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Published by VegettoEX
10 March 2020, 11:51 AM EDTComments Off

Bandai Namco’s European branch announced today that Dragon Ball Z: Kakarot — released back in January on the PlayStation 4, Xbox One, and PC — has sold two million copies internationally.

The franchise’s previous main console game, Dragon Ball FighterZ, shipped two million copies in its first week back in early 2018.

Dragon Ball Z: Kakarot, which received a 1.05 update patch this past week fixing minor bugs and other issues, is set to receive a larger patch this month featuring the “Time Machine”, allowing players to play side missions they may have overlooked during their main scenario gameplay, along with a new sub-quest featuring Arale and Gatchan.

Published by VegettoEX
28 February 2020, 8:52 AM ESTComments Off

In conjunction with the launch of the game’s third “season” of content, Dragon Ball FighterZ latest patch introduces a variety of promised gameplay updates, character tweaks, and new modes.

Updated Battle Screen
– Updated the battle screen.

Selectable Z Assists
– Players can now choose from 3 assists for each character.

Limit-Breaking Power
– Health gauge changes when one character remains, and the character has the following effects.
 ① Increased damage output
 ② Ki gauge increases by one
 ③ Opponent’s recoverable health is reduced on hit (except with invincible moves)

Adjustments to Instant Overheads
– All jumping attacks will no longer hit a crouching opponent when performed as the character is rising into the air (AKA instant overheads).
– Characters blocking mid-air will be in a crouching state after landing.
– When hit just before landing from a jump, characters will be in a grounded state rather than a mid-air state.

Advantage Gauge
– Added a gauge that displays health proportion for all members of a team.

Ki Charge
– Reduced recovery.
– Can now deflect Ki Blasts.
– Pressing the heavy attack button during a Ki Charge will now perform a Super Dash.
– Ki Charge can now be continued for a set amount of time even when Ki gauge is maxed out.

Vanish
– Can now be canceled with a Special Move or Super Dash during camera shift.

Dragon Rush
– Made it easier to combo into when the opponent is taking damage mid-air.
– Can now be performed after landing a standing light attack.
– If landed in a combo, it can now be canceled after the attack with a Vanish.
– The number of jumps and mid-air dashes available resets after a Dragon Rush break.

Dragon Rush (Forced Switch)
– When a switch is forced via Dragon Rush, the switch will occur faster than before.
– Switch-in timing can now be manually controlled with a ← input after the forced switch.

Powered-up Special Moves
– They now only consume half a Ki gauge.

→ + Medium Attack
– While Sparking! is active, the character will no longer go over the opponent when the move is canceled into an air dash.

Standing/Crouching Heavy Attack
– Increased the move’s damage during camera shift.

Jumping Heavy Attack
– Removed landing recovery during camera shift.

Guard Cancel Change
– Increased the attack level when clashed.

Z Assists
– Can no longer use another Z Assist until some time has passed after the opponent stops blocking.
– Z Assists that blowback will always knock the opponent in the direction the Z Assist character is facing.
– Adjusted where Z Assists appear.

Air Dash
– Made it possible to perform a simple air dash even when holding ↗ immediately after jumping.

Sub-Character Attacks
– Attacks hitting sub-characters such as Saibamen and the Ginyu Force can now be canceled.

Error Fixes
– Fixed an issue in which landing a certain way after an attack with landing recovery would cause that same recovery to occur on the next jump.
– Fixed an issue in which performing an attack immediately after blocking would cause problems with the hurtbox during the following action.
– For certain attacks that lock the opponent in place and trigger a cinematic sequence, the hitboxes are no longer active during the hitstop.

Additional character-specific updates are detailed on Bandai Namco Europe’s official website.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, Nintendo Switch, and PC (via Steam). A first “FighterZ Pass” with eight additional playable characters is available for $29.99, with a “FighterZ Pass 2” available for $24.99 adding another six, and an ongoing “FighterZ Pass 3” also available with five announced character slots. Said additional paid characters are also all available piecemeal at $4.99 each.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan, across the PlayStation 4, Xbox One, and PC. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history. The game also shipped on the Nintendo Switch back in September 2018.

Published by VegettoEX
25 February 2020, 8:49 AM ESTComments Off

Each month, Toyotarō provides a drawing — as well as a brief comment — on the official Japanese Dragon Ball website. Thus far, Toyotarō has provided drawings of #8, Lunch, Chapa with Oob, Tambourine, Man-Wolf, Tapion, Janenba, Broli, Ozotto, Ginyu, Bardock, Paragus, King Cold, Bardock’s original television special crew, Onio with his wife, Shiirasu, Great Saiyaman, Nail, Toninjinka, Zarbon, Pui-Pui, Slug, Vermoud, Tapikar, Thouser, and Bonyu. For his February 2020 entry, Toyotarō has contributed a new image of Man-Wolf:

Man-Wolf

In Kakarot, we learn there is a drug called Animaline, which lets people turn into animals, but I wonder if this guy is just able by nature to turn into a human when he sees a full moon…

Man-Wolf, in a reversed position with the “wolf” persona in front, was a previous entry in this series back in 2018. Toyotarō’s latest entry here flips that position, and references the “Animaline” (“Animorphaline” in the English localization) side-story in this year’s Dragon Ball Z: Kakarot video game, new information/lore contributed by original author Akira Toriyama himself (per this month’s April 2020 issue of Shueisha’s V-Jump magazine).

This drawing and comment set has been added to the respective page in our “Translations” archive.

Published by VegettoEX
20 February 2020, 2:28 PM ESTComments Off

Shueisha has listed an 03 April 2020 release date for the twelfth collected volume of Toyotarō’s Dragon Ball Super manga series, which will retail for ¥440 (+ tax) in print. The volume will pick up with the fifty-third chapter of the series; the eleventh collected volume saw its release in Japan back in December spanning chapters 49-52.

The Dragon Ball Super “comicalization” began in June 2015, initially just ahead of the television series, and running both ahead and behind the series at various points. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ fifty-seventh chapter coming today in the magazine’s April 2020 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc, “speeding up the excitement of the TV anime even more”. Though the television series has completed its run, the manga continues onward, entering its own original “Galactic Patrol Prisoner” arc. Viz is currently releasing free digital chapters of the series, and began their own collected print edition back in 2017. The eighth collected volume is due from Viz this March.

The Dragon Ball Super television series concluded in March 2018 with 131 total episodes. FUNimation owns the American distribution license for the series, with the English dub having wrapped its broadcast on Cartoon Network, and the home video release reaching its tenth and final box set last month.

Published by VegettoEX
20 February 2020, 10:07 AM ESTComments Off

Continuing onward from previous chapters, Shueisha and Viz have added the official English translation of the Dragon Ball Super manga’s fifty-seventh chapter to their respective Manga Plus and Shonen Jump services, moving further into the original “Galactic Patrol Prisoner arc”. Alongside other initiatives including free chapters and a larger archive for paid subscribers, this release continues the companies’ schedule of not simply simultaneously publishing the series’ chapter alongside its Japanese debut to the release date, but to its local time in Japan in today’s April 2020 issue of Shueisha’s V-Jump magazine in Japan.

The Dragon Ball Super “comicalization” began in June 2015, initially just ahead of the television series, and running both ahead and behind the series at various points. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ fifty-seventh chapter coming today in the magazine’s April 2020 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc, “speeding up the excitement of the TV anime even more”. Though the television series has completed its run, the manga continues onward, entering its own original “Galactic Patrol Prisoner” arc. Viz is currently releasing free digital chapters of the series, and began their own collected print edition back in 2017. The eighth collected volume is due from Viz this March.

The Dragon Ball Super television series concluded in March 2018 with 131 total episodes. FUNimation owns the American distribution license for the series, with the English dub having wrapped its broadcast on Cartoon Network, and the home video release reaching its tenth and final box set last month.

Published by VegettoEX
09 February 2020, 4:07 PM ESTComments Off

Following a tease in last month’s March 2019 issue of V-Jump announcing the “Ultra Instinct” version of Son Goku, Bandai Namco formally unveiled a forthcoming third season of updates coming to Dragon Ball FighterZ in conjunction with the “Red Bull Dragon Ball FighterZ World Finals” event this weekend in France.

Various updates include:

  • A third “FighterZ Pass” comprised of five characters, including Kafla (available February 28th) and Son Goku (Ultra Instinct) (available this spring)
  • A new “Z Assist Select”, allowing players to select from different moves when an assist character is called in
  • Additional updates aiming to improve matches, particularly when one player has a single character left

Congratulations to Goichi “GO1” Kishida on his latest win at the World Finals!

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, Nintendo Switch, and PC (via Steam). A first “FighterZ Pass” with eight additional playable characters is available for $29.99, with a “FighterZ Pass 2” available for $24.99 adding another six. Said additional paid characters are also all available piecemeal at $4.99 each.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan, across the PlayStation 4, Xbox One, and PC. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history. The game also shipped on the Nintendo Switch back in September 2018.

Published by VegettoEX
08 February 2020, 10:29 AM ESTComments Off

Bandai Namco Holdings has posted a ¥52.904 billion (approximately $482 million) profit for the first three quarters of fiscal year 2020, compared to a ¥53.501 billion profit the same time period last year.

namco_bandai_logo_resaved

Dragon Ball once again handily came in as the company’s best-performing franchise for the first three quarters, pulling in ¥87.9 billion (a dip from last year’s ¥90.8 billion in the same time period); Dragon Ball beat out the number-two franchise, Mobile Suit Gundam, by about ¥25 billion. The company is slightly upping its projection from ¥115 billion to ¥122.5 for full fiscal year 2020, which would still be slightly down from last year’s ¥129 billion.

In terms of general toys and hobby merchandise (non-video games), the franchise also jumped from ¥15.5 billion for the first three quarters of fiscal 2019 to ¥17.2 billion this year’s time period, also slightly upping their projection for the full year from ¥20 to ¥21 billion.

Published by VegettoEX
21 January 2020, 8:24 AM ESTComments Off

Each month, Toyotarō provides a drawing — as well as a brief comment — on the official Japanese Dragon Ball website. Thus far, Toyotarō has provided drawings of #8, Lunch, Chapa with Oob, Tambourine, Man-Wolf, Tapion, Janenba, Broli, Ozotto, Ginyu, Bardock, Paragus, King Cold, Bardock’s original television special crew, Onio with his wife, Shiirasu, Great Saiyaman, Nail, Toninjinka, Zarbon, Pui-Pui, Slug, Vermoud, Tapikar, and Thouser. For his January 2020 entry, Toyotarō has contributed a sketch of Bonyu:

Bonyu.

She’s a character who appears in the game “Kakarot”, which is out now.

It seems she can use a Crusher Ball just like Jheece, who belongs to the same race!

Bonyu is a new character designed by Akira Toriyama for the video game Dragon Ball Z: Kakarot, which launched worldwide this past week. The character, who is said to have once been a part of the Ginyu Special-Squad, appears as part of a specific sub-quest a bit into the game.

This drawing and comment set has been added to the respective page in our “Translations” archive.

Published by VegettoEX
20 January 2020, 12:48 PM ESTComments Off

Continuing onward from previous chapters, Shueisha and Viz have added the official English translation of the Dragon Ball Super manga’s fifty-sixth chapter to their respective Manga Plus and Shonen Jump services, moving further into the original “Galactic Patrol Prisoner arc”. Alongside other initiatives including free chapters and a larger archive for paid subscribers, this release continues the companies’ schedule of not simply simultaneously publishing the series’ chapter alongside its Japanese debut to the release date, but to its local time in Japan in today’s March 2020 issue of Shueisha’s V-Jump magazine in Japan.

The Dragon Ball Super “comicalization” began in June 2015, initially just ahead of the television series, and running both ahead and behind the series at various points. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ fifty-sixth chapter coming today in the magazine’s March 2020 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc, “speeding up the excitement of the TV anime even more”. Though the television series has completed its run, the manga continues onward, entering its own original “Galactic Patrol Prisoner” arc. Viz is currently releasing free digital chapters of the series, and began their own collected print edition back in 2017. The eighth collected volume is due from Viz this March.

The Dragon Ball Super television series concluded in March 2018 with 131 total episodes. FUNimation owns the American distribution license for the series, with the English dub having wrapped its broadcast on Cartoon Network, and the home video release reaching its tenth and final box set this month.

Published by Hujio
30 December 2019, 2:35 PM EST2 Comments

One staple of Kanzenshuu has always been our authoritatively detailed guides, many of which cover the various animation aspects of the Dragon Ball franchise. When we were first piecing together the “Episode Guide” nearly 15 years ago, the inclusion of complete episode credit listings was a priority, and as time went on we began compiling them in our “Production Guide”. This system worked for quite some time; however, the advent of the Dragon Ball Super TV series quickly made it apparent that this system was not only hard to maintain and organize, but difficult to navigate and search for specific information.

So in 2016 we went back to the drawing board and began working on a new guide, with the main emphasis on functionality. We wanted to create a guide that would be easy to navigate, search, and update, as well as provide easily shareable links to specific animators or pages. In fact, some of the functionality developed for this guide has already been incorporated into other areas of the site, namely the “Translations” archive. At the same time we also wanted to combine most of the site’s animation production related guides, sections, and pages under one roof. Thus, the “Animation Styles Guide” and “Production Guide” have both been removed from the site and incorporated into the new guide. And so, without further ado, I am super excited to unveil my labor of love, the “Animation Production Guide“!

The guide is divided up between general production information and our new Animation Staff Database, which serves as the backbone to the entire guide. This database provides listings of individual episode credits and the main animation staff involved with the Dragon Ball franchise, including a searchable list of all individual staff members stored in the database. In addition, the new Animation Supervisor Catalog provides a more detailed listing and discussion of the various animation studios and supervisors involved with the franchise.

While the guide as it sits now is up-to-date with the most current information, we do want to stress that this is a living guide that will continue to be updated as new information becomes available. It is also a massive guide that is far from being complete with everything we want to include, so bear with us as we continue to add more material. In the meantime, the guide has been added to the main navigation and is live for your viewing pleasure! Also, huge thanks to Ajay for his recommendations, review, and insights!