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3,853 Posts & 2,435 Pages Documenting Dragon Ball, since 1998. We've got you covered!
Published by 13 February 2018, 6:35 PM ESTComment

The official Dragon Ball website’s twenty-second entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is a postcard the author sent to his fanclub in February 1984. The website’s commentary notes the cute scene between Arale and Obotchaman being a rarity for Toriyama, who is not good with romance. It also notes that the postcard has, “Give me chocolate!… I don’t need any from boys!” written, though this is not visible on the side shown here; in Japan, chocolate is traditionally given by girls to boys on Valentine’s Day, which is reciprocated a month later on White Day.

February 14th is Valentine’s Day!! Do you have someone to give chocolate to? Will you get to receive chocolate? Tee hee hee. To be frank, right after I got married, I stopped receiving almost any chocolate, and that makes me sad! Please! Give me chocolate~! I don’t care if I get cavities!!

Come to mention it, thank you very much to those who send me New Year’s cards and fan letters. I’m extremely bad about writing letters, plus with how busy I am, there’s no way I could possibly send out responses. I apologize. I’m sorry. But I am actually reading them. Please don’t be discouraged, and keep sending me your letters!

By the way, if you see me driving my Honda City around my neighborhood, please wave. I’ll at least acknowledge you.

Toriyama mentioned Valentine’s Day several times in his author comments over the years, beginning with chapter 6 of Dr. Slump in the 1980 #10 issue of Weekly Shonen Jump:

ボク甘いものきらいじゃないです。チョコレート…まってます。<明>

I’m not averse to sweet things. I await… your chocolate. <Akira>

The fallout of this was addressed alongside chapter 11 in the 1980 #15 issue:

いただいたチョコは、みんな少しずつたべてます。歯の健康が心配<明>

I’ve been eating a little bit of all the chocolate that all of you have sent me. I’m worried about the state of my teeth. <Akira>

During Dragon Ball‘s serialization, Toriyama began his Valentine’s Day mentions alongside chapter 211 with a disappointed reflection on who actually ate that year’s chocolate, followed by notes alongside chapters 214, 264, 313, and 362 thanking everyone for their chocolate.

V(バレンタイン)・デーに奥さんからチョコを(ハート)でも食べてたのは、奥さんと息子だけ。はてな…?<明>

The only ones who ate the Valentine’s Day chocolate from my wife were my wife and my son. Um…? <Akira>
遅くなってしまいましたがV(バレンタイン)チョコ、たくさん有難うございました。全部食べます。<明>

I’m late with this, but thank you for all the Valentine’s chocolate. I’ll eat it all. <Akira>
V・D(バレンタインデイ)のチョコを送ってくださった方,ありがとうございました。おやつに食べてます。<明>

Thank you very much to those who sent me chocolate for Valentine’s Day. I’ll have it as a snack. <Akira>
ファンの方、V・D(バレンタインデー)のチョコ有難う。それにしてもチョコの種類の多さに改めて驚きました。<明>

Thank you to my fans for the Valentine’s Day chocolate. Even saying so, I’m amazed once more at the sheer variety of chocolate. <Akira>
バレンタインデーのチョコを送って下さった方,どうも有難う!食べさせてもらいます<明>

Thank you to those who sent me chocolate for Valentine’s Day! I’ll have the pleasure of eating it. <Akira>
Published by 13 February 2018, 3:50 PM ESTComment

Ahead of its inclusion on the Dragon Ball Super: Super Theme Song Collection CD hitting Japan later this month, Akira Kushida’s “Ultimate Battle” — the insert song used multiple times during the on-going “Universe Survival arc” — saw a digital single release (COKM-40263) today (14 February 2018) in Japan.

The song is available on digital platforms — such as iTunes — for ¥250 alongside its karaoke version also for ¥250, or together in a bundle for ¥450.

“Ultimate Battle” debuted in Dragon Ball Super episode 110 and has been used several times over since then, both in vocal and instrumental form. While the song’s title in Japanese is written out as 究極の聖戦, the furigana for 聖戦 (sekisen or “holy war”) indicates an English pronunciation of “battle”. The song’s lyrics were provided by series veteran Yukinojō Mori, with composition by ZENTA, and arrangement by Takatsugu Wakabayashi and ZENTA.

The series’ second opening theme — “Limit-Break x Survivor” by Kiyoshi Hikawa — also received a digital single release ahead of a standard CD release.

Published by 13 February 2018, 11:09 AM ESTComment

One of our favorite ways to learn new things about Akira Toriyama is by way of his colleagues and contemporaries. The series of mid-1990s essays from the Akira Toriyama Exhibition features a wealth of anecdotes and analysis from other artists, editors, etc. Another great source of commentary is the special guest column within the various Shenlong Times supplemental pamphlets included with the Daizenshuu.

Momoko Sakura, author of Chibi Maruko-chan, contributed an “I Love Dragon Ball” column to the fourth Shenlong Times in October 1995, commenting on Toriyama’s sense of humor and the charm of his characters. She also contributed an original illustration, newly added to our respective translation archive page:

Son Goku: Ugh, gross. What’re you doin’? You like poop?

Maruko: Uh—

Nagasawa: Look at that, Fujiki-kun. Looks like Sakura thought Goku liked poop, just like Arale does.

Fujiki: She just doesn’t get it. I’m ashamed to be in the same comic as her.

Noguchi: Aww, I wanted to appear in Dragon Ball, too…

READ THE FULL TRANSLATION

Entirely new to our translation archive is a correspondence between Momoko Sakura and Akira Toriyama, as reprinted in April 1995’s Momoko Sakura’s Technicolor World, a collection of illustrations and essays involving the Chibi Maruko-chan author.

Each provided an original illustration to accompany their respective letters, with Sakura once again (albeit earlier here than in Daizenshuu 4!) commenting on Toriyama’s sense of humor, and wishing him good health. Toriyama responds in kind to the flattery, speaking highly such praise from a peer. Perhaps most interestingly, Toriyama notes the “just a little bit of poison” in Sakura’s “oh-so-cute stories and pictures”, a phrase that would resurface not long after this in Toriyama’s WIRED Japan interview in response to the characterization of Goku.

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These items have been archive in our “Translations” section.

Published by 12 February 2018, 9:14 PM ESTComment

The official Dragon Ball website’s twenty-first entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is the title page from the debut chapter of Dr. Slump, published in the 1980 #5-6 issue of Weekly Shōnen Jump released 05 January 1980.

The chapter is labeled as “Part 1” because, as Toriyama later recounted in his interview with Men’s Non-No (incidentally the fourth entry in this Toriyama works series), he had no idea how many pages went into a series’ first chapter; chapters 1 and 2 ended up running together to get the page count correct.

Before starting the serial, I hurried and drew two chapters’ worth of material, but because there were too few pages or something, they ended up being run together, and all at once I was left without any stock (material prepared ahead of time). That was the start of my hell. (laughs)

In his author comment alongside the first chapter — “Arale is Born!” — Toriyama, true to form, notes a word from his Nagoya dialect:

初の連載。全力でメチャンコがんばります。あっ“メチャンコ”って名古屋弁で“とっても”の意味よ

My first serial. I’ll work mechanko hard and give it all I’ve got. Ah — mechanko means “very” in Nagoya dialect.

Toriyama would not begin signing his comments with <Akira> until chapter 6 of Dr. Slump the following month, something he would continue forward from that point on.

Published by 09 February 2018, 9:20 AM ESTComment

Two new additions to our translation archive may feel a little familiar: the content has been referenced in several guides and articles across Kanzenshuu already! It turns out we never actually posted these in full, and it took the Toccio the Angel note this week for us to realize that!

From 2002 to 2004, Shueisha produced a kanzenban re-release of the Dragon Ball manga. The kanzenban — “Perfect Edition” — condensed the original 42 volumes into 34, with each volume containing approximately 15 chapters. Unlike the tankōbon, the kanzenban retained all of the colored pages originally printed in Weekly Shōnen Jump. The kanzenban are also slightly larger in size than the tankōbon, although are still smaller than the original Weekly Shōnen Jump magazines.

New guide books were released to accompany the kanzenban release. The first of these, Dragon Ball Landmark, was published midway through the kanzenban‘s release, and covers the beginning of the series up until the Freeza arc. Dragon Ball Forever, published following the end of the kanzenban release, includes information on the rest of the series, with some features on the series as a whole, including the results of polls from Japanese fans on their favorite characters, battles, etc. Each also included interviews with original author Akira Toriyama.

Landmark‘s “Akira Toriyama on the Road” interview and “We suddenly asked him in the middle of dinner!” short Q&A are already archived here on the site; today, we formally add Forever‘s “Akira Toriyama with Dragon Ball” interview and “We Asked Toriyama-sensei!” short Q&A.

Akira Toriyama with Dragon Ball
In Forever‘s longform interview, Toriyama touches on how moving to Tokyo (and therefore being closer to the publication source) likely would have been detrimental to his workflow, some of the secrets behind the various fight locations throughout the series, rumors about modeling villains after his editors, and some of his post-Dragon Ball projects and hobbies.

READ THE FULL TRANSLATION

We Asked Toriyama-sensei!
In Forever‘s short Q&A session, Toriyama answers a series of “What If?” questions, ponders the fates of certain characters, and discusses his thoughts on being a cartoonist.

READ THE FULL TRANSLATION

Both of these items have been archived in our “Translations” section.

Published by 09 February 2018, 8:30 AM ESTComment

The “Anison & BGM Pack” for Dragon Ball FighterZ — a paid piece of downloadable content featuring music from the original anime series — is now available on the respective Japanese digital storefronts.

PlayStation 4 players who own the identical pack of content for Dragon Ball XENOVERSE 2 are able to purchase the FighterZ version between now and 02 April 2018 at a slight discount of ¥777, down from the standard ¥1,500 price point. The pack costs ¥1,512 on Xbox One.

The music pack includes:

  • 魔訶不思議アドベンチャー! (“Mystical Adventure!”)
    opening theme to the Dragon Ball TV series by Hiroki Takahashi
  • ロマンティックあげるよ (“I’ll Give You Romance”)
    ending theme to the Dragon Ball TV series by Ushio Hashimoto
  • CHA-LA HEAD-CHA-LA
    first opening theme to the Dragon Ball Z TV series by Hironobu Kageyama; 2013 FLOW version used in-game
  • WE GOTTA POWER
    second opening theme to the Dragon Ball Z TV series by Hironobu Kageyama
  • でてこいとびきりZENKAIパワー! (“Come Out, Incredible ZENKAI Power!”)
    first ending theme to the Dragon Ball Z TV series by MANNA
  • 僕達は天使だった (“We Were Angels”)
    second ending theme to the Dragon Ball Z TV series by Hironobu Kageyama
  • DAN DAN 心魅かれてく (“Bit by Bit, You’re Charming My Heart”)
    opening theme to the Dragon Ball GT TV series by Field of View
  • プロローグ&サブタイトルI (“Prologue & Subtitle 1”)
    first episode recap and title card music from the Dragon Ball Z TV series by Shunsuke Kikuchi
  • ニューヒーロー登場 (“A New Hero is Born”)
    Dragon Ball Z TV series Boo-era background music by Shunsuke Kikuchi
  • ソリッドステート・スカウター (“Solid State Scouter”)
    Bardock Dragon Ball Z TV special insert song by Dragon Magic Orchestra
  • 恐怖のギニュー特戦隊 (“The Fearsome Ginyu Special Force”)
    Freeza-era Dragon Ball Z TV series background music by Shunsuke Kikuchi

As opposed to the XENOVERSE 2 music pack, the FighterZ edition is expected to be released worldwide, with Bandai Namco anticipating a full release by 01 March 2018.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” has also been revealed as a new character central to the game’s story mode. Dragon Ball FighterZ was released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan.

Arc previously worked on Dragon Ball Z: Extreme Butōden for the Nintendo 3DS, as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

Published by 08 February 2018, 5:56 PM ESTComment

The official Dragon Ball website’s twentieth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is the main packaging artwork for 1988’s Dragon Quest III on the Nintendo Famicom. As the official site only posts weekdays, and the game’s 30th anniversary is 10 February 2018, this is likely the reason for the citation coming at this particular time.

The website notes how the image was drawn on pale gray Kent paper, giving it an antique-like texture. The image has since been reused several times over for things such as the game’s symphonic soundtrack and modern remakes:

In his comment accompanying chapter 141 of the Dragon Ball manga in September 1987, Toriyama mentioned wrapping up design work on the game:

ドラゴンクエストⅢのモンスターをやっと全部かきおえた。ゲームはかなり面白そうだぞ!<明>

I’ve finally finished drawing all the monsters for Dragon Quest III. The game looks like a lot of fun! <Akira>

Dragon Quest III marked a major turning point in the franchise’s popularity; the incorrect notion that a law was passed in Japan banning Dragon Quest games from being released on a weekday is attributed directly to the third entry, which saw many a Japanese student and adult alike adjusting their priorities. The first issue of Nintendo Power (July/August 1988) included a full-page “World News” piece on the game, noting its massive lines and growing popularity.

The first Dragon Quest game would not make its way to America — renamed as Dragon Warrior — until a year later in 1989. Dragon Warrior II came in 1990, followed by Dragon Warrior III in 1992.

Check out Work #010 from last month, outlining Toriyama’s work on Dragon Quest II in 1987 and some of its fun cameos in the Dragon Ball manga.

Published by 08 February 2018, 11:12 AM ESTComment

The official Dragon Ball website’s nineteenth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is a look at Toriyama’s 2003 children’s book, Toccio the Angel, about a naughty angel who befriends a sentient tank.

In the book’s author comment section, Toriyama explains his motivation for and experience trying his hand at a children’s picture-book:

Since I was originally more interested in design and illustrations, I really got to enjoy drawing this picture book. But since I’m new at it, it ended up taking a fair amount of time, and in a number of ways, it made me reflect upon the fact that I’m still in training. I’d like to study more and aim for a fun picture book that little kids will look at intensely again and again.

To tell the truth, since a few years ago, I’ve indulged my selfish whims and done nothing but enjoyable practice on things like picture books and design, and I’m virtually retired as a cartoonist. Nevertheless, I am very thankful to Shōnen Jump and the others involved who kindly gave me their cooperation in the production of this picture book.

Toriyama touched on Toccio in his “Akira Toriyama with Dragon Ball” interview in the 2004 kanzenban-focused guide book, Dragon Ball Forever:

Picture-book work is fun, but on the other hand, there are also parts where you build up frustration. With manga, it’s enough to leave some empty spaces and arbitrary lettering, but with picture-books, you have to draw it. There are character-description-type parts, so when I did Toccio the Angel, I thought it was pretty frustrating.

I only did it in the first place because talk of, “Why don’t you try drawing a picture book?” came to me. Really, I think I was a bit too conscious of picture-books in making the characters. There wasn’t much there that was exactly groundbreaking… I do wonder if it would have been better to go with that sort of characters, but it is a book I want little kids to read, after all. If I get the chance, maybe… I’d like to try doing an absurd picture book.

Toccio the Angel was released in January 2003, and was initially advertised (then still transliterated as “Tocchio”) in 2002 alongside what would ultimately be revealed as the kanzenban re-release of the Dragon Ball manga:

Published by 08 February 2018, 10:07 AM ESTComment

Having been available internationally for about a week already, Dragon Ball FighterZ made its debut on the PlayStation 4 in Japan 01 February 2018.

In its first partial week on sale (the reporting period of 29 January 2018 to 04 February 2018), the game pushed 68,731 copies to hit the #2 spot on the Media Create Sales list (second only to Monster Hunter: World, which pushed another 346,187 copies during its second week on sale in Japan).

Back in November 2016, Dragon Ball XENOVERSE 2 pushed 66,035 copies in its first partial week on sale. The first Dragon Ball XENOVERSE pushed 44,221 copies on the PlayStation 3 and another 34,690 copies on the PlayStation 4 (with an unknown amount sold on the Xbox 360 and Xbox One, not uncommon at all for Japan), for at least a combined 78,911 total copies, making it the top selling game of its respective first week back in February 2015.

In August 2016, Dragon Ball Fusions on the Nintendo 3DS sold 77,509 copies during its respective first week on sale in Japan. In April 2017, Dragon Ball Heroes: Ultimate Mission X on the Nintendo 3DS sold 92,809 copies during its respective first week on sale in Japan.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” has also been revealed as a new character central to the game’s story mode. Dragon Ball FighterZ was released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan.

Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

Arc previously worked on Dragon Ball Z: Extreme Butōden for the Nintendo 3DS, as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

Published by 06 February 2018, 8:34 PM EST1 Comment

The official Dragon Ball website’s eighteenth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is one of three main color drawings provided by Toriyama for the production of the anime-only Dragon Ball GT television series, which ran from February 1996 to November 1997 spanning 64 episodes and one television special.

Two of these images were printed in the 1995 No. 52 issue of Weekly Shōnen Jump, and were later included in the seventh Daizenshuu and the first of the two Dragon Ball GT Perfect File volumes. The first shows the gang on a planet labeled “Mommath”, hiding behind a giant glass bottle as giants curiously check out their ship; Planet Mommath and the giants appear in Dragon Ball GT episode 6. The next picture shows them on a desert planet named “Kahra”; this picture strongly resembles Planet Ruhdeze, seen in Dragon Ball GT episode 16.

Finally, Toriyama produced a third GT picture — the one cited here by the official website — for a calendar included in the 1996 No. 3-4 double issue of Weekly Shōnen Jump (released in late December 1995); this one showcases Goku and company beating up a bunch of aliens on a mysterious planet, none of which were actually used in Dragon Ball GT. Perhaps most notably, Trunks is featured with a gun rather than, say, a sword (as would be seen in the Dragon Ball GT opening theme and the opening sequence to Dragon Ball: Final Bout on the PlayStation).

A few months later, in the 1996 No. 13 issue of Weekly Shōnen Jump, Toriyama contributed a single-page bonus comic — “Dragon Ball, If You Please” — discussing his taking a break from serialization, and his thoughts on the upcoming 10th anniversary film as well as Dragon Ball GT.

As for Dragon Ball on TV, I believe that the new series Dragon Ball GT, which I didn’t draw, will have already started by the time this magazine comes out. I still haven’t seen any of it yet, but I’m both looking forward to and worried about what sort of developments there’ll be… I think if the story progresses at a brisk pace while also being leisurely, I have high hopes for it.

In his introduction for the fifth Daizenshuu in November 1995, Toriyama touched on the upcoming Dragon Ball GT TV series as well:

The Daizenshuu this time around covers the second half of the Dragon Ball anime. Come to think of it, apparently the TV series is going to continue for a little bit longer, as a brand-new story not present in the original. It seems well thought-out and promises to be interesting; or at least that’s what I gather from the rough scripts they’ve shown me, which give a broad outline of how it’ll be. From now on I can be just like everyone else, simply watching the TV broadcasts at home and wondering with bated breath what on Earth will happen next. I’m looking forward to it, and my thanks go out to all the staff.

Toriyama also provided input on the series’ title, its logo, and its main character designs (including their spaceship) — check out the Dragon Ball GT sub-section of our “Toriyama’s Contributions to the Anime” page in our “Production Guide“. Toriyama mentions these in his introduction to the 2005 Japanese Dragon Ball GT “Dragon Box” DVD release, where he also included a sketch of Super Saiyan 4 Son Goku:

My sincerest gratitude to all those who bought this Dragon Ball GT DVD box.

Being a lazy bum by nature, I was absurdly happy when I managed to safely finish up Dragon Ball‘s serialization, and finally be released from Deadline Hell. The TV anime people wanted to continue for just a little bit more, but I just couldn’t do any more than that… And so, I left the Dragon Ball anime completely up to the anime staff, story and all. That was Dragon Ball GT.

In car lingo, GT means “Gran Turismo”: a fast, high-powered car, in other words. But in this case, I had GT mean “Grand Touring”, a great journey, since the scenario was that they’d be running around the universe.

For GT, all I did was just come up with the title, design the initial main cast and some of the machines, and also do a few images. However, I was able to rest easy handing things over to the excellent staff, who had continued on Dragon Ball for all this time. In particular, the animator Nakatsuru-kun is amazingly skilled, and mastered the peculiarities of my drawings in no time at all, to the point where there were even times when I couldn’t tell whether I had drawn a certain character design, or if he had. For instance, one of Nakatsuru-kun‘s designs was “Super Saiyan 4”, which appears in GT, and the picture above is a portrait that I drew looking off it. Did I draw it well?

Dragon Ball GT is a grand side-story of the original Dragon Ball, and it’ll make me happy for us to watch and enjoy it together.