PAGE TOP

3,853 Posts & 2,435 Pages Documenting Dragon Ball, since 1998. We've got you covered!
Published by 28 December 2018, 1:48 PM ESTComment

Following up on previous “Dragon Ball Movie Frontline” interviews, the Dragon Ball Official Site shared a new interview with Dragon Ball Super: Broly composer Norihito Sumitomo back in October.

In the interview, Sumitomo discusses his initial work with the Dragon Ball franchise, separating that from what came before, and working through the score to the new film (selections below; read the full interview translation):

Dragon Ball Z‘s composer Shunsuke Kikuchi expertly utilized brass instruments, creating a unique world that could be classified as neither classical nor pop. My mental image of Dragon Ball‘s music was equivalent to what Kikuchi had created in the past, so first I needed to cast that image aside.

Once other aspects of the movie are completed, I start composing from track M1 and go in order straight through to the end. In this movie, Broli appears almost right from the outset, and he changes quite a bit as the story progresses. Those changes are reflected in the music. If you think of there being a single motif that evolves throughout the score, then it wouldn’t turn out right if you started the composing process from the climax scene. If the pieces are evolving throughout, then they have to be composed chronologically with the progression of the story in mind, or else they could wind up feeling discordant.

It’s not even an exaggeration to say that the second half of the movie is entirely battle music, so I had another challenge in figuring out how to differentiate the tracks. If they’re too similar viewers will get tired of them, but on the other hand if they’re all different the score would lack a sense of cohesion. Moreover, if there had to be increasingly fierce battle music from the middle of the movie onward, then the second half would feel like it’s going nonstop full throttle (laughs).

This interview has been archived in our “Translations” section. This particular entry comes courtesy of our new translation contributor, so be sure to give Stacey your thanks!

Published by 24 December 2018, 9:09 PM ESTComment

SHOW DESCRIPTION:

Episode #0463! Mike and Julian dive into the history of the Galactic Patrol! With “Shiirasu” appearing as a new antagonist in “Super Dragon Ball Heroes: World Mission” for the Nintendo Switch alongside the new “Galactic Patrol Prisoner arc” beginning in the “Dragon Ball Super” manga, we thought it would be appropriate to discuss where we are today in context with how it all got started with “Sachie-chan” and “Jiya” from Akira Toriyama and Masakazu Katsura.

SEGMENTS:

  • 00:13 – Introduction
  • 04:15 – “Super Dragon Ball Heroes: World Mission” Sōya Mikumo Interview
  • 14:41 – “Super Dragon Ball Heroes: World Mission” V-Jump/Trailer/Website News
  • 23:07 – “Dragon Ball Super: Galactic Patrol Prisoner Arc”
  • 28:55 – Galactic Patrol primer
  • 64:11 – Wrap-up

REFERENCED SITES:

Our podcast is available via iTunes and/or Google Play Music, or you can pop the direct RSS feed into the program of your choice. You can also listen to this episode by directly downloading the MP3 or by streaming it on SoundCloud or YouTube. We invite you to discuss this episode on our forum.

Published by 24 December 2018, 6:40 PM ESTComment

In conjunction with Jump Festa this weekend and the February 2019 issue of V-Jump released earlier this week, Bandai Namco has revealed the new antagonist “Shiirasu” coming to Super Dragon Ball Heroes: World Mission on the Nintendo Switch, due for release in Japan 04 April 2019:

As previously revealed, the new “Great Saiyaman 3” character appears to help Beat, the game’s protagonist. Meanwhile, Shiirasu appears at the Time Nest, clearly familiar with the Kaiōshin of Time, speaking of “justice” and sporting the Galactic Patrol insignia.

Shiirasu was designed by Toyotarō (Dragon Ball Heroes: Victory Mission, Dragon Ball Super manga), who provided a comment on the character and design in V-Jump:

At any rate, I paid attention to making him look strong and even more handsome. I was especially particular about the design around his waist, thinking it should bring out a sense of him being well-versed in martial arts. Incidentally, I drew several concepts for him, and these rejected concepts I’m using as minor roles in my own comic. (laughs)

Super Dragon Ball Heroes: World Mission, developed by Dimps for Bandai Namco, is a forthcoming Dragon Ball franchise video game exclusively for the Nintendo Switch, currently only announced for release in Japan. The game, a home version of the ongoing Super Dragon Ball Heroes card-based arcade game in Japan, follows three Dragon Ball Heroes games released on the Nintendo 3DS. The most recent entry was Dragon Ball Heroes: Ultimate Mission X in April 2017; the game covered 3,300 cards from the arcade version’s original 8 missions, 10 “Galaxy Missions”, 8 “Evil Dragon Missions”, and 10 “God Missions”, effectively encompassing all content pre-Super Dragon Ball Heroes in its own original story mode in addition to the arcade version’s mission structure.

Outside of a single test run at San Diego Comic Con earlier this year, no Dragon Ball Heroes content has ever received an international/localized release outside of Japan. World Mission was, however, recently rated by the Australian government’s Department of Communications and the Arts. Online import gaming retailer Play-Asia recently tweeted that the mainland Asia release of the game will feature English subtitles.

Published by 23 December 2018, 6:33 PM ESTComment

This weekend’s Jump Festa event included various Super Dragon Ball Heroes game reveals during the franchise’s stage presentation yesterday (beyond a continuation of the Super Dragon Ball Heroes promotional anime, no additional story projects were formally announced). While this particular stage presentation was not live streamed, Twitter user @SaikyoDevin provided video with comments from Akira Toriyama and Toyotarō, which have been translated below:

Akira Toriyama:

Hello, everyone. This is Akira Toriyama. I really should be greeting you in person here, but since I’m not fond of standing out on stage, please excuse me for sending these comments. My apologies, Nozawa-san. I always appreciate your assistance.

The movie Dragon Ball Super: Broly has started screening. This marks the third animated film I’ve been involved with in earnest. Back when I was doing the comic in serialization, I was so busy that I was complete hands-off with the animated version, but perhaps because I’ve gotten to have more free time now, before I knew it, I got roped into the rough world of animation production. Although, having said that, all I did was come up with the story, dialogue, and designs; the ones who really had it rough were all the staff members charged with turning it into a single movie. Thanks to them, the movie looks to be a hit.

The character Broli has apparently been popular since way back when, so if the movie weren’t well-received now, it would have been because the story I wrote was no good, so I’m a bit relieved. Even so, as I think those of you who have seen it already know, those battle scenes done by Toei Animation were amazing. For someone like me, just watching it was exhausting.

To all boys, adult men with the hearts of boys, and the perhaps-few-in-number women who understand the hearts of boys, by all means please see the movie and get fired up. For me personally, the work Dragon Ball is nothing but fighting, which to be perfectly frank, isn’t something I like all that much (laughs), but for some reason, it’s this really fun, mysterious work that gets me excited when I’m coming up with a story. Like that, I’m now an old geezer through and through, but I’m also coming up with ideas for my next work. Let’s meet again sometime in my next work.

—Akira Toriyama

It is worth noting that the official @shonenjump Twitter account posted their own “super duper rough translation” during the event, in which some of the nuance is lost:

Toyotarō:

At last, the “Galactic Patrol Prisoner arc” has begun! It’s a story that takes place after the Broli movie. Naturally, it’s a completely new work that hasn’t been animated, and can’t be read except as a comic. The prisoner Moro, who has been locked away in the Galactic Penitentiary for 10 million years, has escaped. Will Goku and Vegeta, who have become Galactic Patrolmen, along with the Elite Patrolman Merusu, be able to capture Moro once more?!

For the “Galactic Patrol Prisoner arc”, I’m tag-teaming with Toriyama-sensei, producing it to great acclaim! I’d like it to be an enjoyable story that can give you all excitement and suspense, so by all means, please look forward to it.

—Toyotarō

In the comment, 絶賛〇〇中 is a standard phrase people use whether something is being done to great acclaim, or just want it to be; in this case, the intended meaning is not quite clear. Toyotarō noted having received praise for the new story in a comment in a supplemental Saikyō Jump booklet earlier this month.

The Dragon Ball Super television series concluded in March 2018 with 131 total episodes. FUNimation owns the American distribution license for the series, with the English dub airing on Cartoon Network, and the home video release reaching its fifth box set last month. The story, script, and character designs for the Dragon Ball Super: Broly theatrical film, which opened nationwide in Japan 14 December 2018 in 2D, IMAX, and MX4D, is crafted by original manga author Akira Toriyama. The film is directed by Tatsuya Nagamine, and features animation supervision by Naohiro Shintani along with art direction by Kazuo Ogura. The film will receive international distribution following its Japanese debut. A world premiere was held 14 November 2018 at Nippon Budōkan with special guests including Masako Nozawa, Ryō Horikawa, Ryūsei Nakao, Bin Shimada, Katsuhisa Hoki, Tatsuya Nagamine, and Daichi Miura.

The Dragon Ball Super “comicalization” began in June 2015, initially just ahead of the television series, and running both ahead and behind the series at various points. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ forty-third chapter coming earlier this week in the magazine’s February 2019 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc for further promotion. Though the television series has completed its run, the manga continues onward telling its own version of the existing story, now entering its own original “Galactic Patrol Prisoner” arc. Viz is currently releasing free digital chapters of the series, and began their own collected print edition early last year. The fourth collected volume is due in English from Viz this coming January, while Shueisha released the eighth collected volume in Japan this month.

Published by 20 December 2018, 3:21 PM ESTComment

Continuing onward from previous chapters, Viz has added their English translation of the Dragon Ball Super manga’s forty-third chapter to their website, moving further into the original “Galactic Patrol Prisoner arc”. Alongside other initiatives including free chapters and a larger archive for paid subscribers, this release begins a new feature of not simply simultaneously publishing the series’ chapter alongside its Japanese debut to the release date, but to its local time in Japan in today’s (21 December 2018) February 2019 issue of Shueisha’s V-Jump magazine in Japan.

The Dragon Ball Super “comicalization” began in June 2015, initially just ahead of the television series, and running both ahead and behind the series at various points. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ forty-third chapter coming today in the magazine’s February 2019 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc for further promotion. Though the television series has completed its run, the manga continues onward telling its own version of the existing story, now entering its own original “Galactic Patrol Prisoner” arc. Viz is currently releasing free digital chapters of the series, and began their own collected print edition early last year. The fourth collected volume is due in English from Viz this coming January, while Shueisha released the eighth collected volume in Japan this month.

The Dragon Ball Super television series concluded in March 2018 with 131 total episodes. FUNimation owns the American distribution license for the series, with the English dub airing on Cartoon Network, and the home video release reaching its fifth box set last month.

Published by 19 December 2018, 12:08 PM ESTComment

Bandai Namco has revealed Dragon Ball‘s Trunks (specifically the future version from the original serialization) as a playable character in the forthcoming crossover fighting game Jump Force.

Trunks joins the previously-announced Son Goku, Freeza, Vegeta, Piccolo, and Cell, making the Dragon Ball franchise the most-represented series thus far.

In conjunction with this weekend’s Jump Festa event in Japan, Bandai Namco also released a new “Story & Avatar Trailer” providing an overview of the game’s story and avatar customization options:

Jump Force, a crossover fighting game in celebration of Jump‘s 50th anniversary, will contain four brand new characters designed by original Dragon Ball author Akira Toriyama. The game is slated for a worldwide release on the PlayStation 4, Xbox One, and PC (via Steam) with a Japanese launch 14 February 2019 followed by an international release the following day on 15 February 2019. The game’s North American release is available for pre-order at Amazon.

Spike Chunsoft previously developed J-Stars Victory Vs., a crossover fighting game celebrating Jump‘s 45th anniversary; the game was originally released on the PlayStation 3 and Vita, with a PlayStation 4 port eventually coming alongside an international localization. Alongside Arale from Dr. Slump, Son Goku, Vegeta, and Freeza were the three Dragon Ball representatives in J-Stars Victory Vs. Prior to this, the company developed the Sparking! (released internationally as “Budokai Tenkaichi”) and Raging Blast series of Dragon Ball fighting games.

Published by 18 December 2018, 8:27 PM ESTComment

SHOW DESCRIPTION:

Episode #0462! Mike and Julian dig into the “Super Dragon Ball Heroes 8th Anniversary Super Guide” featuring interviews with game producer Wataru Higuchi and animator/supervisor/designer Tadayoshi Yamamuro. What were some of the growing pains in the leap to “Super Dragon Ball Heroes” and what has Yamamuro been up to lately with the promotional anime? Comments from manga authors Toyotaro and Yoshitaka Nagayama round out the chat!

SEGMENTS:

  • 00:13 – Introduction
  • 07:49 – Topic
  • 47:23 – Wrap-up

Our podcast is available via iTunes and/or Google Play Music, or you can pop the direct RSS feed into the program of your choice. You can also listen to this episode by directly downloading the MP3 or by streaming it on SoundCloud or YouTube. We invite you to discuss this episode on our forum.

Published by 18 December 2018, 12:39 PM EST1 Comment

Following a mix-up on Twitter last week, Bandai Namco has announced that the forthcoming “Extra Pack 4” paid downloadable content pack for Dragon Ball XENOVERSE 2 will see its release tomorrow on 19 December 2018. A free update to the game has been released today in preparation for said pack.

In addition to new versions of Gogeta and Broli as seen in the forthcoming Dragon Ball Super theatrical film, players purchasing the pack will receive access to the Dragon Ball Super series’ Tournament of Power arena as a fighting stage along with new Parallel Quests and special attacks. The accompanying free update also includes access to a Broli wig, as well as Santa outfits, for all players. The “Crystal Raid” mode will allow players to take on the role of certain boss-only character forms including Demigra, Merged Zamasu, and Mira in five-on-one battles.

A separate, forthcoming update to the game will also add a “Photo Mode” allowing players to customize screen captures of the game and their characters in action.

Following the four paid content packs covered by the game’s original season pass, Bandai Namco released two additional paid content packs for Dragon Ball XENOVERSE 2. Earlier this year, Bandai Namco promised additional free and paid content updates coming to Dragon Ball XENOVERSE 2; “Extra Pack 3” was released back in August.

Developed by Dimps for Bandai Namco, Dragon Ball XENOVERSE 2 is available worldwide for the PlayStation 4, Xbox One, PC (via Steam), and Switch. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game launched on the PlayStation 4 console 02 November 2016. The Nintendo Switch port was released in Japan and internationally in September 2017.

Published by 11 December 2018, 10:18 AM ESTComment

The Dragon Ball Official Site has revealed Tadayoshi Yamamuro‘s cover art for the upcoming (and final) two “Dragon Ball: The Movies” remastered Blu-ray releases, each set for release 09 January 2019:

Volume 7 will contain Dragon Fist Explosion!! If Goku Won’t Do it, Who Will? (DBZ Movie 13) and The Path to Ultimate Strength (10th anniversary film), while Volume 8 will contain Dragon Ball – The Legend of Shenlong (DB Movie 1), The Sleeping Princess in Devil’s Castle (DB Movie 2), and A Mystical Great Adventure (DB Movie 3).

Three volumes covering the first six Dragon Ball Z films were released in November, while volumes covering the next six Dragon Ball Z films were released last week. The upcoming two Blu-ray volumes round out the company’s new remastering of the original 17 theatrical films produced during the series’ original serialization.

While no international release of the films’ new remastering has been announced, Toei’s recent limited theatrical run of previous features in America was clearly based on this new print.

The films last saw a home video release in Japan within 2006’s remastered “Dragon Box: The Movies” DVD box set which was subsequently broken out as individual DVD releases over the course of 2008-2009.

Published by 07 December 2018, 2:58 PM ESTComment

The latest additions to our “Translations” archive come from a two-page spread in last month’s January 2019 issue of Shueisha’s V-Jump magazine as part of the promotional lead-up to the Dragon Ball Super: Broly theatrical film.

First up, the magazine conducts a brief interview with film director Tatsuya Nagamine chatting up the end of the Dragon Ball Super television series, and looking ahead to the film’s depiction of the Saiyans:

I think this movie starts after they’ve lost their original pride as a warrior race. During the flashback scene, Bardock is really the only pure warrior race Saiyan. The others have all been tamed by Freeza’s army. Despite being from a warrior race, even King Vegeta doesn’t challenge Freeza to a fight or anything like that. Instead he just bows and scraps before Freeza and uses underhanded tactics against his own subordinates. Rather than a warrior race’s pride per se, I think Bardock maintains something of their pure nature. Broli, Goku, and Vegeta left Planet Vegeta as children, so they’ve gone on living with that pure Saiyan aspect intact. Vegeta lived on Planet Vegeta from his earliest memories, so he has princely pride that interferes a bit, but I consider Goku and Broli to be truly pure Saiyans and have depicted them as such. In the original manga Goku may call himself a “Saiyan raised on Earth”, but I think that by meeting and battling the truly pure Saiyan Broli, he feels a renewed sense of Saiyan pride. For me, a pure Saiyan is a beautiful thing, or perhaps I should say it’s invigorating. I think Broli is truly beautiful. That’s why I think this movie might tell the story of the Saiyans’ rebirth.

The two-page spread wraps up with a new illustration and comment from Dragon Ball Super manga author Toyotarō:

I think Broli is appealing because he looks cool, is overwhelmingly strong, and is saddled with a tragic fate. This time around that tragic element of Broli has been deepened and made more dramatic, resulting in a totally different Broli than before. Of course the extremely intense battle scenes and beautiful animation are highlights, too! I hope everyone sees this grand story of the Saiyans’ roots on the big screen!

These items have been archived in our “Translations” section.