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3,853 Posts & 2,435 Pages Documenting Dragon Ball, since 1998. We've got you covered!
Published by 03 February 2017, 1:23 PM ESTComment

Our “Press Archive” has been a fantastic opportunity to dive back into contemporary opinions of the day and compare them with what came later. Whether it be to our own experiences or those of the press decades later, these comparisons are essential to understanding Dragon Ball‘s journey from Japan out to our own corner of the world. In our latest update, we are adding two feature articles from 2003 — one from Animerica and one from Anime Insider — written in conjunction with the North American launch of Dragon Ball GT. These articles are a fascinating time capsule into an era where the franchise was still in catch-up mode in America, and more specifically, at a time when figures like Barry Watson were still largely dictating the course of the series and its marketing strategy.

Before jumping in to some of the 2003 coverage, you may wish to take a look back at the series’ coverage prior to FUNimation’s acquisition and announcement. These articles provide a deeper look into the fandom of the time with opinions unclouded by FUNimation’s approach to dubbing the series.

Animerica Volume 11, Number 4 (April 2003)
Released to ostensibly tie-in with the home video debut of Dragon Ball GT from FUNimation that same month, the April 2003 issue of Animerica provided a succinct yet comprehensive overview of the series’ story, while simultaneously touching on the production side of things.

The issue also contains a brief review of the original Dragon Ball Z: Budokai on the PlayStation 2, which we have likewise archived.

Anime Insider #10 (December 2003)
Released much later in 2003 (looking ahead to the iminent debut of Dragon Ball GT on Cartoon Network that November), the December 2003 issue of Anime Insider contains a feature article on the series that mixes external, Japanese-sourced tidbits alongside interviews with the FUNimation English dub production team.

The issue also contains a quick look at Dragon Ball Z: Budokai 2 on the PlayStation 2, which we have likewise archived.

Each of these articles have been added to our “Press Archive“, marking exactly 100 individual articles archived in the section! Stay tuned for future updates, where we will dive into more expert editorial content from older magazines!

Published by 01 February 2017, 6:22 AM EST2 Comments

In an award ceremony held in Tokyo yesterday, Masako Nozawa was presented with a Guinness World Record both for the longest period of activity as a video game voice actor and specifically in honor of her portrayal of Son Goku in the various Dragon Ball franchise video games.

Beginning with Dragon Ball Z: Super Butōden on the Nintendo Super Famicom in March 1993, as of the awards ceremony, Nozawa had continuously played the character in games for 23 years and 218 days.

Nozawa commented (in her own words, and later in Goku’s voice):

I’m so surprised I can hardly speak. I’m thankful for my health. Otherwise I wouldn’t be able to continue doing this so long. I’ve even joked before about getting a Guinness record!

(as Goku) “Heya, I’m Goku! I can’t believe this! I’ll keep going another 100 years!

Additionally, original Dragon Ball creator and manga author Akira Toriyama provided the following statement for the ceremony:

Congratulations to Masako Nozawa-san for her two Guinness World Records! I guess I’m connected with this record too, right? A tiny bit, anyway. Makes me feel kind of proud.

At this rate, I’m sure Nozawa-san will make a lot more Guinness Records. I hope she keeps getting them from here on out.

Once again, congratulations!!

Nozawa has continuously played Son Goku in all Dragon Ball media since her original casting in 1986. In addition to other characters (such as Goku’s two sons Gohan and Goten), Nozawa most recently took on the role of the villain “Goku Black” in the Dragon Ball Super television series’ “Future Trunks arc”.

The 2011 Guinness World Records Gamer’s Edition had previously awarded the longest-serving video game voice actor record to Ed Boon for his role of Scorpion in the Mortal Kombat franchise (beginning with the original game in 1992); Patrick Seitz has since taken over the role in several games.

In a March 2013 animate.tv interview in support of the theatrical film Dragon Ball Z: Battle of Gods, Nozawa stated, “I’d like to keep on living so that Goku and I can make it into the Guinness Book together.” That same month, Nozawa repeated the same sentiment in Weekly Asashi and Animage interviews.

Published by 31 January 2017, 8:17 AM ESTComment

Buzzfeed Japan writer Tsunehiko Nishimaki recently interviewed an unnamed editor at Shueisha regarding the new digital spin-off manga, “Dragon Ball Side-Story: The Case of Being Reincarnated as Yamcha” by Dragon Garow Lee. In the interview, the editor discusses the overwhelming success of the new spin-off, the difficulties of lining things up with production on the Dragon Ball Super television series, and the surprisingly easy process of receiving approval from original manga author Akira Toriyama.

What if a Dragon Ball-loving boy was reincarnated as Yamcha—a manga depicting this Dragon Ball “what-if” scenario has gotten a big reaction.

The title is “Dragon Ball Side-Story: The Case of Being Reincarnated as Yamcha”.

The first chapter of this one-shot was released on Shueisha’s web manga magazine Shonen Jump+.

It’s the story of an ordinary boy who, due to an unfortunate accident, is reincarnated as Yamcha back when Goku was a boy.

The protagonist knows how the story plays out afterwards, and does his best to change the future where Yamcha dies from the Saibaiman’s self-destructing.

Immediately after being released it garnered a lot of attention, with a big response on Twitter: “every time I read it I burst out laughing”, “Yamcha’s not jobbing anymore! I’m excited for him!”, “It sounded like a fanfiction plot, but it’s on Jump+? Lol”, etc.

We asked the editor at Shueisha how “Reincarnated as Yamcha” was born.

–How was “Dragon Ball Side-Story: The Case of Being Reincarnated as Yamcha” planned out?
It started with some stupid talk while we were out drinking.

All of us at the editorial department were out drinking, and we started talking about what it would be like if Jump did a “reincarnated in another world” story ala a [Shōsetsuka ni] Narō novel. At that point we got excited over the idea of doing something like that with the Dragon Ball world.

–Why Yamcha?
We figured it would be good to take the weakest character and turn the tables. He’s not a Saiyan, doesn’t have a spouse or lover, fades out quicker than the other Earthlings, dies pathetically… etc. So the frisson created by making him the protagonist seemed interesting.

–Did you consider anyone else besides Yamcha?
There was also an idea about having Kuririn in a loop.

–What was Toriyama-sensei‘s response?
We consulted with him during the planning stages. We thought he was going to veto it, but he very generously gave his consent.

We also showed him the storyboards, and he gave ideas for improving it. He said the completed manuscript was funny, which made me very happy.

–What sort of improvements did Toriyama suggest?
He said the protagonist should die in a funny way, and also outlined the protagonist’s personality; pointers like that on how to make it easier for readers to get into the story.

–Was it tough getting it out the door?
Not particularly. Even Toriyama-sensei gave his ready consent.

However, midway through writing it we found out that the TV anime Dragon Ball Super was also having a Yamcha episode, so it was difficult timing the two to line up.

–The artist had previously gotten attention for posting parody manga on Pixiv about Vegeta coming to Earth as a baby instead of Goku, and things like that. Did Shueisha head-hunt him?
There were some staff at the editorial department who followed Dragon Garow Lee’s work, and brought him to our attention.

Afterwards we contacted him on Twitter, and he agreed to draw the outline we sent to him.

–What do you think of the big response it got on the net?
Frankly, I was surprised that there was so much of a response… It was funny, because on Twitter and places like that, some people couldn’t believe it was official.

It probably also helped that we synched up our timing with the anime.

Also, I guess you could say that on the net there’s a subculture around having fun with Yamcha… I think Yamcha is well-loved.

–How widely read was it?
Over twice as much as an ordinary one-shot; compared with the other manga running alongside it, it was #1 by far for that week.

–Will you run side-stories for any other series besides Dragon Ball?
It’s possible. Naruto or something like that might be good. But before that, we’re going to do our best to deliver the rest of the “Yamcha” story to all our readers.

With last month’s debut chapter, Dragon Garow Lee had hoped to, “…have the next installment out by next month”. The series is available for free in Japanese on Shueisha’s Shōnen Jump+ digital platform.

Published by 29 January 2017, 11:44 AM ESTComment

Following a brief 15-second teaser attached to episode 75 of Dragon Ball Super, Toei has uploaded a full 30-second preview for the series’ upcoming “Universe Survival arc” on their YouTube channel:

The preview does not provide any new information on the arc, but does showcase a few extra scenes — presumably from the corresponding new opening theme song, “Limit Break x Survivor” — with characters such as Tenshinhan, Piccolo, and #17.

The “Universe Survival arc” is set to begin 05 February 2017 with the seventy-seventh episode of the television series.

The Dragon Ball Super television series airs Sunday mornings at 9:00 a.m. on Fuji TV in Japan. The series is available for free and premium viewing on licensed sites such as Crunchyroll, Daisuki, and AnimeLab. New episodes are added — in their original Japanese language with accompanying English subtitles — the same day as their Japanese broadcast.

Published by 27 January 2017, 9:13 AM ESTComment

The European branch of Bandai Namco has shared footage of new playable characters God of Destruction Champa and his attendant Vados from next month’s second paid downloadable content pack for Dragon Ball XENOVERSE 2:

Champa and Vados made their debut for the third arc of the Dragon Ball Super series, pitting a team of fighters from Universe 7 against Champa’s team from Universe 6.

The second paid downloadable content pack is due sometime in February 2017; the first paid downloadable content pack was released 20 December 2016. Downloadable content packs are included in the cost of the game’s season pass, which is available for $29.99 and will cover four total content packs.

Dragon Ball XENOVERSE 2 is currently available worldwide for the PlayStation 4, Xbox One, and PC. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game exclusively launched on the PlayStation 4 console 02 November 2016. The game was also recently announced for the Nintendo Switch.

Published by 27 January 2017, 8:48 AM EST2 Comments

Continuing onward from the previous sixteen chapters, Viz has added their English translation of the Dragon Ball Super manga’s seventeenth chapter to their website, continuing the “Future Trunks arc” of the manga.

The respective page in our “Manga Guide” has been updated with this release information.

The Dragon Ball Super “comicalization” began in June 2015 as a promotional tie-in for the television series. The manga runs monthly in Shueisha’s V-Jump magazine, with the series’ twentieth chapter published last week in the magazine’s March 2017 issue. Illustrated by “Toyotarō” (in all likelihood, a second pen-name used by Dragon Ball AF fan manga author and illustrator “Toyble”), the Dragon Ball Super manga covered the Battle of Gods re-telling, skipped the Resurrection ‘F’ re-telling, and “charged ahead” to the Champa arc to act as further promotion for the television series. Viz is currently releasing free digital chapters of the series, and will release their own collected print edition beginning in May 2017.

The Dragon Ball Super television series now receives weekly simulcast streams on services such as Crunchyroll and Daisuki. FUNimation has also announced their American distribution license for the series, with the English dub beginning earlier this month on Cartoon Network.

Published by 27 January 2017, 8:41 AM ESTComment

The European branch of Bandai Namco has announced a “D1 Patch” (“Day One Patch”) for their forthcoming localization and release of Dragon Ball Fusions hitting shelves 17 February 2017:

D1 Patch content revealed for DRAGON BALL FUSIONS!

January 27, 2017
Power up for maximum fusion!

While the release is approaching, BANDAI NAMCO Entertainment Europe unveiled today all the D1 Patch content for the newest Dragon Ball 3DS game: DRAGON BALL FUSIONS.

Immediately after installing the patch, players will get the following new playable characters: Trunks (Super), Goku Black, Super Saiyan Rosé Goku Black, Super Saiyan Trunks (Super), SSGSS Vegito, Zamas and Fused Zamas.

In addition, they will also be able to acquire new in-game items: new clothes, new titles and new Special Moves.

Be ready, DRAGON BALL FUSIONS is coming to Europe, Middle East and Australasian territories on February 17th 2017 exclusively for the Nintendo 3DS handheld system. To find out more on DRAGON BALL FUSIONS, go to www.dragonball-videogames.com.

The added content comes by way of the Japanese version’s recent “Space/Time Vortex Quest” missions, which wrapped up in December adding the aforementioned new characters, special techniques, titles, and balance updates.

Dragon Ball Fusions, developed by Ganbarion for Bandai Namco, is the latest Dragon Ball franchise portable video game and is exclusively available on the Nintendo 3DS. The game has sold upward of 170,000 copies thus far in Japan and has received three free updates. The game was released in America 22 November 2016 and is set for a release in Europe 17 February 2017. Bandai Namco has announced a free update coming to the international release of the game in early 2017; while a specific release timeframe for the American content has yet to be announced, it stands to reason that it will correspond to this European content.

Read our full review, or check our Episode #0415 of our podcast for more discussion regarding the game.

Thanks to Romain for the heads-up!

Published by 26 January 2017, 9:45 AM EST1 Comment

A third entry in the Nintendo 3DS series of Dragon Ball Heroes ports — “Ultimate Mission X” — has been announced for release in Japan 27 April 2017 for ¥5,700 + tax (or digitally at a reduced price of ¥5,130 until 23 May 2017).

The March 2017 issue of Shueisha’s V-Jump magazine dives in to the story and new features coming to the game, a follow-up to 2013’s Ultimate Mission and 2014’s Ultimate Mission 2, themselves portable conversions of the on-going, card-based arcade game:

The real world and DBH! You will save those two worlds!!! It’s not just a story mode!! It’s a super adventure that has you travelling all over both the real world and DBH world!! You’ll fight other Hero Avatars and super-warriors, gaining allies!! Plus you can grow and customize your cards?! Looks really fun!!

Super-warriors become your allies!! Gain greater power through customization!!! Over 240 super-warriors appear!! Card abilities can even be strengthen with items!!

Clash with other Hero Avatars and super-warriors to save the world from danger!!! Events happening in DBH are influencing the real world?! Set off on an adventure into the world of DBH!! Everything in this store besides the DBH machines have vanished!! As you progress through the adventure, you can change this reality too?!

The game will cover 3,300 cards from the arcade version’s 36 missions (spanning the arcade game’s original 8 missions, 10 “Galaxy Missions”, 8 “Evil Dragon Missions”, and 10 “God Missions”). Players will also be able to carry forward data from Ultimate Mission 2.

The game’s first-edition bonus items include a set of five Super Dragon Ball Heroes arcade game cards: Special Hero Avatar Card, Son Goku: Xeno, Vegeta: Xeno, Dark Demon God Towa, and Vegetto (SSGSS).

The Ultimate Mission games’ website portal at dbhu.channel.or.jp has been updated to reflect the upcoming game.

Neither of the previous Dragon Ball Heroes: Ultimate Mission games were localized and released outside of Japan. By default, the Nintendo 3DS is region-locked; a Japanese system is required to play the game. Ultimate Mission 2 continued to receive free content expansions up through early last year.

The arcade version of Dragon Ball Heroes recently celebrated its sixth anniversary alongside a hardware upgrade and conversion to Super Dragon Ball Heroes.

Published by 25 January 2017, 9:10 AM EST1 Comment

In conjunction with the March 2017 issue of Shueisha’s V-Jump magazine in Japan, Bandai Namco has detailed some of the additions coming to Dragon Ball XENOVERSE 2 next month.

As with the first round of major content updates, additions will come in the form of free content as well as content specifically tied to the second paid downloadble content pack.

Time Patrollers,

A lot of you have been asking about the content for the upcoming new content, and we are excited to be able to share this with you! The second wave of content will be released in February!

As for the first Update, it will include 2 part: a free update for all players and a paid DLC (purchasable alone or through the Season Pass).

The free update will include:

  • New level cap for your time patroller (up to level 90)!
  • 5 new costumes
  • 3 new accessories
  • 5 new attacks
  • New world tournament rules
  • A new option to change the BGM in Battles
  • Two new Expert Missions

The Paid DLC will include new story missions and new playable characters! Here is the detail:

  • Two new playable character: Champa and Vados
  • New story content: The history has been altered! The God of Destruction Champa approaches Conton City!
  • Additional stage: Unnamed Planet
  • 8 new attacks:
  • Three new costumes
  • Five new Super Souls
  • One new vehicle: Space Pod
  • New emotes

Stay tuned for more details on the second wave of content releasing in February!

The second paid downloadable content pack is due sometime in February 2017; the first paid downloadable content pack was released 20 December 2016. Downloadable content packs are included in the cost of the game’s season pass, which is available for $29.99 and will cover four total content packs.

The game is also still on tap — at least in Japan — to receive an “Anison & BGM Pack” adding specific tunes from the original series and movies.

Dragon Ball XENOVERSE 2 is currently available worldwide for the PlayStation 4, Xbox One, and PC. In North America, the game launched for consoles 25 October 2016 with a PC release following 28 October 2016. In Europe, the game launched across all platforms 28 October 2016. In Japan, the game exclusively launched on the PlayStation 4 console 02 November 2016. The game was also recently announced for the Nintendo Switch.

Published by 23 January 2017, 5:47 PM EST3 Comments

“Legend 18” — the final volume in Shueisha’s “Digest Edition” of the Dragon Ball manga, released earlier this month in Japan — wraps up with 2004’s updated kanzenban ending, rather than the original version of chapter 519 as serialized in Weekly Shōnen Jump and used in subsequent tankōbon collected editions.

This new ending — written and illustrated by original author Akira Toriyama for the final kanzenban release — expanded upon the original to include two additional pages in which Goku hands Kinto-Un down to Oob. The chapter’s final narration was also rewritten to shift the source of Earth’s safety from the Dragon Balls to that of the “incredible guys” that reside there. In addition, Toriyama’s original goodbye message was replaced with two new panels of Vegeta declaring his ongoing aspiration to defeat Goku.

UPDATE: As folks have rightfully pointed out, despite the additions with Oob, the “Digest Edition” does in fact end with Toriyama’s original ending message, rather than with Vegeta’s monologue:

The “Digest Edition” (Sōshūhen) were originally touted as allowing the reader to “enjoy Dragon Ball the same way as when it was serialized in Jump“, and are the same size as the original Weekly Shōnen Jump serialization (JIS B5; 18.2 × 25.7 cm). The volumes each feature an exclusive large foldout poster, the original color pages and titles, promotional slogans, text and logos, and next issue previews.