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Published by 08 August 2018, 3:25 PM EDTComment

In conjunction with today’s release of (non-Super Saiyan, “black hair”) Son Goku and Vegeta as additional playable characters, Bandai Namco has released extensive patch notes for the latest update to Dragon Ball FighterZ:

(NOTE: Significant grammatical and punctuation/formatting issues have been corrected in the notes below as compared to their original posting.)

MODES

WORLD MATCH:

  • Entry settings: now Player’s Info is displayed
  • Ranked Match:
    • Now you can set the Opponent Rank settings to Same Rank, About the Same or Challenge in the entry settings.
    • Network color will no longer be displayed on finding an opponent.
  • Casual Match: now you can set the Opponent Color settings to Same Color, About the same or Anything goes.

PARTY MATCH:

  • Added ‘Sorry’ and ‘Don’t worry’ Party Match:

LOCAL BATTLE:

  • Added Input Delay settings when playing against a player.

LOCAL MATCH:

  • On VS screen, players can now press and hold either the L1 button or L2 button on the screen before a match to change their first character.

TRAINING MODE:

  • Player team can now be edited when making a World Match entry.
  • Colors can now be selected when changing characters.
  • Added Ki Gauge Recovery option and can stop Ki gauge from auto-recovering.
  • Added Center (After KO/Switch), Center (After Stage Change) options to the Starting Side settings.
  • Added the Reset Damage Information option
  • Added Starting Position settings:
    • Can switch the position of the characters.
    • The position can also be switched by holding down ↑
  • Character Settings:
    • Added Potential Unleashed settings for Gohan (Adult).
    • Added Ginyu Force setttings for Ginyu.
  • Training Dummy Recording Settings:
    • Training dummy’s play records can now be saved to 8 different slots.
    • Added a function to randomly play a record from multiple slots (with adjustable frequency for each slot).
  • Ennemy Settings:
    • Added Counterattack Settings: set an attack for the training dummy to reversal attack with after a block or a damage.

OTHERS:

  • Character selection screen: increased the cursor movement speed.
  • Follow list: followed players’ names will now be displayed in blue.
  • Button settings: pressing OPTIONS on the Button Settings screen will now save current settings and exit the screen.
  • Result screen: Z Stamps can now be used when rematch menu is displayed for online matches.

GAMEPLAY

COMMON:

  • Now an attack won’t count as a hit during successful Z-reflect recovery frames.

PICCOLO:

  • Homing Energy Blast, Z Assist: increased the hit stun and the recovery frames.

GOHAN (TEEN):

  • Crouching Special: now he can move while in the air after performing the move.
    • Matched the landing recovery frame with Jumping Down Special.
    • Expanded the hitbox for the beginning of the attack.
  • Jumping Down Special: expanded the hitbox for the beginning of the attack.
  • Z Assist: now the Z-Assist moves more forward while rising.

FRIEZA:

  • Standing Special: reduced the start up frame
  • Death Slash, Z Assist: increased the hit stun and the non-recovery frame.
  • Death Slash(Light ver.): reduced the start up frame
  • Warp Smash: Frieza now becomes invincible faster.
  • Midair ‘You might not survive this time’: reduced the landing recovery frame on whiff.
  • Golden Frieza:
    • Reduced the recovery frame after the pause.
    • If an opponent isn’t taking any hits when this move is activated then it would take more time until the game pauses to zoom in to Frieza.
    • However, Frieza becomes invincible during this time.
    • Z combo restrictions are lifted (e.g., can perform a string such as the following: Standing Heavy -> Standing Medium -> Standing Light).

GINYU:

  • Crouching Heavy: can now Z combo into Standing Special.
  • Standing Special (Jeice): increased the hit stun and the non-recovery frame.
  • Z Assist: increased the hit stun and the non-recovery frame.
  • Strong Jersey: reduced the block stun.
  • Strong Jersey (Medium/Heavy ver.):
    • Increased the non-recovery frame on hit.
    • Changed the way a damaged character is blown away.
  • Aerial Strong Jersey: reduced the start up frame.

TRUNKS:

  • Standing Special, Jumping Special, Cyclone Buster:
    • Hitbox of these attacks now disappear when Z reflected and can now be cancelled into a Special Move after that.
    • Fixed an issue where it was sometimes unable to cancel on hitting an opponent when the move is about to end.
  • Z Assist: increased the hit stun and the non-recovery frame on hit.
  • Shining Slash (Heavy ver.): reduced the start up frame.

CELL:

  • Standing Light, Crouching Light: increased the start up frame.
  • Low Kick: damage scaling increased when using this move as a combo starter.
  • Jumping Medium: increased the start up frame.
  • Jumping Special:
    • Increased damage scaling.
    • The first hit now ground bounces an opponent.
  • Ground Rolling Crush (Medium ver.): the distance moved can now be adjusted by pressing either forward or back while rolling.
  • Ground Rolling Crush (Heavy ver.):
    • Reduced the start up frame.
    • The distance moved can now be adjusted by pressing either forward or back while rolling.
  • Aerial Rolling Crush (Light/Medium Ver.): the move will no longer hit an opponent on the back.

ANDROID 18:

  • Standing Light, Crouching Light: can now repeat whiffing the move consecutively by pressing ← at the same time.
  • Support Attack (Barrier), Z-Assist: enters the invincible state faster.
  • Barrier:
    • Enters the invincible state faster.
    • Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)
  • Fixed an issue where Dragon Rush doesn’t launch an opponent in certain situation.
  • Back Grapple (Light ver.):
    • Reduced the start up frame.
    • Can now connect into Super Attack on hit.
  • Back Grapple (Medium/Heavy ver.): increased the move distance.

GOTENKS:

  • Standing Special: matched the cancel timing on additional inputs with the other characters.
  • Z Assist: fixed an issue where the camera angle doesn’t change in the latter part of the combo after hitting an opponent with the Assist attack.
  • Galactic Donuts: Fixed an issue where the camera angle doesn’t change on landing Heavy attack in the next combo after hitting an opponent’s Z Assist.
  • DIE DIE Missile Barrage:
    • Reduced the start up frame.
    • Increased the damage.
    • Changed the way an opponent is blown away on hit.
    • Increased the hit stun.
    • Expanded the hitbox for the beginning of the attack.
  • Miracle Super Punch (Medium): Landing recovery frame has been increased when not holding down the Medium Button.
  • Ground Great Special Rolling Kick (Heavy ver.):
    • Increased the recovery frame.
    • Can now air dash and double jump after the move.
  • Aerial Great Special Rolling Kick (Heavy ver.): reduced the recovery frame.
  • Vengeful Shout: landing recovery frame has been increased on performing a feint.

KRILLIN:

  • Standing Special:
    • Increased the non-recovery frame.
    • Can now bend only the second fire ball by inputting ← + Special on an additional input.
  • Jumping Special:
    • Increased the non-recovery frame.
    • Can now bend the fireballs upward by inputting ↑ + Special on an additional input.
  • Senzu, Z Assist:
    • Rocks no longer break by an opponent’s attacks.
    • Mitigated the damage scaling.
  • Solar Flare: added invincibility to jump attacks.

KID BUU:

  • Crouching Medium (Medium/ Long ranged ver.):
    • Increased the start up frame.
    • Increased the damage scaling when using this move as a combo starter.
  • Crouching Special:
    • Increased the landing recovery frame.
    • Now the fireball will be thrown downward depending on the opponent’s position.
  • Jumping Special: increased the landing recovery frame.
  • Mystic Ball Attack: the attack will no longer hit an opponent on the back.
  • Mystic Arm Swing: added invincibility to jump attacks.

MAJIN BUU:

  • Standing Light: now the attack will hit a crouching opponent too.
  • Standing Lights – 2nd attack: reduced the start up frame.
  • Z Assist: increased the non-recovery frame.

NAPPA:

  • Standing Light: will no longer be blocked by standing guard.
  • Crouching Medium: will no longer be blocked by standing guard.
  • Crouching Heavy: expanded the hitbox forward.
  • Z Assist: increased the hit stun.
  • Blazing Storm, Z Assist:
    • Reduced the start up frame.
    • Reduced frame disadvantage when blocked by an opponent.
  • Too bad:
    • Now enters the invincible state faster.
    • Reduced the entire recovery frame.
  • Saibamen(Acid): can now be canceled into Z reflect or Super Dash on block (as same as other ki blasts).

ANDROID 16:

  • Standing Lights – 3rd attack:
    • Reduced the start up frame.
    • Can no longer delay the attack after the 2nd Standing Light.
  • Ground Flying Powerbomb (Light/Medium ver.): added invincibility to jump attacks.
  • Ground Flying Powerbomb (Heavy ver.): increased the duration of invincibility to jump attacks.
  • Ground Dynamite Driver (Light/Medium ver.): increased the damage.

YAMCHA:

  • Neo Wolf Fang Fist: changed the hit effect to wall bounce.
  • Spirit Ball: increased the least amount of damage.

TIEN:

  • Z Assist: increased the non-recovery frame.
  • Ground Volleyball Fist: fixed an issue where additional inputs could be made even when blocked by an opponent.
  • Ground Volleyball Fist (Medium): now enters the armor invincible state faster.
  • Ground Volleyball Fist (2nd/3rd attacks, Heavy ver.): Tien copies will appear to do the attacks.
  • Tri-Beam: increased the duration during which Ultimate Z change can be performed.
  • Tri-Beam, Neo Tri-Beam: the amount of self damage is reduced while Sparking!

HIT:

  • Standing Lights – 3rd attack: expanded the hitbox upward.
  • Crouching Light: can now cancel the second Standing Light into Crouching Light
  • Tides of Time (Heavy ver.): now enters the invincible state faster.
  • Death Blow: fixed so that the camera angle won’t change in the latter part of the combo on hitting an opponent with this move.

GOKU (SSGSS):

  • Super God Shock Flash:
    • Reduced the start up frame.
    • Changed the way an opponent is blown away on hit.
  • Super God Shock Flash (Light/Heavy ver.):
    • Increased the damage of the attack that is performed on whiffing the grab.
    • Added damage scaling when using this move as a combo starter.
  • Instant Transmission: now faces towards an opponent after the move.
  • Extreme Speed Kamehameha: increased the duration during which Ultimate Z change can be performed.

VEGETA (SSGSS):

  • Big Bang Attack, Z Assist:
    • Increased the damage.
    • Increased the hit stun and block stun.
    • Changed the direction an opponent is blown away on hit.
  • Super Dash Kick (3rd attack – Light ver.): increased the start up frame only when an opponent is in front.
  • Ground Super Dash Kick: removed the jump attack property.
  • Ground Super Dash Kick(2nd and 3rd attacks): unified the frame disadvantages.
  • Galick Gun: increased the damage.
  • Niagara Pummel:
    • Increased the move distance.
    • Reduced the start up frame.
    • Mitigated the damage scaling.
  • Niagara Pummel (on holding the button): fixed so that the camera angle won’t change in the latter part of the combo after hitting an opponent on holding down the button.

BEERUS:

  • Standing Light:
    • Reduced the start up frame.
    • Expanded the hitbox forward.
  • Crouching Light: reduced the start up frame.
  • Z Assist: increased the move distance.
  • Sphere of Destruction, Z Assist:
    • Increased the non-recovery frame on hitting an opponent while they are not moving by Beerus’ attacks.
    • Changed the way an opponent is blown away on hit.
  • Sphere of Destruction: can now be canceled into special move, Z change or Sparking! on repelling the sphere with a normal attack.
  • Ground Sphere of Destruction (Heavy ver.): now Beerus floats a little higher when pressing ↓.

ANDROID 21:

  • Crouching Medium: shrank the hit box to reduce the reach.
  • Crouching Medium (Long range ver.):
    • Added damage scaling when using this move as a combo starter.
    • Expanded the hitbox inwardly.
  • Z Assist:
    • Increased the hit stun.
    • Increased the non-recovery frame.
    • Decreased the damage.
    • Increased the recovery frame.
  • Total Detonation Ball:
    • Increased the hit stun.
    • Now she will start recovering to the neutral state after the ball has exploded.
  • Total Detonation Ball (Light/Medium ver.): increased the recovery frame.
  • Homing Energy Blast:
    • Increased the hit stun.
    • Increased the recovery frame.
  • Barrier Sphere:
    • Now enters the invincible state faster.
    • Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)
  • Ground Aerial Connoisseur Cut: added invincibility to jump attacks.
  • Connoisseur Cut, Aerial Connoisseur Cut: now faces towards an opponent on whiff.

BARDOCK:

  • Rebellion Spear (Light ver.): decreased the block stun.
  • Ground Rebellion Spear (Medium ver.):
    • Added invincibility to jump attacks.
    • Increased landing recovery frame.
  • Rebellion Spear (Heavy ver.):
    • Increased the duration of the first attack.
    • Increased the damage of the follow up attack.
  • Saiyan Spirit: fixed so that the camera angle won’t change in the latter part of the combo after hitting an opponent.

BROLY:

  • Various armors: Broly’s various armors will no longer endure Vanish attacks.
  • Z Assist:
    • Expanded the hitbox for the beginning of the attack.
    • Increased non-recovery frame.
  • Eraser Blow: expanded the hitbox for the beginning of the attack.
  • Gigantic Strike: now it’s easier to follow up with Vanish attack.

VEGITO (SSGSS):

  • Barrier:
    • Now enters invincible state faster.
    • Increased the entire recovery frame on whiff.
  • Ground Atomic Buster: added invincibility to jump attacks.
  • Spiral Heel Shot:
    • Reduced the block stun of the last attack.
    • Decreased the recovery frame.
  • Aerial Spiral Heel Shot: reduced the non-recovery frame when the camera angle doesn’t change.
  • Aerial Spiral Heel Shot (Light/Medium ver.): increased the move distance.

ZAMASU (FUSED):

  • Jumping Light: expanded the hitbox upward.
  • Z Assist:
    • Shrunk the front part of the hurt box.
    • Reduced the start up frame.
    • Increased the projectile speed.
  • Ground Eternal Justice (Light/Heavy ver.): reduced the start up frame.
  • Aerial Eternal Justice(Heavy ver.): reduced the start up frame.
  • Divine Order: shrunk the front part of the hurt box.
  • Divine Order (on holding the button): reduced the start up frame.
  • Increased the projectile speed.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, and PC (via Steam); on these systems, the game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. A Nintendo Switch port is due in 2018. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” is a new character central to the game’s story mode.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history. The game ships on the Nintendo Switch next month.

Published by 07 August 2018, 12:00 PM EDTComment

Bandai Namco Holdings has posted a ¥14.637 billion (approximately $131.4 million) net income for the first quarter of fiscal year 2019.

namco_bandai_logo_resaved

Dragon Ball came in as the top-performing overall franchise for the company with ¥25.6 billion in net sales (up from ¥19.7 billion the same quarter last year). The company is projecting ¥80 billion yen for the full fiscal year, down from the ¥97.9 billion it pulled in last fiscal year.

In terms of general toys and hobby merchandise (non-video games), the franchise jumped in net sales from ¥2.4 billion the first quarter of last year to ¥4.5 billion this quarter (eclipsed only by the Gundam franchise, which pulled in ¥7.6 billion during the same timeframe). The company is forecasting ¥14.5 billion for the year, a slight increase from the ¥14.2 billion it brought in during the entirety of fiscal 2018.

The company’s overall digital card sales increased from 46 million pieces in the respective quarter last year to 55 million pieces this quarter. The company is projecting 230 million for the full fiscal year, a jump over 225 million last year.

The company recently announced it has sold over 10 million copies of games in the Dragon Ball XENOVERSE series, both in physical and download form. The series debuted in February 2015 and has since expanded to additional consoles and PCs with a sequel and continuous stream of downloadable content and updates.

Published by 06 August 2018, 4:34 PM EDTComment

An “open beta” for the forthcoming Nintendo Switch edition of Dragon Ball FighterZ will be held this coming weekend (~09 August 2018 to ~12 August 2018 depending on the player’s time zone and/or region).

This is the Open Beta for DRAGON BALL FighterZ.

The Open Beta servers are scheduled to be on at the following times:

August 9, 2018 at 9:00 PM to August 11, 2018 at 11:59 PM (PDT)

Go head to head in VS Online with no less than 23 characters and 13 stages. But don’t forget to also stop by the Battle Tutorial to sharpen your skills and master all kinds of devastating techniques!

On top of this, get a taste at some additional features like Lobby Avatar Customization, Stamps and Replay Channel.

And no matter what happens, always remember that TRUE POWER KNOWS NO LIMIT!

The game client is available to download now from the eShop or Nintendo’s website through a connected account.

The Dragon Ball FighterZ Nintendo Switch port will see its release in Japan 27 September 2018 and in Europe and North America 28 September 2018. Pre-orders will include unlocks for Super Saiyan God Super Saiyan (“SSGSS”, or “Super Saiyan Blue”) versions of Son Goku and Vegeta, as well as an unlocalized download of the franchise’s first fighting game, 1993’s Dragon Ball Z: Super Butōden from the Nintendo Super Famicom (with a replacement musical score).

Published by 06 August 2018, 3:56 PM EDTComment

Manga UK has detailed their plan to release the Boo arc of Dragon Ball Kai — known internationally as “Dragon Ball Z Kai: The Final Chapters” — in three “Part” sets over the course of October, November, and December 2018.

Yes… the long-awaited, almost universally-loved, and highly-requested Dragon Ball Kai: The Final Chapters is indeed coming to the UK! Releasing in three parts, you’ll be able to get your hands on the first set from October and complete your collection in time for Christmas!

  • “Part One” (episodes 99-121) is due out 15 October 2018
  • “Part Two” (episodes 122-144) is due out 12 November 2018
  • “Part Three” (episodes 145-167) is due out 10 December 2018

Meanwhile, the fifth Dragon Ball Super television series set is due out from the company 08 October 2018.

Manga UK’s home releases mirror and trail behind FUNimation’s North American products. FUNimation’s release of “The Final Chapters” wrapped up back in June; the fifth Dragon Ball Super set is also due out in October.

The Boo arc of Dragon Ball Kai was initially conceived as an international-only product, but following the cancellation of the Toriko television series, Toei and Fuji TV used the available timeslot — which itself previously belonged to the original 2009-2011 run of Dragon Ball Kai — for the Boo arc. What aired on Japanese television was actually a further-condensed edit of what was being produced for the international market; this international edition would later come to be known as “The Final Chapters”.

Thanks to Baggie_Saiyan on our forum for the heads-up!

Published by 06 August 2018, 3:33 PM EDTComment

The original 17 theatrical Dragon Ball and Dragon Ball Z films hit the Japanese Netflix and Amazon Prime streaming services 27 July 2018, and while the addition of the movies themselves was heavily promoted, what remains unannounced is the clearly-new, high definition video remaster that accompanies them.

In addition to the obvious resolution bump, the new remaster (right) sports a sharper, deeper image at the higher resolution over the previous remaster (from 2006’s “Dragon Box: The Movies” DVD set, left). More detail is visible throughout the entire image, and particularly within the darker portions (which tend to be crushed and devoid of granular detail in multi-generation, international prints).

Unfortunately, the audio that accompanies the new streaming versions is the final mix of the film’s optical sound; source audio was re-mixed and included on the Dragon Box set, which remains the highest-quality audio of these films available to consumers.

The newly-remastered entries include the original three Dragon Ball films from 1986-1988, the thirteen Dragon Ball Z films from 1989-1995, and the franchise’s 10th anniversary film from 1996. The 2013 and 2015 theatrical films — Battle of Gods and Resurrection ‘F’, respectively — have also been made available for streaming, but (being recent films) were in no need of and received no further video remastering.

As this new remaster series has yet to even be formally acknowledged by its producers, no home release has been announced or hinted at; a formal home release would feature higher video quality than streaming masters provided to online services.

Following an initial double-feature test with Dragon Ball Z movies 8 and 10 in 2007, FUNimation performed their own internal film remaster and released the 13 Dragon Ball Z films on Blu-ray over the course of 2008 to 2009 (to varying degrees of success and failure).

Published by 06 August 2018, 10:20 AM EDTComment

Dragon Ball FighterZ wrapped up its debut at the 2018 Evolution Championship Series (“Evo”) not only as the game with the highest number of registered entrants, but also raking in the highest viewer count for an Evo main event on Twitch.

American player Dominique “SonicFox” McLean ultimately took home the win against Japanese player Goichi “GO1” Kishida in the grand finals with a match-up of Bardock + Merged Zamasu + No. 16 against Cell + Bardock + Super Saiyan Vegeta, respectively. The grand finals win came after a prior match between the two as “GO1” worked his way up the losers’ bracket, as well as a last-minute player side swap following a initial bracket-reset win from “GO1”.

Perhaps the evening’s biggest excitement came in the previous battle between “SonicFox” and “GO1”, where in the third round “GO1” managed to restore the health of Vegeta, his sole remaining fighter, with a wish to Shenlong. This merely prolonged the inevitable, as “SonicFox” still managed to sweep 3-0; the two clashed again in the aforementioned grand finals.

In conjunction with the grand finals, Bandai Namco released a new promotional video for upcoming downloadable content in the game, revealing an 08 August 2018 release date for Goku and Vegeta, and formally unveiling Coola as a forthcoming playable character as well:

Coola — Freeza’s brother, originally from the fifth and sixth theatrical Dragon Ball Z films in the 1990s, and most recently a central figure within the latest Super Dragon Ball Heroes “Universe Mission” arc — has been heavily rumored and suspected as a playable character since the earliest datamining post-release. Thus far, all of the datamined and “leaked” characters have come to fruition; No. 17, while not officially revealed in any way, is heavily expected to round out the eight announced downloadable character slots.

Additional characters are available individually for ¥500/$5, or as part of the game’s game’s optional $34.99 “FighterZ Pass” covering eight total characters. Broli, Bardock, Vegetto, and Merged Zamasu were the first four of eight promised paid downloadable characters.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, and PC (via Steam); on these systems, the game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. A Nintendo Switch port is due in 2018. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” is a new character central to the game’s story mode.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history. The game ships on the Nintendo Switch next month.

Published by 26 July 2018, 5:35 PM EDTComment

V-Jump (né “Virtual Jump”) — Shueisha’s multimedia-focused (video/card games, manga, anime, etc.) magazine — began with three issues in a smaller, thicker format on a (roughly) half-yearly schedule released in November 1990, June 1991, and November 1991. This was followed by an additional four-issue preview/test run in November 1992, February 1993, March 1993, and April 1993. The inaugural issue of the regular monthly run — the July 1993 issue — was released in May 1993. The magazine has continued on ever since, and is released on the 21st of each month (barring a Sunday or a holiday, in which case its release is moved up accordingly).

In addition to its obvious video games coverage and the ongoing Dragon Ball Super “comicalization” by Toyotarō, Dragon Ball fans these days tend to associate V-Jump with television and movie previews including character designs, author comments, etc. Truth be told, not much has changed since its earliest days: just as one flips through V-Jump for a glimpse at Broli in 2018, so too would one flip through V-Jump for a glimpse at Broli in 1993.

As we perused the November 1991 trial issue, we stumbled upon a few curiosities. The first page of the issue is a fold-out promotion highlighting the upcoming March 1992 Toei Anime Fair, which was set to debut the sixth theatrical Dragon Ball Z film alongside entries from the Magical Taluluto and Dragon Quest series.

The splash includes a comment from Dragon Ball‘s original author Akira Toriyama looking ahead to the new film:

“A word from Akira Toriyama-sensei!!”
To be perfectly upfront, this movie is awesome! A mighty foe far surpassing the conventional wisdom of Dragon Ball Z up to now will appear! He’s a fearsome foe who even thrashes the likes of Goku & co., driving them to desperation!! I’m a little scared, but I want to see it soon…!!

Additionally, the splash features villains from three previous Dragon Ball Z films — Tullece from the third, Slug from the fourth, and Coola from the fifth — with vague promotional text hyping up the (undisclosed) villain in the next film. Interestingly, Slug is described as being a N星人 (N-seijin) with the accompanying furigana indicating a pronunciation of namekku for the letter “N”; while this of course makes sense, the shorthand used here is certainly rare. Most interestingly, the text alongside Tullece makes a major error:

孫悟空の兄も敵で登場した。


Son Goku’s [older] brother also appeared as an enemy.

The error is a strange one, considering the film had debuted well over a year earlier and would have been known, understood, and documented by all respective production teams. The film’s own theatrical attendee book, in a special “Secrets of the Saiyans” column, is explicit in its explanation of why “Kakarrot” and Tullece would look similar using Tullece’s own in-movie explanation as its basis:

さらに階級ごとに別々の育てられ方をしいるため、同じ階級の者は同じ顔になってしまう。サイヤ人の生き残りであるターレスも、もとは下級戦士。それで同じく下級戦士だった悟空と、そっくりの顔をしているというわけだ。


Furthermore, Saiyans are forcibly raised differently based on their rank, so those of the same rank come to have the same face. Tullece, one of the surviving Saiyans, was also originally a low-ranking warrior. That’s why his face is the spitting image of Goku, who was also a low-ranking warrior.

The respective entry in our “Rumor Guide” has been updated accordingly with this information!

Published by 26 July 2018, 11:43 AM EDTComment

Japanese satellite television network ANIMAX has announced on Twitter that it will air Dragon Ball’s 2008 Jump Super Anime Tour special, “Heya! Son Goku and Friends Return!!” , as a part of the network’s combined 20th anniversary celebration with Weekly Shōnen Jump’s 50th anniversary. The celebration will be hosted by comedian Kendō Kobayashi, host of Fuji TV’s Mandō Kobayashi, along with Weekly Shōnen Jump’s current editor-in-chief Hiroyuki Nakano.

The three-hour long celebration broadcast will begin at 8:00 p.m. on 29 July 2018, with the Dragon Ball special scheduled to air at 8:15 p.m. In addition to the Dragon Ball special, four of the six remaining specials screened at the 2008 Jump Super Anime Tour will also air as a part of the celebration, although it has yet to be revealed which additional specials have been selected.

ANIMAX regularly airs repeats of the various Dragon Ball franchise television series, with Dragon Ball Kai recently kicking off another run from the beginning.

Kendō Kobayashi has previously hosted and contributed to Dragon Ball events such as 2015’s “Dragon Ball Super Completion Announcement Event” (where he dressed up as Yajirobe), and prior to that a 2013 television special about the franchise in promotion of the then-upcoming theatrical film Dragon Ball Z: Battle of Gods (which included a pre-written Q&A session with original author Akira Toriyama).

In honor of Weekly Jump‘s 40th anniversary in 2008, Shueisha’s annual Jump Festa hosted a tour to ten cities across Japan entitled the “Jump Super Anime Tour ~The Jump Heroes Great-Gathering~”. The tour screened seven newly-animated specials or shorts from popular series serialized in various Jump anthologies, one of which was Dragon Ball; of all the anime series based on a manga, Dragon Ball was the only one that was not currently running in a Jump anthology at that time. To attend the tour, one had to send in an application form; a certain number for each city were drawn at random, and those chosen were sent tickets to attend the screening. Following the completion of the tour, Jump streamed three of the specials online for a limited time, free of charge, on their “Jumpland” website, including versions with accompanying subtitles in English, German, and French.

The special’s initial DVD printing in 2009 required one to submit an order form printed in specific issues of Weekly Shōnen Jump, V-Jump, and Jump SQ. A confirmation would be received if the application was submitted in time. In February, one then had to visit a local convenience store listed on the order confirmation to actually pay for the order. Once paid, the order was complete and the DVDs would be shipped that April.

The special was later included on a bonus DVD with the special limited edition of 2013’s Dragon Ball Z: Battle of Gods theatrical film.

Thus far, the standard-definition DVD releases remain the highest quality version of the special made available to the public, with the original streaming version being a sub-480p Flash video file; the special’s original production resolution (and therefore if a proper HD version exists, rather than an upscale) is unknown.

Published by 25 July 2018, 2:38 PM EDTComment

Advance tickets for the upcoming Dragon Ball Super: Broly movie officially went on sale in Japan on 20 July 2018, following the debut of the movie’s first official trailer. It is being reported by Japanese news site Daily Sports Online that as of 23 July 2018 — three days after going on sale — 23,866 tickets have already been sold. In comparison, the sale of advance tickets for the franchise’s previous movie, Dragon Ball Z: Resurrection ‘F’, were only half of that after two days of being on sale, with approximately 11,518 total tickets sold. Resurrection ‘F’ ultimately surpassed the box office numbers set by its predecessor, Battle of Gods, selling a rough total of 2.4 million tickets.

Pricing for these advance tickets comes in at ¥1,400 for adults and high schoolers or ¥900 for middle schoolers and children 3 years and up. A special present designed by original author Akira Toriyama will also come with the purchase of these advance tickets, which includes one of either a Goku or Vegeta “God Change Strap” whose hair color changes depending on the temperature — regular Super Saiyan when hot, or Super Saiyan Blue when cold.

God Change Strap

The story, script, and character designs for Dragon Ball Super: Broly, opening nationwide in Japan 14 December 2018 in 2D, IMAX, and MX4D, are being crafted by original manga author Akira Toriyama. The film will be directed by Tatsuya Nagamine, and will feature animation supervision by Naohiro Shintani along with art direction by Kazuo Ogura.

Published by 24 July 2018, 10:25 AM EDTComment

Following the initial reveal in this month’s September 2018 issue of Shueisha’s V-Jump magazine, a short promotional video for the black-haired (non-Super Saiyan) version of Vegetaone of the next paid downloadable characters coming to Dragon Ball FighterZhas been released showcasing some of his special moves:

The video concludes with a glimpse at the in-game alternate colors, player lobby character, and Z-Stamp that will accompany him for those that pay for access to the character.

The character will be made available next month (alongside a similar version of Son Goku) individually for ¥500/$5, or as part of the game’s game’s optional $34.99 “FighterZ Pass” covering eight total characters. Broli, Bardock, Vegetto, and Merged Zamasu were the first four of eight promised paid downloadable characters released thus far; the announcement of Goku and Vegeta leave two remaining to be officially revealed.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, and PC (via Steam); on these systems, the game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. A Nintendo Switch port is due in 2018. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” is a new character central to the game’s story mode.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.