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3,853 Posts & 2,435 Pages Documenting Dragon Ball, since 1998. We've got you covered!
Published by 12 March 2018, 7:00 PM EDTComment

The official website for the upcoming Dragon Ball theatrical film (dbmovie-20th.com) has updated with the film’s key staff, a new visual of Son Goku, and its Japanese release date: 14 December 2018.

  • Original Author, Script, & Character Design: Akira Toriyama
  • Director: Tatsuya Nagamine
  • Animation Supervisor: Naohiro Shintani
  • Art Director: Kazuo Ogura

Masako Nozawa is also listed as the voice for Son Goku.

Nagamine previously served as one of the series directors during Dragon Ball Super‘s “Universe Survival arc”. Shintani previously worked on key animation during the 2008 Jump Super Anime Tour special. Ogura previously worked on backgrounds for 2013’s theatrical film Dragon Ball Z: Battle of Gods.

The website also includes a new comment from original author Akira Toriyama.

今度の『ドラゴンボール超』の映画は、今テレビで放映されているアニメの次の話になります。宇宙の存続を賭けた力の大会がクライマックスを迎え、一息ついた後のエピソードで、これまでちゃんと描いてこなかったサイヤ人とフリーザの事が少しわかるような内容で、とっておきの強敵を迎えとても楽しめるような話になっていると思います!

2013年の映画『神と神』から、前回の『復活の「F」』、そして今回もずっと話は僕がばっちり書いていますし、デザインイラストなども結構たくさん描かせてもらっています。実は、相変わらず忙しいのですが、連載をしていなければ、以前は全くノータッチだったアニメのことを考える余裕もあるわけです(笑)ということで是非ご期待ください!

さて、テレビアニメは一旦終わってしまいますが、大人気のとよたろう先生の描く『DB超』の漫画(コミックス5巻まで発売中!)はこのままずっと続きます。テレビアニメや映画とはまた違った展開もあると思うので、楽しみにしていてください。こちらもぜひよろしく!

While an English translation is available on the official website, the message in Japanese contains slightly more detail, which we have re-translated below:

The Dragon Ball Super movie this time will be the next story in the series currently airing on TV. It will be an episode after catching our breath from the climax of the Tournament of Power with the universe’s existence on the line; with content that will give a little better understanding about Freeza and the Saiyans, which I hadn’t properly depicted up till now; and leading to a mighty foe saved for the occasion, which I think has it shaping up to be a really enjoyable story.

As with 2013’s Battle of Gods and the last outing Resurrection “F”, I’ve written the story myself, and I’ve had the privilege of drawing lots of design illustrations as well.
The fact is, while I’m just as busy as ever, as long as I’m not doing a serial, I have plenty of free time to think about the animated version, which I was completely hands-off about before.
(laughs) So please look forward to it!

Now then, the animated version on TV will be ending for the time being, but the very popular Dragon Ball Super comic drawn by Toyotarō (on sale now up through volume 5!) will keep on going as-is. I think there will also be story developments different from the TV show and the movie, so please look forward to that as well. I will be, too!

 — Akira Toriyama

In response to the announcement, Dragon Ball Super manga author/illustrator Toyotarō tweeted:

というわけで😊
漫画は漫画で続きます😁


With that in mind 😊
the comic will continue as a comic 😁

The new film was originally announced last December during Jump Festa 2018.

Published by 12 March 2018, 10:46 AM EDTComment

Online retailers have begun updating their listings for the tenth Dragon Ball Super home video box set in Japan, covering episodes 109-120, continuing the “Tournament of Power” in the Universe Survival arc:

The disc label art features Son Goku in his “Ultra Instinct: Omen” state. As with previous releases, the box set will come packaged with a special booklet. On-disc extras will include a creditless version of the series’ tenth ending theme song, “By a 70cm Square Window”. Toei and Happinet have been releasing the series on DVD and Blu-ray box sets of 12 episodes each, all of which are cataloged in our “Home Video Guide“.

The DVD set is listed at ¥12,096 (+ tax) and the Blu-ray set at ¥16,416 (+ tax), with both scheduled for release 03 April 2018 in Japan. Both DVD and Blu-ray sets are listed as two discs each. Sets are available to pre-order via CDJapan and Amazon Japan.

The series’ ninth set was released in January, while the eleventh and final set is slated for 03 July 2018 (since updated to cover episodes 121-131, wrapping up the existing series in full).

The Dragon Ball Super television series airs Sunday mornings at 9:00 a.m. on Fuji TV in Japan and is set to conclude with the series’ 131st episode this month. The series receives weekly simulcast streams on services such as Crunchyroll. FUNimation has also announced their American streaming and distribution license for the series, with the English dub beginning earlier this year on Cartoon Network, while the home video release also kicked off last year.

The official Dragon Ball website’s fortieth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is the cover illustration for the April 1995 issue of Shueisha’s V-Jump magazine (released 21 February 1995) featuring the main/titular character from the Super Famicom role-playing game Chrono Trigger.

Released 11 March 1995 in Japan (making this roughly the game’s 23rd anniversary), Chrono Trigger brought together a so-called “Dream Team” of development and artistic visionaries: Hironobu Sakaguchi (creator of the Final Fantasy series), Yūji Horii (creator of the Dragon Quest series), and artist Akira Toriyama (obviously of the Dr. Slump and Dragon Ball franchises, but also a character designer for the Dragon Quest series). While the game did see some musical contributions from Final Fantasy stalwart Nobuo Uematsu, its score was primarily handled by Yasunori Mitsuda, stepping up into such a role for the first time.

The game saw an American release on the Super Nintendo later that year. A Nintendo DS port was released worldwide in late-2008/early-2009, followed by a mobile port in late-2011/early-2012, and most recently a PC release via Steam (ported from the mobile version) last month.

Published by 10 March 2018, 1:35 PM ESTComment

In the lead-up to Dragon Ball Super‘s conclusion later this month, the official Japanese Dragon Ball website has published an interview with producer Satoru Takami and series director Ryōta Nakamura discussing the “Universe Survival arc”.

The interview — which we have translated in full — touches on the original story draft from Akira Toriyama, and more specifically, characters (such as Caulifla) that were not present in the original draft, as well as total characterization changes made during production (such as with Jiren, who only recently received any amount of backstory).

Nakamura: The Universe 6 Saiyan Caulifla was another one of Toriyama-sensei‘s character designs.

Takami: She wasn’t part of the initial rough draft. During a story conference, it was mentioned that Broli was very popular.

Nakamura: From there, we came up with the character of Kale.

Takami: We wanted a Broli-like character, but it would be boring to have it be exactly the same. So we made the character a girl, and designed her at Toei Animation. When we showed her to Toriyama-sensei, he went along with it and drew Caulifla.

Nakamura: So we decided to pair up Kale and Caulifla.

The interview also touches on the openly-known production issues the show has faced over the last couple years:

Nakamura: Frankly, from even before the Universe Survival arc started I’ve been thinking all along about making the image quality better than what it was during the early part of Dragon Ball Super. We’ve gradually improved the quality, with everyone in the staff contributing various ideas. The Future Trunks arc saw considerable improvement. Taking on this job for the Universe Survival arc, I’ve coordinated with the entire staff and spared no effort to make even the smallest improvements to the series. The Universe Survival arc has numerous set piece battles, so to improve them even a little bit, I’ve made considerable corrections to the storyboards myself. I’ve tried to increase the variety of the battles, using live-action fight scenes as a reference.

The duo also touch on the impending conclusion to the series, the final battle between Jiren and Goku, and teases for the future:

Nakamura: I want children to pick up on what Jiren learns and feels from fighting Goku. I think it’s probably something that can be applied out in the real world, too. Since others won’t share all of the same sensibilities as you; in fact, most people don’t think the same way you do. In this series it’s a physical battle, but I think everyone has had a time where they’ve felt something when their ideas clashed against someone else’s. I think Toriyama-sensei‘s Universe Survival arc is that sort of story. I made it with that interpretation in mind.

Takami: Director Nakamura has pulled the Universe Survival arc along up until now, and the last two episodes feature storyboards and direction that he put his whole heart and soul into. I truly can’t say anything else than “don’t miss it!”

Nakamura: No, it’s nothing special… but still, I’ve never fretted over anything as much as this before. Personally I think the ending to episode 131 is very fitting. While the Universe Survival arc may be Goku’s story, I think it might actually be Jiren’s story, too. I think that was Toriyama-sensei‘s intention when he set up someone like Jiren as the greatest rival, someone who’s not simply evil. I made it with that interpretation in mind, but I wonder how everyone else will feel about it.

Takami: I hope people’s eyes are glued to director Nakamura’s full-force direction and the ending which Toriyama-sensei has prepared for this story. Personally I even get the feeling that Toriyama-sensei is trying to set up even more stories.

Nakamura: Even after the story is over, please keep watching to the end and don’t change the channel. There’ll be something special!

READ THE FULL TRANSLATION

This interview has been archived in our “Translations” section.

Published by 09 March 2018, 2:58 PM ESTComment

The 38th entry in the official Japanese Dragon Ball website’s “The Nearly Complete Works of Akira Toriyama” was a quick look at the inside title page from 1988’s Akira Toriyama’s _____piece Theatre Vol. 2. While this is a nice glimpse at the book, it does not nearly begin to cover the breadth of new commentary from Toriyama himself!

In between the various one-shots collected in the volume (itself released during the 23rd Tenka’ichi Budōkai in Dragon Ball‘s serialization), Toriyama contributed a six-part “This is How I Became a Cartoonist” illustrated series. We have heard the story of Kazuhiko Torishima discovering and encouraging Toriyama countless times, but in this case Toriyama gets a little more introspective and reflects on his school days and brief time in the traditional workforce:

I was one of the more talented ones at the design firm I joined, so I conducted my work pretty shrewdly. Except I wasn’t a morning person, so I was quite frequently late for work. On top of that, it was a fairly big company, they were fussy about the dress code, and I got chewed out quite often. In short, I had problems as a member of the workforce. In the end, I came to hate my job, and I quit after about two and a half years. But looking back on it now, I came to know at least a little bit of how the world works, so it wasn’t a waste. If one were to go straight from the student to the cartoonist, that sort of thing would be hard to understand, no matter what.

READ THE FULL TRANSLATION

This series has been archived in our “Translations” section.

Published by 09 March 2018, 8:33 AM ESTComment

Following up on the previous “Sachie-chan GOOD!! Collaboration One-Shot Talk” and the “Jiya Super Deluxe Talk” is another joint interview between Akira Toriyama and Masakazu Katsura: the “Premium Talk” from their 2014 release, Katsura Akira (stylized in Japanese as カツラアキラ katsurakira).

Katsura Akira compiled the two authors’ previous Galactic Patrol collaborations, Sachie-chan GOOD!! and JIYA, and was released the same day as the collected edition of Toriyama’s own Jaco the Galactic Patrolman. The included “Premium Talk” sees the two chat up the origin of the Galactic Patrol series, their sometimes messy work relationship, and the underlying friendship that has driven them forward for over thirty years.

Toriyama:
I had no idea you were so stubborn. (laughs)

Katsura:
No, no, no, no. Me, that stubborn?!

Toriyama:
You just can’t help wanting to move people, can you, Katsura-kun? I want to make things as un-dramatic as possible. I like the stupid little interactions in the middle of things. I don’t want to put in any kind of baggage or gloomy stuff.

Katsura:
I told you, that’s wrong! You talk about me like I want to make things dramatic, but I merely voiced my objection to you taking the moving material that was there and dumping it out! In Sachie-chan GOOD!! as well, the plot that I heard initially was an incredibly good story. But the storyboard that came out of it was such a letdown. (laughs) The material was moving stuff; why does this guy go and water it down? I figured the readers would also appreciate it if you fixed that up, and I also felt that as much as my own works are subversive, at least when I’m working with the world-famous Akira Toriyama, I should do things earnestly on the straight-and-narrow.

READ THE FULL TRANSLATION

This interview has been archived in our “Translations” section. The author comments from this volume have also been newly added to the archive. For more Toriyama & Katsura interviews and insight, check out the following:

The official Dragon Ball website’s thirty-ninth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is “The Truth About the Dragon Ball Manga“, the first of two such Q&A sessions published in 2009’s Super Exciting Guide books. Showcased on the official website are the fourth and fifth pages from this first session.

In this Q&A, Toriyama shares his five favorite battles from the Dragon Ball series, along with the editorial and creative reasons behind the Super Saiyan transformation and the “Kamehameha” attack name.

READ THE FULL TRANSLATION

The Super Exciting Guide books are divided up into two volumes: the “Story Volume” released 04 March 2009 and the “Character Volume” released 03 April 2009. Both volumes contain an interview with Toriyama, and are based on the kanzenban release of the manga, similar to Landmark and Forever a few years prior. As the name suggests, the “Story Volume” focuses heavily on the manga’s story development, including the main battles, training, and of course friendships. The “Character Volume” is very similar to both Daizenshuu 2 and 4, covering the main characters, the Dragon World and its many races, and many of the main techniques used throughout the series.

Published by 08 March 2018, 10:31 AM ESTComment

In its fifth week on sale (the reporting period of 26 February 2018 to 04 March 2018), Dragon Ball FighterZ has fallen off the Media Create top twenty list, though Famitsu pegs it as pushing another 3,051 copies bringing it up to 86,212 in total. This is in contrast with last week’s figures, where Media Create had already pegged it at 92,935 total copies sold.

By its own respective fifth week in November/December 2016, Dragon Ball XENOVERSE 2 had fallen off the Media Create top twenty, though Famitsu pegged it at 90,482 total copies on the PlayStation 4 that week.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works for the PlayStation 4, Xbox One, and PC (via Steam). The game runs at a 1080p resolution and 60fps frame rate, with higher resolutions available on the PlayStation 4 Pro and Xbox One X consoles, as well as the PC. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” has also been revealed as a new character central to the game’s story mode. Upcoming paid DLC characters are set to include Broly and Bardock, along with at least six other characters.

Dragon Ball FighterZ was released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan.

Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

Arc previously worked on Dragon Ball Z: Extreme Butōden for the Nintendo 3DS, as well as the Super Sonic Warriors games (Bukū Tōgeki and Bukū Ressen) on the Nintendo Game Boy Advance and Nintendo DS. The developer is otherwise known for their Guilty Gear and BlazBlue series of fighting games.

The official Dragon Ball website’s thirty-eighth entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is the inside title page from 1988’s second Akira Toriyama’s _____piece Theatre volume.

I’m crying. Since I don’t get to see my son much, on my days off I fawn over him as though my life depended on it. So I haven’t gotten to ride the motorbike I went and bought even one bit. But the bike is crying even more…

The second Akira Toriyama’s _____piece Theatre compiled Today’s Highlight Island, Escape, Pink, both chapters of Dragon Boy, The Adventure of Tongpoo, Mr. Ho, Kennosuke-sama, and Sonchoh.

Dragon Boy (originally published in the August and October 1983 issues of Fresh Jump) and The Adventure of Tongpoo (originally published in the 1983 No. 52 issue of Weekly Shōnen Jump) both served as stepping-stones toward what would become Dragon Ball in November 1984. Dragon Boy in particular was written in direct response to Toriyama’s editor, Kazuhiko Torishima, telling him to draw a kung-fu comic, with Tongpoo (venturing into space with an otherwise-similar tone) serving as Toriyama’s last one-shot before Dragon Ball one year later. Check out the “Tale of the One-Shots” article in our 30th anniversary magazine for more information and one-shot comparisons!

The official Dragon Ball website’s thirty-seventh entry in “The Nearly Complete Works of Akira Toriyama” — an on-going series highlighting rare and important pieces of the author’s work over the years — is the final transformation design of Freeza’s older brother Coola from the fifth theatrical Dragon Ball Z film, “The Incredible Strongest vs Strongest”.

The movie’s character designer, Minoru Maeda, discussed Toriyama’s designs for the film in the 2005 “Dragon Box: The Movies” DVD set:

Toriyama-sensei drew all the enemy characters, such as Coola and Neiz, up to and including a height-comparison chart. They even came with colors, so there was no need to change them. There would be no point in changing them. (laughs) It made it a breeze being the one making them, so I was grateful.

The film debuted at the Toei Anime Fair on 20 July 1991. Coola returned as “Metal Coola” in the following film, and has subsequently been included in various video games and minor features over the years (such as in “Plan to Eradicate the Saiyans” and its various remakes).

Coola’s name is one of only a handful in the series that legitimately has multiple layers to its pun. While the “cold” association (following Freeza and King Cold) rings true, as explained in Daizenshuu 6, a different meaning was intended as the reference:

You’d normally think that since his younger brother is Freeza (Freeza=freezer) that his name would be Coola (cooler), but it’s not that simple. The truth is that it involves the Shizuoka dialect. The producer Mr. Morishita, who is from Shizuoka, was worried that “Cooler” would be too direct, and remembered that in the dialect of his hometown one said “meshi demo kuura[editor’s note: sort of equivalent to “Let’s chow down”] when eating. Because of this, they used the Shizuoka dialect… and so they decided on the name Coola!! To think that it was so complicated a process…