVD rights for Dragon Ball and Dragon Ball GT series.
The 64 episodes of Dragon Ball GT will first be released in two boxes: the first one on 20th January and the second one on 17th March.
The Dragon Ball boxes are planned to be released in summer 2014.
With Manga UK releasing sets corresponding to FUNimation’s North American releases, it is likely that the five “blue bricks” will be the products fans across the pond will have coming their way.
Toei’s English language website has been the original announcement source for several of these kinds of tidbits, including Manga UK’s own not-so-well-kept-secret of their Dragon Ball Z TV series license.
Next week’s upcoming 2014 #4 issue of Weekly Shōnen Jump in Japan is set to debut another two new “mysterious” additions to the roster for the March 2014 Jump-franchise crossover fighting game extravaganza, J-Stars Victory Vs, on the PlayStation 3 and Vita.
Koro-sensei, the inhuman homeroom-teacher from Jump’s current rising-star series Assassination Classroom, makes his debut as a playable character. He is specifically shown deflecting an enemy’s attack by making a “sticky net” with his tentacles, although his ability to move at Mach 20 is also mentioned in the catch-copy.
Neuro Nōgami from Demon Detective Neuro Nōgami appears in a support role; by using his powers, the player will apparently be able to hide him- or herself.
Namco-Bandai has also released a third, full-length promotional video which focuses heavily on the “dream matchup” aspect of the game, starting off by showing boys in their natural habitat (school) talking about “who would beat whom” before segueing into scene after scene of gameplay built on just that premise.
J-Stars Victory Vs is due out 19 March 2014 in Japan on the PlayStation 3 and Vita. Regular and “Limited Edition” versions will be available for both platforms. Son Goku and Vegeta are the two characters currently announced from Dragon Ball, alongside a wealth of other characters from Jump series old and new alike. For those keeping count, the total now stands at 23 individual series whose characters appear in some capacity.
The Japanese PS3 demo runs at just over 930 MB. No opening theme is included. Progress you make in the demo will carry over to the final retail release. The single player mission mode of the demo picks up at the very beginning of the game with battles against Saibaimen and Raditz.
UPDATE: Namco-Bandai has confirmed that the North American demo will also be available on Xbox Live alongside in the PlayStation Network release, though it as marked as a Gold-exclusive download.
Go Super Saiyan in NAMCO BANDAI’s Dragon Ball Z: Battle of Z Demo Available on PSN and Xbox Live Today!
If you’ve ever wanted to battle your favorite Dragon Ball Z characters in the manner depicted in the anime series, your opportunity is here! NAMCO BANDAI Games America is excited to announce that its Dragon Ball Z: Battle of Z demo is now live and available for download on the PlayStation®Network and Xbox Live®. The Dragon Ball Z: Battle of Z demo will give players a chance to experience the following modes:
Single Player Mode; includes four missions to complete
Co-op Mode; features one mission allowing players to team up with a friend to defeat other Dragon Ball Z foes
Battle Mode; allows eight players to join in one grand battle, split into two teams
Demo save data will transfer over to retail version saves
Dragon Ball Z: Battle of Z will be available for purchase at major videogame retailers on January 28, 2014for the Xbox 360 games and entertainment system from Microsoft,the PlayStation 3 computer entertainment system, and PlayStation®Vita handheld entertainment system (digital download only) in the Americas.
As we start to wind down here in 2013, we look ahead to what 2014 has in store for us. Kanzenshuu is already at the forefront for every bit of Dragon Ball news and information documentation, so what else could there possibly be?! Well, it turns out there is a lot more coming!
SHOW DESCRIPTION:
Episode #0350! VegettoEX and Hujio dive into The State of The Kanzenshuu 2013 Edition. What is on tap for the site in the coming months? Will this legendary wiki ever make its grand appearance? What old magazines and books are we still pulling material out of? What guides can we expect to see receive major expansions? Is the “GT Review of Awesomeness” even still a thing? Is the staff just having children to lay the groundwork for future website contributors?